__________________________________________ T H E K R Y P T O N I A N C Y B E R N E T _______________________________________________ http://www.kryptonian-cybernet.com Issue #64 -- July 1999 __________________________________________ CONTENTS -------- Section 0: Table of Contents Editorial Staff Disclaimers Subscription Information Section 1: Superscripts: Notes from the Editor(s) Just who do we think we are, anyway? Shane and Jeff respond to some recent criticism about the Kryptonian Cybernet's new comic reviews. Ratings At A Glance Titles Shipped June 1999 The KC Newsroom Fresh from the WizardWorld Comic Con, Josh brings us news about the new direction for the Superman and JLA titles; some teasers about what Morrison and company had in mind for the Man of Steel; and a new scripter signals new movement on _Superman Lives!_ Section 2: And Who Disguised As... Trying to pass along advice to the new Superman creators, J.D. Rummel examines two recent Superman specials as examples of what to do and what not to do in the future. Faster Than A Speeding Bullet Douglas M Tisdale Jr debuts his new ongoing column about the classic Superman radio serials of the 1940s and 1950s, this month providing an introduction to the program. Web of Steel: The KC Guide to Superman on the WWW Jon Knutson's web-spanning column returns with a look at a variety of web sites dedicated to the Metropolis Marvel. Section 3: New Comic Reviews The Triangle Titles Superman: Man of Tomorrow #14, by Johanna Draper Carlson Action Comics #756, by Gary D. Robinson Superman: The Man of Steel #91, by Mike Smith Section 4: New Comic Reviews The Triangle Titles (cont) Superman #147, by Thomas Deja Super-Family Titles Superboy #65, by Rene' Gobeyn Supergirl #35, by Thomas Deja Section 5: New Comic Reviews Super-Family Titles (cont) Superman Adventures #34, by Cory Strode Team Titles JLA #32, by Edward Mathews Young Justice #11, by Gary Robinson Section 6: New Comic Reviews Miniseries A. Bizarro #2, by G.M. Nelson Batman & Superman: World's Finest #5, by Simon DelMonte Specials Superman: The Last God of Krypton, by Glenn Crouch Section 7: Tales of Earth-One Episode 11: The Modern Prometheus and his Robots of Tin Part 2: The Rebellion of the Robots Bob Hughes continues his look into the history of robots in Superman comics, exploring several stories where the robots turned on the Man of Steel. Section 8: Superman Stories Judge, Jury, and Executioner Sean Hogan turns his attention to perhaps the most controversial of the post-Crisis Superman stories, the Supergirl saga, in which the Man of Steel decides that he must execute the Phantom Zone criminals. Section 9: The KC Mailbag Several comments on the execution of the Phantom Zone criminals and an interesting take on Superman: The Last God of Krypton highlight this month's reader mail. EDITORIAL STAFF: --------------- Jeffery D. Sykes, Publisher and Co-Editor-in-Chief Shane Travis, Co-Editor-in-Chief and Executive Editor of Comic Reviews Neil Ottenstein, Executive Editor of STAS Reviews DISCLAIMERS: ----------- Superman, Superboy, Supergirl, Steel, JLA, Young Justice, and all associated characters, locations, symbols, logos, and events are copyright and/or trademarks of DC Comics. This magazine, its publisher and contributors, and any content related to the Superman family of characters are not authorized by DC Comics. Use of these copyrighted and trademarked properties is not intended to challenge said ownership. We strongly suggest that each reader look to the media sources mentioned within for further information. All original material published in The Kryptonian Cybernet, including but not limited to reviews, articles, and editorials, are copyright 1999 by The Kryptonian Cybernet and the respective authors. Reprinting in any format is expressly forbidden without the permission of The Kryptonian Cybernet and the contributing author. Opinions presented within this issue belong to the authors of the articles which contain them. They should in no way be construed as those of any other particular member of the editorial or contributing staff, unless otherwise indicated. This magazine can be distributed in whole, freely by e-mail. Permission is also granted to advertise subscription information on other on-line services and/or websites. Should you desire to share this publication with other on-line services and/or web sites, please contact Jeff Sykes at sykes@kryptonian-cybernet.com for permission. SUBSCRIPTIONS: ------------- THE KRYPTONIAN CYBERNET is available by e-mail -- to subscribe, simply send an e-mail message with the word "subscribe" in the Subject: field to the following address: To: kc-request@kryptonian-cybernet.com Subject: subscribe This will subscribe the address from which the message was sent. If the address is successfully subscribed, you will receive a copy of the list's welcome message. If you have any problems, contact Jeff Sykes at sykes@kryptonian-cybernet.com. Back issues are available via ftp at ftp.kryptonian-cybernet.com. These archives can also be reached via the Kryptonian Cybernet Homepage: http://www.kryptonian-cybernet.com _____________________________________________ End of Section 0 _____________________________________________ SUPERSCRIPTS: NOTES FROM THE EDITOR(S) ---------------------------------------------------------------- By Shane Travis and Jeff Sykes (editors@kryptonian-cybernet.com) JUST WHO THE HECK DO WE THINK WE ARE, ANYWAY? In a recent issue of the Kryptonian Cybernet, we ran a review that prompted a response from one member of the current Superman creative team. This person took issue with some of the things written about their work, especially as the criticisms did not reflect the other ratings and comments associated with the review. Furthermore, they indicated that the reviews in the KC have deteriorated -- that they propagate the usenet trend towards snide comments, personal attacks, and cheap shots, and have become just plain unenlightening. In closing, this creator no longer cared to read our "awkward effort of journalism," and asked to be removed from the subscription list. Jeff and I were understandably bothered by these comments, on a number of levels. For one thing, we hate losing subscribers. That this subscriber was a major player in the Superman universe, and has decided that KC is no longer worth reading, certainly didn't help -- but it didn't hurt as much as you might think. Finally, we do a lot of work to get this magazine to you every month -- as do all our contributors -- and being called names and having that