LEGO Batman 3: Beyond Gotham
"LEGO Batman 3: Beyond Gotham" is the next instalment to the blockbuster LEGO "Batman: The Videogame" and "LEGO Batman 2: DC Super Heroes" videogames.
"Young Justice: The Complete First Season" Blu-ray
All 26 episodes of the first season will be included in this Blu-ray collection, which will be released on August 12.
"Crisis on Earth-One!" and "Crisis on Earth-Two!"
Writer: Gardner Fox
Penciller: Mike Sekowsky
Inker: Bernard Sachs
Cover: Mike Sekowsky & Murphy Anderson
Reviewed by: Tom-EL
"Crisis on Earth-One!"
The members of the Justice League of America have come together at their HQ for a special meeting because they have been challenged by a group of three super-villains calling themselves the Crime Champions. The group comprised of Chronos, Felix Faust, and Dr. Alchemy, boast that they are going to commit three robberies and the JLA will be powerless to stop them. As acting chairman, Batman divides the League into three teams that go into action to stop the Crime Champions.
At the very same moment on Earth-2, the members of the Justice Society of America came together in response to a similar challenge from three of their long-time foes, the Fiddler, the Wizard, and the Icicle. Many of the JSA members are returning to service after several years of retirement. After a few moments of remembering "the good old days", the Society members also divide into three groups, remembering past alliances, and are off to deal with their own Crime Champions.
Back on Earth-1, the team of Martian Manhunter, Aquaman, and the Atom take on Felix Faust, who intends to rob the treasures of a sunken ocean liner that he magically raised from the depths. After collecting the ship's safe, Faust intended to get away on a giant flying clam-shell, the three Leaguers gave chase, but he magically eludes them. Meanwhile, Superman and Green Arrow went after Dr. Alchemy who was attempting to make off with an armored car. Using his matter-transformer, Alchemy gave jet wings to the vehicle and flew away in it. Superman and GA intended to apprehend him, but he uses his weapon again to turn a telephone pole into Kryptonite and GA's arrows into harmless weeds. Superman and Green Arrow attempted to pursue, but as they got closer Dr. Alchemy and his flying armored car disappeared right in front of them. At the same time, Green Lantern, Batman, and Woman failed to apprehend Chronos, who escaped with money from a bank, then vanishes right before their eyes.
The question of the where the three Earth-1 villains disappeared to is answered. They escaped to a hideout that exists between the two Earths. They are joined by the three Earth-2 villains that were equally victorious in their challenge to the JSA. It is the Fiddler who reveals that using a special violin string he made while in prison, he stuck a vibratory note that allowed him and his two cohorts to escape and find their way to this inter-dimensional hideaway. The two teams decided they could go to each other's Earth's to safely spend their loot, knowing that they would not be recognized by the police or heroes of those worlds. The only two people that might recognize them would be the Flash's of both worlds, given that each has visited the other's Earth. (See Flash, issues #123 & #129, original series). As a result, the Fiddler was able to capture both speedsters and trap them in two transparent spheres that were constructed to keep them from vibrating out. The two teams of villains then go to the other Earths to spend the money from their crimes.
On Earth-1, Fiddler, Wizard, and Icicle in civilian clothes frequent the vacation and casino resorts of Earth-1, secure in the knowledge they will not be recognized by the authorities. Over time, the Earth-2 Crime Champions decided that they did not want to be limited to the stolen wealth they brought with them. They started planning a new crime spree on this world, believing that since they had beaten the Justice Society, the Justice League did not represent a threat to their plans. To protect their true identities, they used their powers to masquerade as the three villains of Earth-1. The Wizard became Dr. Alchemy, Icicle became Chronos, and the Fiddler turned into Felix Faust, and the three challenged the JLA to a second meeting through a crystal ball at League HQ. The heroes responded to the call, meeting the three at a place called Casino Town. Batman, Wonder Woman, and Green Lantern went after the fake Chronos, Superman and Green Arrow again tried to take down Dr. Alchemy (Wizard), with Aquaman, Atom, and J'onn J'onzz going after the phony Faust. When the three groups separate attempts failed, the entire League regrouped and went after the villains who were back together in one place. Just as the Leaguers were about to strike, they all disappeared, and reappeared back in their secret sanctuary in the cave. They discovered that there was a magical barrier around the sanctuary that none of them, not even Superman could break through.
