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Hanna Barbera's Super Friends

SuperFriends: The Legendary Super Powers Show

Legendary Super Powers Show In September 1984, as a tie-in with the Kenner Toys Super Powers line of toys and comics based on DC Comics heroes, Hanna Barbera created SuperFriends: The Legendary Super Powers Show. The comics hero Firestorm joined the team in fighting the evil Darkseid and other villains.

Credits

Superman: Danny Dark
Batman: Adam West
Robin: Casey Kasem
Wonder Woman: Mary McDonald Lewis
Aquaman/Bizarro: Bill Callaway
Black Vulcan: Buster Jones
Apache Chief/Green Lantern: Michael Rye
Atom: Wally Burr
Samurai/Flash/Hawkman: Jack Angel
Firestorm/Ronnie Raymond: Mark Taylor
Professor Martin Stein: Olan Soule
El Dorado: Fernando Escandon
Darkseid/Kalibak/Mxyzptlk: Frank Welker
De Saad: Rene Auberjonois
Brainiac: Stanley Ralph Ross
Narrator: William Woodson (series), Bob Lloyd (Titles and Teasers)

Episodes

  • The Bride of Darkseid (Part 1)
    The Superfriends meet a new super hero, Firestorm, whose youthful exuberance and amazing powers of atomic transmutation impress the heroes enough to offer him membership in the team. He eagerly accepts, and his power is added at the right time, for soon after the Superfriends are introduced to their most powerful and dangerous foe... Darkseid, ruler of Apokolips, who desires Wonder Woman for his bride. (1-1)

  • The Bride of Darkseid (Part 2)
    Darkseid succeeds in kidnapping Wonder Woman, due partly to Firestorm's inexperience, but he more than makes up for it when he journeys to Apokolips with the Superfriends and helps rescue Wonder Woman, making Darkseid their mortal enemy in the process. (1-2)

  • The Wrath of Brainiac
    While returning to Apokolips from yet another dismal encounter with the Superfriends, Darkseid, DeSaad, and Kalibak encounter Wonder Woman whom they pursue to a mysterious spaceship. There they learn, much to their surprise, that they have been following a Wonder Woman android created by the newly-robotic Brainiac, returning to pursue his revenge against the Superfriends. Forging an alliance with Darkseid, Brainiac's androids, disguised as several members of the Superfriends, succeed in capturing Wonder Woman as well as the other Superfriends. Darkseid's desire for Wonder Woman proves to be the downfall for his plan. (2-1)

  • Reflections in Crystal
    The Mirror Master, from the Flash's Rogues' Gallery, strikes at the Superfriends with a diabolical device which he uses on Superman, trapping the hero in a strange mirror universe where he can only communicate through Earth mirrors. Managing to contact Batman and Robin through the Batmobile rear-view mirror, Superman warns them and Firestorm, but too late; the Mirror Master soon traps these heroes in the mirror dimension as well. (2-2)

  • No Honor Among Super Thieves
    Luthor, garbed in his power suit, strikes a deal with Darkseid. Together they capture the Superfriends so that Luthor can steal their powers for himself, and Darkseid can have Wonder Woman for his bride. After capturing Superman, Firestorm, Wonder Woman, and El Dorado, and stealing their powers, Luthor attempts to double-cross Darkseid, only to be himself double-crossed by the ruler of Apokolips. Luthor then finds himself forced to return the stolen powers back to the heroes to stop Darkseid's space armada from conquering the Earth. (3-1)

  • Mr. Mxyzptlk and the Magic Lamp
    Benny, a two-bit burglar, stumbles onto a reputed magic lamp during the course of a museum robbery. Confronted by the Batman, Robin, and Apache Chief, the their rubs the "magic lamp" and vanishes. This disappearance is courtesy of Mr Mxyzptlk, who, noticing the burglar's predicament, decides to indulge his screwball sense of humor by becoming the "genie" of the lamp and using his magic to make his "master" Benny, the greatest thief of all, confound the Superfriends in the bargain. (3-2)

  • Case of the Shrinking Super Friends
    The senior Superfriends depart Earth to save a planet in another star system, leaving their junior members, Firestorm, Robin, and the Wonder Twins in charge of things. Luthor uses this opportunity to attack the Hall of Justice with a new contractor ray invention which reduces the Hall and its occupants to miniature size. Luthor then absconds with the Hall of Justice and takes the building to his lair. The "little", literally as well as figuratively, Superfriends follow in hot pursuit. (4-1)

  • The Mask of Mystery
    Ronnie "Firestorm" Raymond's friend, Sydney Wanamaker, a klutzy young computer genius, is secretly the new superhero Captain Mystery. He uses his computer to tap into the Superfriends' computer codes so that he can "help" them in their crime-fighting. Unfortunately, Luthor sees in the clumsy computer-crusader an opportunity to capture both the Superfriends' computer and the Superfriends as well. (4-2)