work denigrated hurt our feelings. Ironic, isn't it? Had this creator chosen to write this letter to the KC Mailbag, though, I doubt either of us would have been nearly as upset. It was that the letter was written directly to Jeff, with the implication that it should carry more clout given its origin and that perhaps we should 'reign in' our writers, that was most irksome. You see, The Kryptonian Cybernet's intended audience is not the creators on the Superman titles -- not as such, anyway. It is published for the benefit of those who are readers and fans of the Man of Steel, which includes the creators insofar as they fit into those categories. Further, the contributors and editors are people who have a deep and abiding love of Superman and want to see the character handled as well as possible. That means that sometimes we point out when we think he is being handled badly, and we will continue to do so. We are the people who consume Superman comics, and as such we can say what we like about them. After all, the point of criticism, and of the KC, is to serve the reader by addressing the quality of the individual work; it is not to stroke the egos of creators. Does that give us the right to be mean, or mean-spirited? Not in my book, no. Certainly, some of our reviewers can get a bit stinging with their criticism, but much more often than not, they are able to back up these words with examples and solid reasoning. Still, there is a fine line between criticizing a creator's work and criticizing the creator, and there can be some difference of opinion as to what constitutes a personal attack, and what is just the writer's style. Sometimes, writers make comments that cross that line, and sometimes we slip up and let them through. It is important to realize, however, that everyone's opinion of where that line *is* is going to be different. To acknowledge one of the points that this creator raised, in that the review did not agree with the other comments on that issue, I can only say that this observation is absolutely correct. Sometimes the reviews *don't* reflect the opinions of everyone on the ratings panel. In fact, that's why we *have* the ratings panel -- to get a wide variety of opinions from fans of different stripes, free of the biases of the reviewer. That works both ways; sometimes the review is significantly more positive than the other ratings and comments. As the one who felt savaged by the review, this creator had every right to feel hurt and to say, "I'm not going to read this crap any more!" It's just too bad that they decided to focus on the review and not on the other comments, many of which were much more positive. The Kryptonian Cybernet is, by any definition, a fan publication. Neither Jeff nor I are professional journalists, and we do not claim otherwise. For ourselves and our contributors, this e-zine is at best a hobby -- a secondary interest. For all that, though, we take it very seriously and have high standards -- a fact which has helped us survive and thrive for five years now. When someone criticizes what we do, we stop and assess what they have to say and see if there is merit to the comments. If so, we do our best to address the situation and correct things where we can. If not, we try and shrug it off and recognize that the criticism is only one person's opinion, even if that person *is* one of the people on the Superman creative team. Too bad not everyone can do the same. __________________________________________ RATINGS AT A GLANCE: Titles shipped June 1999 ------------------------------------------------------------- Prepared by Shane Travis (travis@kryptonian-cybernet.com) This month marks the next to last issue of _Superman: the Man of Tomorrow_, and I for one am not going to miss it when it's gone. For one thing, the book is no longer fulfilling the purpose for which it was created -- namely, to fill in the skip weeks. For another, the stories have been rather lackluster, with an average of under 2.5 Shields since issue #9. Mostly, though, I'm just glad that I'm almost through having to use &#$@%! footnootes in the Ratings at a Glance column! Key: ---- Issue -- Issue for which 'Current' Rating and Rank are calculated. The 'Previous' columns refer to the issue immediately prior to this. Rating -- Average Rating, in Shields (maximum rating is 5.0). The number in () indicates how many people submitted ratings. Rank -- The relative ranking of the book among the regularly-published Superman titles. (T) indicates a tie. Average -- Average of the ratings for this title over the previous six issues, each of which is weighted equally, regardless of the number of people who assigned it ratings. If the average is for fewer than six issues, the number of issues is displayed in (). Current Previous Average Title Issue Rating Rank Rating Rank Rating Rank ----- ----- ------ ------ ------ ------ ------ ------ A. Bizarro 2 4.0(7) - 3.7(7) - -- - Supergirl 36 3.8(8) 1 3.4(9) 2 3.50 2 Last God of Krypton 1 3.7(6) - -- - -- - Superman 147 3.5(11) 2 3.4(14) 4 3.13 6 World's Finest 5 3.3(7) - 3.1(6) - 3.16(5) - Superboy 65 3.3(10) 3 3.8(10) 1 3.87 1 JLA 32 3.2(11) 4 2.6(10) 8 3.18 5 Young Justice 11 2.9(9) 5 3.4(9) 3 3.38 3 Man of Steel 91 2.9(12) 6 2.9(12) 7 3.10 7 Man of Tomorrow 14 2.7(11) # 2.5(7) # 2.48(5) # Superman Adv. 34 2.5(4) 7 3.4(5) 5 3.28 4 Action Comics 756 1.9(12) 8 3.2(12) 6 3.03 8 Adv. of Superman ** ** ** 2.4(11) 9 2.73 9 # Though it does sport a triangle number, _Superman: Man of Tomorrow_ is treated as a special due to its infrequent publication, and therefore does not receive a ranking. ** Due to the publication of _Superman: Man of Tomorrow_ #14, no issue of _The Adventures of Superman_ was published in June. The previous issue was #570, which was released in May 1999. "Paging Misters Miller and Immonen... Your Fans Miss You..." ACTION COMICS #756 - John Rozum stepped up to the plate with the first of his two fill-in stories this month, and was not well-received. In fact, he brought this title the lowest outing it's had since I started keeping track almost two years ago. The violence level was the single biggest factor; many felt it was just too much for a mainstream Superman comic. "It's like Deja Vu all over again..." SUPERGIRL #35 - Peter David brought us a tale of yesterday -- of many yesterdays, actually, as he did a quick recap of the last three years of _Supergirl_. Despite that we've seen most of this before, the presentation pleased the long-time readers (earning the highest average rating for this title in almost a year) and is a great