After each of the members attempted unsuccessfully to break through the barrier, it was Batman who suggested they fight magic with magic and use the crystal ball given to them by Merlin (JLA #2). Sitting around the meeting table, they performed a seance to contact the Flash, in the belief that his absence was somehow connected to the situation. They made contact with Flash, who told them he was also trapped, but they could summon up the Justice Society whose members would not be bound by the magical limitations put on the League. Doing that, the Justice Society of America appears inside the JLA sanctuary. For a few moments, a very historic meeting takes place as League members and Society members meet and shake hands for the very first time. With the help of Dr. Fate, the JLA is sent to Earth-2 to track down the real Earth-1 Crime Champions, while the JSA breaks out of League HQ to go after the Earth-2 Crime Champions. The Green Lanterns of both Earths begin their quest in search of the two Flashes.
"Crisis on Earth-Two!"
On Earth-1, the members of the JSA break into three groups to go after their respective foes. The Atom and Hourman go after the Fiddler in a museum, Dr. Fate fights the Icicle in an art gallery, while Hawkman and Black Canary chase after the Wizard, who just robbed a jewelry store. After brief battles, the JSA members triumph over the villains. Meanwhile, over on Earth-2, the JLA sets out one more time to take down their adversaries. Manhunter, Atom, and Green Arrow find Felix Faust at a carnival, Batman and Wonder Woman use their jets to go after Dr. Alchemy in the mountains, Superman and Aquaman battle with Chronos at a lighthouse. The League members also seem to be victorious in their encounters with the Earth-1 Crime Champions.
During this time, the two Green Lanterns were able to discover the trail to the inter-dimensional hideout where the two Flashes have been held in indestructible transparent bubbles. The two GL's use all the force of their power rings to free the two speedsters, but nothing they try seems to work. They both realize that since they can see through the bubbles, light must be able to pass through the spheres, so they use their rings to turn the two Flash's into light protons, allowing them to escape. At the precise moment that happens, the two GL's, the two Flash's, and all the rest of the JLA and JSA members shimmer and fade away, allowing both Crime Champion teams to escape justice. This was all part of a trap set up by the magic of the Wizard and Felix Faust. When the Flash's were freed, the power used set their incantations in motion. Their plan not only helped the two crime teams escape, it placed the Justice League and Justice Society members in cages in outer space.
The eight two-man space cages were created to be invulnerable to the special abilities of each cage's occupants. The cage with two GL's is resistant to power ring energy, the cage with the two Flashes cannot be vibrated through at super-speed, the cage with Superman isn't damaged by his hardest blows, and the cage with the two Atoms is too densely made to allow the Earth-1 Atom to shrink to microscopic size and escape. The cages do allow for communications with each other, so the Atom suggests the two Green Lanterns try to escape by shrinking to sub-atomic size. The plan works as the two escape and set to work freeing all the others from their two-man space prisons. After all the cages have been broken out of, the two GL's use combined power ring energy to form a bullet-shaped ship to carry the entire group back to Earth-2 where the two crime teams have joined forces.
Sensing that the JLA and JSA have escaped, the Fiddler suggests that there must logically be an Earth-3, and if they can find the doorway to it, they all can escape capture. The Wizard and Felix Faust use magic to search for it, the Fiddler looks for another sonic vibration the same way he discovered Earth-1, while Chronos suggested that time might hold the answer. Unfortunately for the six criminals, time runs out as the members of both League and Society return to take on the two Crime Champion teams in a battle that would determine how this "Crisis" ultimately would end.
I will quote the narrative from page 24 of this story:
Story - 5: Across the years, the majority of DC's story arcs that used all or nearly all of their characters in multiple Earth stories have used the term "Crisis". Crisis on Infinite Earths, Infinite Crisis, and Final Crisis are key examples. This two-part Justice League story-arc is ground-zero for where that tradition originally began. It was the first of two decades of two-part annual team-up stories between the JLA and JSA that later went on to include a third group each year, including the Freedom Fighters, the Legion of Super-Heroes, the Seven Soldiers of Victory, and others. I loved summertime as a kid, and summers got even better in 1963 with this regular JLA summer tradition. This July marks the forty-sixth anniversary of this ground-breaking story.