  • Darkseid's Golden Trap (Part 1)
    On Space Station Zeno, Darkseid appears at an underworld auction. Meanwhile, Superman, Wonder Woman, Black Vulcan, and Firestorm capture a group of criminals in space. The latter three take the criminals' clothes and disguise themselves to infiltrate the auction. However, Superman has to bough out because the mission is too dangerous for him! Why? Darkseid tries to obtain a rare piece of gold kryptonite, capable of draining Superman's powers for good! The Super Friends outbid Darkseid but are found out and captured. (5-1)

  • Darkseid's Golden Trap (Part 2)
    At the Hall of Justice, Superman, Batman, and El Dorado get worried because the others at the auction have failed to return. Darkseid contacts them and says the others are trapped in an asteroid on a collision course with a star, but not which one. Superman decides to take a chance on rescuing Wonder Woman, Black Vulcan, and Firestorm with a little help from a Vegan shoeshine boy named Snitch. On the Moon of Games, the three rescuers learn from Kalibak that their friends are heading for the distant star Beta Maximus. Superman rescues the others, but Darkseid uses the gold kryptonite on him. Just as Darkseid thinks he has won, he finds out the hard way that El Dorado disguised Batman as Superman under an illusion, and Superman's powers remain intact. (5-2)

  • Island of the Dinosoids
    On the way to the Tokyo Science Expo, Batman and Prof. Martin Stein (one-half of Firestorm), transporting a device that transmits across the world, crash on an island after being attacked by a flying dinosaur. Trying to send a distress signal, they are captured by someone with green hands. Later, Wonder Woman goes looking with Robin, Apache Chief, and Ronald Raymond (the other half of Firestorm) to find their missing colleagues. After finding the wrecked Batplane and two living dinosaurs, Dr. Dan Corwin saves them with a freeze beam. He explains how the dinosaurs came to be and asks them to stay the night. Consequently, the four find out that Corwin is a dinosoid, a human-like dinosaur. He has already changed Batman and Stein, and Wonder Woman falls victim next. Also, he plans to use Stein's device to change everyone into dinosoids. Fortunately, Robin and Ronald find Apache Chief and Corwin's assistant. Just as Corwin is ready for the worldwide transmission, a stegosaurus stops it. The next morning, all the dinosoids are back to normal, and Corwin is back to himself, promising to change the dinosaurs back to regular animals. (6-1)

  • Uncle Mxyzptlk (Super Brat)
    On an unusually boring day, the Wonder Twins discover a piece of red rock and take it back to the Hall of Justice. When Superman sees it, they and Samurai realize it's red kryptonite, and Superman changes into a bratty toddler. Just when things couldn't get any worse, Mxyzptlk shows up to play uncle to the child. After Samurai and the Twins experience life as toys, they have to bring animals back to the zoo when the troublesome imp lets them out. Next, when "Superkid" shakes the ground in a temper tantrum, Firestorm saves a bus from a falling water tower. After Samurai saves a train from colliding with a large scoop of ice cream, he finally sends Mxyzptlk home by reversing the spelling of his name at a baseball stadium. During the night, Superman returns to normal and can't understand why the others are so tired after a boring day. (6-2)

  • The Case of the Dreadful Dolls
    The Dollmaker makes dolls of the Superfriends making them commit crimes and return to his hideout. He first has Batman steal from a museum. Then he uses Wonder Woman and Firestorm, then Superman. When he uses Robin to capture El Dorado, El Dorado manages to set off a fire alarm to activate sprinklers destroying the dolls. (7-1)

  • The Royal Ruse
    An alien princess comes to Earth, asking the Super Friends to free her planet, which has been taken over by Darkseid. Darkseid is having Kalibak control mining of crystals on the planet. The crystals power a ray that will send planets into a negative universe. After the heroes capture Kalibak, the princess betrays them, using a gorgon projector to make them statues. She thought capturing them would mean Darkseid would leave her planet. When Darkseid betrays her, she is able to free the heroes, before Darkseid sends the planet into the negative universe. (7-2)

  • The Village of Lost Souls
    Apache Chief and the Wonder Twins stumble into a strange mystery after they rescue a young girl while hiking in the mountains. Following her, they enter a village where everyone seems to be in a zombie-like trance. When the Wonder Twins are captured, Wonder Woman, disguised as Diana Prince, enters the town to investigate. She discovers that it's all the doing of Brainiac, who is using the towns people to mine the energized super-ore under the town. However, she's then captured by the zombiefied Wonder Twins, leaving Apache Chief as the only Super Friend left to stop Brainiac and his evil plan. (8-1)

  • The Curator
    When a host of famous landmarks, including the Statue of Liberty, the Eiffel Tower, the Coliseum, and even the Hall of Justice suddenly disappear, the Superfriends follow the trail to a planetoid on the hidden side of the moon. Superman, Firestorm, and Samurai then discover what amounts to be a galactic museum with monuments from all over the universe; the museum is run by an alien being called RemLar, who seeks to acquire all the universe's famous treasures, including the Superfriends, for his collection. (8-2)