jumping-on point for those who'd like to start picking up the series. "It am worst book of the month!" A. BIZARRO #2 - Steve Gerber and M. D. Bright continue with a strong second issue of the story of Al Bizarro -- imperfect duplicate of a regular guy. Not only do we have a great story unfolding, but we've got better characterization of Lex Luthor here than in his own mini-series of a few month's back, and better marks for just two issues of this limited series than all four issues of _Lex Luthor_ combined... Information for 'Ratings at a Glance' and the ratings that accompany the monthly reviews of Superman comics are obtained from KC readers. To become a contributor, or to obtain information about what is required, contact Shane Travis at . __________________________________________ THE KC NEWSROOM --------------------------------- By Joshua Elder (j-elder@nwu.edu) IT'S ALL GOOD I spent the weekend of July 16-18 at the WizardWorld Comic Con and it has given me hope for the future. I'll be relating to you all the Superman info I picked up, including my thoughts on the preview issues I read from the new creative teams. THE NEW GUYS I suppose the most exciting thing for me while I was at the convention was getting to meet editor Eddie Berganza and new _Action Comics_ scribe Joe Kelly. I got to read several preview copies of the new books, and I must say that they blew me away. Mr. Berganza also dropped several other hints about what would be upcoming in the Supertitles. One of the biggest developments will be a complete redesign of Metropolis by Stuart Immonen in order to make a true city of the future. Berganza also said that Steel will become a supporting character in _Man of Steel_, Superboy and Supergirl will be featured more regularly, that Superman and the son of Mongul will be teaming up to battle a huge menace in _Superman_, and that Wonder Woman and Superman will get trapped in another dimension fighting a constant war for a thousand years. All of the above mentioned story arcs will take place within their respective books. The triangle system will remain, but will be very flexible. Basically, all the books will interact, but the team that starts a story will finish it as well. Berganza also said to look for Superboy to confront Superman about why he wouldn't trust him with his secret ID (learned by Superboy during his trip through Hypertime). I also learned that there aren't any 80-Page Giants or mini-series coming out for Big Blue anytime soon. Oh yeah, look for Luthor's new bodyguards, Mercy and Hope, as well as the return of that building with the globe on top of it -- you know the one. THE FUTURE OF THE JLA As I'm sure you all know, Grant Morrison will be leaving the JLA soon. His final story arc, entitled "World War III", will feature the return of the Injustice Gang (helmed by Luthor) and the climactic battle with the doomsday device of the Old Gods, Mageddon. Morrison still has at least one other big JLA story on the plate, that being the hardcover due out for Christmas detailing the JLA's battle with the Crime Syndicate (the evil versions of the JLA). After that, it's Mark Waid's turn. He plans on returning the League to the core seven and Plastic Man, 'cause Plastic Man's just so cool. As for what to expect from his JLA, Waid said "Lots of talking heads." He made it clear that characterization is his strength, not the generation of insane, mind-bending concepts like Morrison. Waid's first arc will have the JLA facing off against the Demon's Head himself, Ra's Al Ghul. That arc will conclude Porter and Dell's involvement with the JLA monthly as they go to work on a "top secret project." Their replacements? None other than the utterly incredible team of Bryan Hitch and Paul Neary from _The Authority_. If you don't read that book, just pick up issue number four and you'll know that these guys will draw the JLA right. TEAM-UPS OF MARVELOUS PROPORTIONS An Avengers/JLA crossover is still in the works. Mark Waid said that he and Kurt Busiek have been working on the script for his project for a while. The biggest stumbling block is that Perez is really the only man for the job and he can't leave _Avengers_ anytime soon. To solve that dilemma, Waid and Busiek have proposed an intercompany crossover between the _JLA_ and _Avengers_ titles. No limited series or prestige formats, just one awesome story taking place in the regular books. The companies have pretty much nixed the idea due to concerns over reprint rights. Another proposal still on the floor calls for suspending the publication of both titles during the summer and letting Perez draw a limited series featuring the heroes. In other team-up news, it looks like the JLA/JSA team-up will once again become an annual event. Once Waid gets settled in on _JLA_, look for the two teams to join forces. WHAT MIGHT HAVE BEEN During the JLA/JSA panel at WizardWorld, I asked Grant Morrison about the Superman proposal that he put forth at the same time as his JLA proposal. Grant responded by saying that it wasn't just his proposal, but Mark Waid's, Mark Millar's, and Tom Peyer's as well. They didn't want to say too much about it in the hopes that it could still one day be used by DC, but they did drop a few tidbits at the insistence of the crowd. They threw out things like "Metallo: the Man with the Red Kryptonite Heart", Superman inscribing his diaries on a "Super-molecule" with his heat vision, and Superman counting the number of microbes that died in the breath of the person he was talking to each time he exhaled. They had also completely redesigned Superman's rogue gallery and made plans for a new fortress, in which would hang the ship of dreams itself, the Titanic. Knowing that DC passed up something like this made me want to cry. Let us only hope they one day come to their senses and we see some of the most creative minds in comics working together on comic's first and greatest superhero. THE NEVER-ENDING SCRIPT According to Cinescape (http://www.cinescape.com), the latest script for _Superman Lives!