When it came to writing JLA stories, Gardner Fox was equally talented be it an outer-space story or an Earthbound story fighting super-criminals. This story gives us the best of both worlds (no pun intended) as not one, but two super groups work together both on Earth and in space. For comic book readers at that time who were old enough to remember the Justice Society, it must have been a treat to see them back in action. For younger readers (I turned 10 in August that year) it was equally great to see some new fresh faces, some of them being the original versions of modern DC characters. Fox delivered a well crafted story that was interesting in it's use of the three older and three newer villains. Felix Faust was an original JLA villain, going back to issue #10 (3/62), Dr Alchemy was part of the silver-age Flash's "Rogue's Gallery", and Chronos had, up to that point in time primarily been a nemesis of the silver-age Atom. The Earth-2 Crime Champions were original JSA villains, having been around since the mid-1940's. The Fiddler first appeared in 1947 and was an enemy of the Jay Garrick Flash. In prison he met an Indian fakir, who taught him the ability to use his violin to play sounds that could either hypnotize others, shatter objects, or create barriers. The Wizard was an early JSA villain who was proficient in the use of magic and the mystic arts. The Icicle was another villain first seem in 1947 and was an enemy of the Alan Scott Green Lantern. He was using a freeze gun for the purpose of crime long before either Captain Cold or Mr. Freeze. Fox was, in my opinion, very creative in the way he used these six to bedevil the two super-teams before they were finally defeated.
Whether or not this story illustrates a "Crisis" in the way that DC defines the term might be debated by some. It is a story of super-heroes stopping super-criminals from committing crimes, not unlike many other JLA stories of that time. There is no massive loss of life of a particular Earth's population, nor are any planets destroyed. No heroes get killed and no "multi-verses" are at risk of extinction in this two-part story. What makes it Crisis story is that it is the first in a tradition of stories from DC that deals with cooperation between the super-teams of different Earth's, working together to solve a dilemma that affects both their worlds. The "Crisis" stories from DC across the years have involved many heroes and teams from multiple Earths, threats and dangers of all shapes and sizes, but at the heart of the story was that for the "good guys" to win, they had to join forces and work together. For that matter, I have held that 2003's DC/Marvel 4-part crossover JLA vs. the Avengers is the ultimate example of a Crisis story. Crisis on Earth-One and Crisis on Earth-Two were, again my opinion, as good a tale as you could ask to get that story tradition off to a good start.
Art - 5: I've made no secret in previous JLA reviews of my high regard for the art of Mike Sekowsky, especially when he was inked by Bernard Sachs, and this story is no exception. Mike did his usual great job on the JLA'ers, and he did equally well interpreting the Justice Society. With the exception of a brief appearance in the Flash's book about a year before, the JSA had not been seen in comics since 1951 when the style of comic art, though not bad, was certainly less detailed than silver-age standards. There's a place in each of the two books that every JLA/JSA fan should see. In issue #21, it's on page 24, where the two groups first meet. The center is dominated by Superman and Dr. Fate (2 DC icons) meeting. It has the other various members greeting each other, two GL's comparing power rings, Green Arrow shaking hands with Hourman as Aquaman and Wonder Woman say hello to Black Canary. Even Al Pratt, the Atom of Earth-2, bending way over to shake the tiny hand of the Earth-1 Atom. It's a wonderful picture. Then, there's a two-page layout in #22, pages 24-25, that illustrates Mike Sekowsky at his best. It features all the League and Society members in the their final battle with the six Crime Champions.
Cover Art - 5: These two covers told a lot about the story, in fact, the cover of issue #21 just about says it all. First it announces "Back after 12 years! The legendary super-stars of the Justice Society of America". Then Sekowsky manages to get every hero in the story on the cover in an even handed way, but also conveys a key moment in the story, when the JSA was summoned up by a crystal ball. The JSA members appear in a cloud above. A variation of this cover was used 12 years later for another JLA/JSA team-up in issue #124 (10/75). I even thought that the purple background seemed to make the whole picture stand out a little more.
The cover of issue #22 was both penciled and inked by Murphy Anderson, who also did a fine job in illustrating a key moment in that issue.
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