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Specifically, this game has more of a progressive action feel to it. In traditional action-RPGs you have players chugging health potions to regain health or stamina, but that doesn't feel very heroic to us. We ditched the "potion-chugging formula" for something that's close to a Halo-style health meter. The reason we did this is because, let's face it, the only thing superheroes need is the opportunity for a second wind. They just need a moment to regain their energy to get right back in there and fight.
Look for more details to be released during the up-coming E3 Games Expo held from May 10 to May 12 at the Los Angeles Convention Center.
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