_ has been rejected, and a new screenwriter, Bill Wisher of _T2_ fame, has been brought on board. Read on to find out why I thanked God that this script will never see the light of day. Brainiac, just like in the animated series, is responsible for the destruction of Krypton. Clark becomes Superman just like normal, then the actual "plot" of this film begins. Luthor finds a piece of Superman's ship and Big Blue fears that his identity will be revealed to Lois. Then Brainiac arrives with his super powered thug, Doomsday. Then Brainiac takes over Luthor's body and becomes the evil Lexiac, sending Doomsday after Superman. He beats Supes to death and then disappears. A mysterious being known as K soon appears and resurrects Superman, sans powers. K wants to take Superman to another yellow sun planet away from Brainiac, but Brainiac unleashes the world's nuclear arsenal all at once and kidnaps Lois and her niece (?). Superman gets his powers back and saves the day, only to discover that, oops, Lois is pregnant with his child. Words cannot describe how much I hate this script. As both a Superman fan and a film student, I am insulted that someone was actually paid to produce this swill. A chimp with a typewriter could have banged out a better script than this. I once again am amazed by the seeming efforts to take one of the greatest creations of the 20th century to a new low. MY FINAL THOUGHTS I must say that I'm looking forward to the future more than I have for quite some time. The core titles look to be the strongest they've been since "The Death of Superman" and things look pretty bright for the JLA as well. The Warner Bros. execs even seem to be wising up, rejecting that horrendous script and hiring a screenwriter with some talent. Even though Eddie Berganza wouldn't look at my Superman proposal (it's really good if any of you artist types are looking for a project), I have nothing to complain about. Superman is back on track and soon he'll be back where he belongs: on top. _____________________________________________ End of Section 1 _____________________________________________ AND WHO DISGUISED AS... --------------------------------------------------------- A Column of Opinion by J.D. Rummel (rummel@creighton.edu) Recently I waxed hopeful about changes that Superman has forthcoming, and considering some of the things I like to see, I wondered what advice I would give to the creators of his latest adventures. So, what makes a good Superman story? Rather than give you a lot of bulleted points, I would suggest you examine two recent publications. This last month I read two very different Superman one shots, _Superman: the Odyssey_ and _Superman: The Last God of Krypton_. They are two very different and telling tales. _Last God_ is by Walt Simonson and the brothers Hildebrandt, and it is an example of what not to do. That's not to say that it is outright crap -- it's just not worth the price the public is asked to pay. It was probably fun to talk about in an editors' meeting, but it should not have been produced. The story concerns an ancient Kryptonian deity coming to Earth and wanting to mate with Superman. Eventually she discovers that Kal-El is descended from Rao, the ancient sun god that imprisoned her, and she must then destroy him. This is one of those cluttered, no-one-will-remember-it-in-DC-continuity tales that gathered to form the great dead weight that even Superman couldn't lift, pre-Byrne. In this adventure we find that Superman is not just the son of Krypton's most brilliant scientist, he now has divinity in his family tree. Spare us. In the final moments, Lois rescues her man by flying to the surface of the sun in a suit of Kryptonian armor. That moment needs no unkind barb from me to cap it off. Just read the first sentence in this paragraph aloud to yourself. During reading Last God one is struck by the art. While the brothers are talented painters, their Superman is sort of pretty. The brothers appeared to have used models for a fair amount of this. While they produce lovely fantasy book covers and calendars, their Superman is very much part of those big coffee table fairy tale collections that you used to peruse as a child. It's not bad, it's often gorgeous, but there isn't a trace of humanity in any of it. Next is _Superman: The Odyssey_ by Graham Nolan and Chuck Dixon. This is not genius, but it is a good, rock solid tale of the Man of Steel. Its story concerns Superman hearing the news of the death of someone from his past. The news sets him reflecting on how he came to choose his mission in life and accept the great responsibility his alien birth has placed on him. The art is sort of Joe Staton meets Superman: The Animated Series, with some Will Eisner thrown in for good measure. Like _Last God_, the pictures don't paint reality either, but several pages in the drawings have created a world that grips you firmly. The images are used to tell a truth, panel by panel. By the last frame, even non-fans of Superman would get the point. It wouldn't convert them, but they would have a taste of what a Superman story should be about. Yet, Supes appears in his tights for only a few, brief pages. _Last God_ will be forgotten, or at least it should be. _Odyssey_ will be remembered and held on to by lots of fans of good, exemplary fiction starring Superman. Away! And Who Disguised As... is copyright 1999 by J. D. Rummel. Its contents may not be reproduced in any format without the written permission of the author. __________________________________________ FASTER THAN A SPEEDING BULLET ----------------------------------------------------- By Douglas M Tisdale Jr (dmtisdale_jr@yahoo.com) A SHORT INTRODUCTION Towards the end of the first half of this century, as the world found herself recovering from the economic and political troubles of the first world war while at the same time preparing for a second, Americans found solace and release from their troubles by turning to their radios. The comedic routines of favorites like Burns and Allen or Jack Benny, the adventures of familiar characters such as Sherlock Holmes or the Shadow, and dramatic presentations by troupes such as the Mercury Theatre On The Air provided a welcome diversion from everyday life for millions nationwide, in all age groups. And, starting on February 12, 1940, radio listeners began to thrill to the adventures of the Man of Tomorrow. A BRIEF HISTORY When the brainchild of Jerry Siegel and Joe Shuster proved his popularity in the comic books, leading to the first ever comic book devoted to a single character, DC Comics knew they had something, and that it could be capitalized on somewhere other than just in the comics pages. Robert Maxwell was assigned the job of taking the Man of Steel and finding another medium in which to promote him. Maxwell wisely chose the radio, the only way apart from the printed word of reaching millions. With help from DC press agent Allen "Duke" Ducovny, Maxwell wrote the first episode of what he hoped would become a popular radio serial, complete with the first version of what would soon become the most famous opening signature in history: "Faster than an airplane! More powerful than a locomotive! Impervious to bullets! Up in the sky -- look! It's a giant bird! It's a plane! It's... SUPERMAN!" The Superman serial was at first unsuccessful in finding network time, but its then-sponsor, Hecker's H-O Oats, bought airtime on several local radio stations. As its popularity increased over the years, its sponsor changed, and it earned a place in the network scheduling. Although it started as a thrice-weekly syndicated program, by 1942 Superman was flying over the airwaves daily; and he continued to do so until 1951. The Superman radio show was typical of its time, utilizing sound effects and a vast repertory of skilled radio actors over its decade-long run. It also was immensely influential in the crafting of the Superman mythos, introducing key characters like Perry White, and even the dangers of kryptonite. The serial also featured the first team-up between Superman and the Batman, which began a friendship that extended into the comics several years later. Two of the stories were so popular that they were used as the basis for the two movie serials starring Kirk Alyn which were broadcast in the 1940s, and some have even been recalled in more recent adventures of the Man of Steel, as I will demonstrate in a later column. So return with me now to those golden days of yesteryear... whoops, I'm sorry, that's the wrong show. What I mean to say is, don't miss the next exciting installment of this article, same time, same station, when I'll tell you about the voice of Superman, and discuss his earliest radio adventures. In later installments, I'll discuss some of the later radio adventures, presenting them in the context of the times, and showing their long-reaching influences into the comics and television shows of today. __________________________________________ WEB OF STEEL: THE KC GUIDE TO SUPERMAN ON THE WWW ------------------------------------------------- By Jon B. Knutson (waffyjon@execpc.com) Greetings, fellow KC readers, and welcome to the fourth installment of my column which will point your way to the many Superman-related sites on the web. As always, if you are interested in the guidelines I follow when reviewing sites, there's a page up at: http://www.geocities.com/Area51/Capsule/7801/webofsteel.html Before I get started this time around, I'd like to apologize to everyone for missing the June KC... in my preparations for going on vacation, I'd completely forgotten to submit this one! It's not Jeff's fault, or anyone else's but my own... and considering I've got columns stockpiled for several months ahead of time, I feel quite silly... anyway... This time around, it's potpourri! Let's get started... WARREN HILL'S SUPERMAN WEBPAGE Warren's a very enthusiastic fan of the Man of Steel... or rather, he became one during the "Death of Superman" storyline, which begins his coverage of Superman in the comics (with a brief nod to the pre-Death stuff), with plenty of panel reproductions and a narrative which, to be completely honest, veers into melodramatics at times. However, he earns points with me for making it my option as to whether or not I want music played as I read. Warren does need to watch his grammar and spelling, as I spotted a lot of errors there, and he needs someone to point out where he makes statements that can be misleading (for example, he states when Superman came back from the dead, he was joined in the assault on Engine City by Supergirl, Superboy, Steel, the Eradicator, the Cyborg (!) and Green Lantern. Be prepared for page four, when the immense amount of graphics all trying to download slow your progress to a crawl. Warren's site also has some pictures from the current animated series as well as the Chris Reeve movies. Given his enthusiasm, I can forgive the slowness and grammar enough to rate his site three shields out of five. http://members.tripod.com/~WarrenHill/index.html NICE STUFF -- IF YOU CAN READ ABOUT IT Flying Pirate is an online store which sells quite a few unique and some not-so-unique Superman items. Prices overall seem fair, and they do have a number of items which I don't believe have been generally available for some time. But (and it's a big but), the text is very hard to read... rule of thumb when creating a web page: don't use red text on a dark background! Also, there are very few photos of the items (I think there were only three Superman items with photos), and online ordering is not simple by any means. It's extremely rare that I'll buy something online if I have to copy-and-paste info from one page to the next because I can't just click an "add to my cart" button to add something to the list of stuff I want to buy. So, you've got good items and good prices vs. a bad design, few photos and poor online ordering. To me, that adds up to a poor two shields out of five for this site -- they've got to correct those problems before it will earn more shields from me. Perhaps I should say 2 out of 5 shields for design, and 4 out of 5 for merchandise (only because I recognize some merchandise from the descriptions). Two different sites, both offer the same stuff. http://flyingpirate.com/ http://www.galactictradingpost.com DAVID SCHUTZ'S "ADVENTURES OF SUPERMAN" PAGE Every now and then, while surfing, you'll find a site that makes you say, "Wow!" This is one of them. David is obviously a big fan of the old George Reeves tv series, but his site isn't limited to that! He also has sections on Lois Lane and the women who've played her, Superman collectibles, Superman stamps, and much more. On the down side, there are a few items that look like other sections of David's site, but which appear to be links to other sites. I'll give David the benefit of the doubt, though. My only real complaint about the site is that episode descriptions are minimal, and there's no bio sections on the actors from the show. Still, the site's good enough to earn it four out of five shields in my book! http://members.tripod.com/~davidschutz/index.html THE SCI-FI CHANNEL STORE You certainly wouldn't think that the Sci-Fi Channel's online store would sell any Superman merchandise, given they don't show any regular Superman programming, would you? Well, I didn't, either, but I was proved wrong. What they offer is a variety of comics, action figures, trade paperbacks, Archives, and some other items which, frankly, you should be able to find at your local comic shop or comics con/show for less money (and not pay shipping charges). On the other hand, if your area doesn't seem to be supporting your needs, and you're looking for relatively recent (i.e. post-reboot era) Superman items, it's worth checking out. Three out of five shields (losing shields for lack of unique items). The first link below takes you to their featured Superman items, while the second takes you to the list of all Superman items. http://store.scifi.com/categories/Superman.asp http://store.scifi.com/browse/browse.asp?x_cat=Superman VARTOX'S SUPERMAN PAGES Vartox has several Superman-related pages on the web, and since most of the interest areas aren't that in-depth, I decided I'd review them in a bunch. The first page listed focuses on Superboy on television, with a primary focus on the live-action series, although there is brief mention of the Filmation cartoon of the 60's and the live-action pilot considered after "The Adventures of Superman" went off the air. The second page is a feature of photos of various people (other than those hired to play Superman in TV and movies, save for a pic of George Reeves with Lucille Ball) wearing Superman costumes. I'll rate the Superboy site three out of five shields (a bit more info would've been nice), and the costumes page four out of five (nice tight focus, but the dark background with dark red and blue text is a bit hard on the eye). He also has a very brief George Reeves page, but as that mainly focuses as an extended link to another site, I won't review it. http://members.aol.com/VARTOX/superboy.html http://members.aol.com/VARTOX/costume.html The "crown jewel" of Vartox's pages appears to be his "Lana Lang Onscreen" pages, which is a staggering (compared to the others) four pages long! However, don't fret too much, as each of these pages is short and sweet, covering Lana Lang portrayals from the Superboy pilot, the 1960's Filmation Superboy cartoons, the Ruby-Spears one-season Superman series, the modern animated series, the Superboy tv series (Stacy Haiduk is his favorite, which one can tell quickly), the Superman movies, and the brief Lana appearance in "Lois and Clark." As with his other pages, Vartox keeps the focus sharp, and while some additional info would've been nice, I still feel confident in awarding Vartox four out of five shields. http://members.aol.com/vartoxv2/lana.html SUPERMAN THEN AND NOW This is what I call a "super-site" -- one that covers Superman in his many and various incarnations, from the comics to cartoons to movies, tv shows, etc. A very spiffy site, with plenty to offer the super-surfer. The site is extremely well-organized (although links between sub-subheadings would be nice, instead of going back to the subheading, but I can live with that). The site could use some updating (as is acknowledged by the siteowner on the front page), but there's still plenty of information... and anything he doesn't have extensive info on, he's provided links to. It's a great site, and in spite of a few nitpicks I have about it, there's enough there to overcome them, and award it five shields out of five, making this site the KC/Web of Steel Site of the Month! http://www.fxstation.com/heroes/superman/super.htm That's it for this issue, super-surfers... join me back here next time for a themed column again, focusing on "Lois and Clark" websites! In the meantime, if you run or know of a Superman site you want to see featured in "Web of Steel," e-mail me the URL at waffyjon@execpc.com and I'll fit it in as soon as I can. _____________________________________________ End of Section 2 _____________________________________________ NEW COMIC REVIEWS --------------------------------------- Comics Arriving In Stores June 1999 Well, I finally have something to report about in this space. Due to a lack of significant Superman content (and a general opinion that the book was just pretty darn bad), we decided not to devote any review space to the _DC One Million 80-Page Giant_ #1. It certainly wasn't worth my five bucks, but your mileage may vary. Now, on to the books we did review! Ratings Panelists: ----------------- BS: Brian Seidman JB: Jeremy Bleichman SDM: Simon DelMonte CoS: Cory Strode JDC: Johanna Draper Carlson SI: Seth Isaacs EJ: Enola Jones JE: Josh Elder SL: Sebastian Lecocq EM: Edward Mathews JSy: Jeff Sykes ST: Shane Travis GC: Glenn Crouch MS: Mike Smith TD: Thomas Deja GR: Gary Robinson RG: Rene' Gobeyn As always, the first rating given after the average is that of the reviewer. The average rating given for each book may correspond to a larger sample of ratings than what is printed following the average. =============================================== THE TRIANGLE TITLES: ------------------- 29. SUPERMAN: THE MAN OF TOMORROW #14 Aug 1999 $1.99 US/$3.25 CAN "Conspiracy of One + One + One + One + One + One..." Writer: Louise Simonson Penciller: Paul Ryan Inker: Dennis Janke Letterer: John Costanza Colorist: Glenn Whitmore Color Seps: Digital Chameleon Assoc. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Paul Ryan, Dennis Janke, and Patrick Martin RATINGS Average: 2.7/5.0 Shields JDC: 2.5 Shields BS: 1.0 Shields - Satisfactory, but uninspired; a better writer and a better art team could have made this issue so much more than it was. My fond farewell to the departing Super-Team is turning into a good riddance! GC: 3.5 Shields - Not a big fan of Riot but this was a well handled, well drawn story. It lost points for needlessly tying Riot to "Dr. Frankenstein"; why include great characters of literature so pointlessly? JB: 1.4 Shields - This one should've been titled "Ruining Riot". Once a happy-go-lucky sneak thief with a whacked-out sense of humour, now he's a psycho who chucks people off buildings. And could they *please* get rid of the Forgettable Four, AKA the Meta-SCU? JE: 3.6 Shields - It really bugged me that Riot's powers seemed so mutable; he displayed abilities here that he's never shown before. At least we finally got an origin for him. JSy: 3.3 Shields - Anyone who wonders why I like Riot so much need only look at this issue. It's not so much a matter of the character as it is the way Superman must act in order to contain him. So rarely does Superman have to use his wits instead of his brawn. SI: 3.3 Shields - Riot is a cool villain Superman actually needs to use his brain to defeat. It's a shame Lois stumbled across Uncle 'Plot Device' Hal and spared him the trouble. A good story nevertheless, but I had higher expectations for Riot's origin. SL: 1.5 Shields - The secret of Riot is revealed, and I would rather it had stayed hidden. His origin is simple and not very original. Also, Ryan's art is not up to par. I have never liked Riot, and what we learned here didn't make me change my mind. TD: 3.0 Shields - Okay for what it was: an origin and final (surprisingly decent) fate to one of the most annoying and unnecessary Supes villains imaginable. Louise is finally finding her way back to her strength, but it's too little too late. Review by: Johanna Draper Carlson Character spotlights are usually more interesting to me than your run-of-the-mill standard action plots. Spotlights on villains can be even more interesting, because there's room for more variety of experience and events. Given the number of Superman comics recently that haven't really involved Superman, however, I think this book would have seemed more unusual to me if I'd read it at another time. I'm also a bit tired of having the villain know better than the hero, but I'm getting ahead of myself. (Ironic, given that that's precisely the situation the villain finds himself in.) In this issue, Riot, a skull-headed thief who can split himself into numerous copies, interrupts Lex Luthor's party in an attempt to obtain a techno-MacGuffin. We also learn his origin, and the Meta-SCU characters make an appearance. This was my first exposure to Riot. After a friend who'd read his previous appearances explained the character to me (as a mixture of the Creeper, Emil Hamilton, Mxyzptlk, and the Multiple Man), I found the concept very interesting, but until then I couldn't figure out exactly what was going on. From the opening events, I didn't know if he was supposed to be humorous or just incompetent. His power also confused me: I didn't know if he was splitting and rejoining or just had multiple versions of himself. Unfortunately, the character is rather hard to explain through art alone, and the attempts to do so lead to some over-crowded panels. Superman finally elaborates to the readers, but it happens far enough into the story that you then have to reread the opening third of the book, and it's not quite interesting enough to stand up to immediate rereading. I was also a little disturbed that this character, who is supposed to be somewhat funny, was pitching innocent bystanders off roofs. Then again, there's not a lot of humor in this particular story, and I don't know that there should be. I suspect if I'd read Riot's other appearances, I would feel that a somewhat one-note character was experiencing a needed change of pace. Without that background, though, I'm left to conclude that this character doesn't really fit the story he's in (even though it's his origin, strangely enough). Another problem is that the look of the character goes in a completely different direction from the sympathy I think the writer wants us to have. Conveniently, Riot can provide exposition through talking to himself. It becomes rather obvious by page eight, though, when Riot's describing what the art shows. The biggest problem with this issue is the pacing. The story is pretty slow to get started -- we don't see Superman until page six -- and we spend too much time on some sequences and not enough on others. The transition on page four, for example, is oddly paced; the story jumps a day in overlapping panels on the same page, which is confusing even though the text explains what happened. I'd also cut directly from "we'll attack Luthor's party" to showing them attacking Luthor's party, rather than spending an entire page on Riots disappearing from a rooftop. It's boring. There is a nice writing transition when Clark becomes Superman, though, with overlapping thought balloons indicating the speed of the change, but the art doesn't support the concept. The chosen images are pretty standard and rather flat. It was a blast to see Charlie Kochman again. (Charlie's an editor in DC's Licensed Publishing department. I'm guessing that he worked with Ms. Simonson on the _I Hate Superman!_ kids' book that was out a few years ago.) I'm trying not to read too much into the fictional version hating his job and his company while consoling his writer pal who's had their contract cancelled. The appearance doesn't have much of a point if you don't know the in-joke, but departing writers should be allowed their indulgences. This sequence, though, is another example that suggests that a bit more tightening would have resulted in a better flow throughout the story. I would have liked to have seen it minimized, or have the Charlie character given something else to do in the story. The conclusion is somewhat disturbing. The lesson that Superman can't always rush in and save people is not a bad one; sometimes the right thing to do is to have patience and let people work things out on their own. Unfortunately, in a superhero comic, that can also be read as, "Just don't get involved, and don't worry about the people who get hurt along the way." Overall, though, the final word -- that no one can be the best at everything -- is something we should keep in mind, and a sleep-deprived bad guy who only wanted a get a few more things done is certainly someone I can identify with. =============================================== 30. ACTION COMICS #756 Aug 1999 $1.99 US/$3.25 CAN "Comeback" Writer: John Rozum Artist: Vince Giarrano Letterer: Janice Chiang Colorist: Glenn Whitmore Separations: Digital Chameleon Associate: Maureen McTigue Editor: Joey Cavalieri Cover: Stuart Immonen, Jose Marzan Jr., and Patrick Martin RATINGS Average: 1.9/5.0 Shields GR: 2.9 Shields BS: 0.5 Shields - A carelessly drawn Superman fit perfectly into this boring issue that wasn't even interesting as a one-shot. As an added bonus, this issue was unnecessarily violent. EM: 3.1 Shields - A cute meta-commentary on the changes in comic book villains over the years. This wasn't as poorly telegraphed as some recent tales, even if it was hokey. GC: 1.0 Shields - A huge body count and overly violent villains for what seems like a "lighter" issue, and Superman doesn't seem perturbed by the devastation. Worst Superman Story I've read in a long time. JE: 3.4 Shields - The tale of a retired supervillain's last hurrah makes for an entertaining little vignette. Not exactly a "real" Superman story, but he's got plenty of other books. JSy: 0.7 Shields - I'll admit I'm probably being too harsh with this one, but there is no excuse for putting this level of violence in a regular Superman title. Just goes to show how worthless that Comics Code Authority label is these days. SL: 1.0 Shields - The Doomslayers are simply too violent. Giarrano does some great work in _Batman_, but here he is inconsistent. A real massacre -- of the book, and not just in the story. TD: 0.1 Shields - Terrible characters run around in a pointless story pointlessly enacting atrocities on each other while some goofy pre-Crisis reject acts as the hero. What was the point? Review By: Gary D. Robinson Well, what do you know! An honest-to-goodness, twenty-two page, self-contained story! No plot threads from long past strewn about, no cumbersome editorial notes ("See Action # ____"), no crossover characters -- just a story which begins in _Action_ #756 and ends in _Action_ #756. Normally, I'd be more than happy with such a novel approach, but, though I hate to admit it, "Comeback" may be a little too short a story. It goes like this: Once, a long time ago, when the bad guys were in it less for the mayhem and more for the money, there was a mighty villain called Diode the Invincible. After a suitable four-page battle with Superman, during which the Man of Steel was nearly defeated, Diode was himself vanquished. Snap-Fzztt went the villain's Power Fork as our hero broke it like a cheap toy. ... Or at least that's the way Diode, now an old codger in the Cavalieri Rest Home, would like to remember it. The truth his decrepit pals won't let him forget is that he was actually taken down by a mere local super-doer, "Checkered Flag, Superhero of the Speedway." Still, Diode dreams of a comeback. With the help of a catalog and the internet, he refits, refurbishes, and picks at random the town of Bloomfield for his comeback. Meanwhile, the Doomslayers, a pack of spandex-clad psychopaths sporting silly names, have invaded Bloomfield and gone on a murderous rampage. As luck would have it, when Superman appears to stop them he first does battle with Diode, who has discovered the gap between the old kind of supercriminal and the modern meaner, crueller type. Diode doesn't need much persuading to switch sides. He and Superman win the day. Let's see, a straightforward plot wrapped up in one issue. That ought to be worth, oh, 2.7 shields. But, wait, as they say, there's more! During the course of their querulous conversation, we learn the sad history of each has-been heavy in the rest home: One had once gone under the name "Monsier Maestro." Another was captured by a Boy Scout troop. Yet another had... well, let him explain his downfall in his own words, "Times were different when I started out. Back then 'Molester' just meant to bother someone." Although the concept of the retired supervillain/hero is scarcely original, the dialogue John Rozum has given these old coots as they sit around a game of Scrabble caught me off guard. I laughed, yet somehow I pitied them. Here's another .2 shields then. Hardly pitiable, and, to me, not very amusing are the Doomslayers. I wish I could continue to upgrade my review, but I've hit a snag here; these characters have murdered hundreds. They're even shown, albeit in off-camera PG-fashion, killing a mother and her child. "You are one evil man," says the villainous Halo to the overseer of this carnage, Omega Man. "No," he replies. "I'm the evilest." Similar panels show the various animals ("villains" is too weak a word) accompanying their shots and stabs with quips. Perhaps this is meant to be taken as so over-the-top, it's funny. Sorry, guys. In the wake of Kosovo and Columbine, I, for one, am not amused. Some may argue that the slaughter is necessary to the integrity of the script's theme: Old values vs. New values. I imagine John Rozum considers himself in the former camp. Still, using butchery to teach the value of civility seems an unnecessarily extreme method. It's like saying we can learn the beauty of art by applying a sledge hammer to Michelangelo's David. Human nature being what it is, mightn't we eventually prefer the rubble to the statue? Rozum has striven for an entertaining story with a light tone and a quick wrap-up. He might've pulled it off, were it not for the gruesome violence without consequences. I'd really like to read a good Superman story between two covers. As it is, this one's been short-sheeted. =============================================== 31. SUPERMAN: THE MAN OF STEEL #91 Aug 1999 $1.99 US/$3.25 CAN "Nemesis" Writer: John Rozum (pages 2-21) Artist: Charlie Adlard (pages 2-21) Letterer: Phil Felix (pages 2-21) Writer: Mark Schultz (pages 1, 22) Penciller: Doug Mahnke (pages 1, 22) Inker: Tom Nguyen (pages 1, 22) Letterer: Ken Lopez (pages 1, 22) Colorist: Glenn Whitmore Separator: Digital Chameleon Associate Ed.: Maureen McTigue Editor: Joey Cavalieri Special Thanks: Scott Koblish Cover: Doug Mahnke, Tom Nguyen, and Patrick Martin RATINGS Average: 2.9/5.0 Shields MS: 2.3 Shields BS: 2.3 Shields - At least this Superman one-shot had heart. An imaginative tale with nice nods to Lois & Clark among others. JB: 2.9 Shields - I found the game designer's descent into madness pretty chilling, but once again it feels like the writer forgot one thing: this is Superman's book. JDC: 3.0 Shields - Interesting portrayal of a paranoid in Metropolis, but the cynicism and suspicion contrast a bit much with Superman's brightness. Artist does a good job of constructing differing talk scenes. Very realistic interaction with Lois in framing scenes. JE: 4.4 Shields - Rozum's second enjoyable fill-in this month. This one gets inside the mind of a man with "Superman-paranoia," one of those neuroses one can only find in a superhero universe. A very different and enjoyable tale. SI: 3.5 Shields - While the framing device wasn't needed, Rozum does a good job of showing how Superman's mere presence can make an already unstable guy go gonzo. SL: 3.7 Shields - Well-written from beginning to end, this splendid episode detailing the story of one very common man was simple but very effective. I find this type of story far more interesting than 22 pages of fight scenes and big breasts. TD: 0.5 Shields - Rozum's story is on rails, predictable in every way, generating nothing in the way of interest. At least it doesn't suffer from the pointless violence of his _Action Comics_ story. Review by: Mike Smith Basically, I'm counting down the days until the new creative teams come on board the Superman books. It's not that I have anything against the old guard -- Simonson and Jurgens have been writing Superman since I started reading the comics seven years ago -- but since _King of the World_ came out, it's become quite clear that they're just marking time until they leave for good. At first, I thought I'd have Mark Schultz and Doug Mahnke to tide me over until the others arrive, but apparently they've fallen into the same rut; less than six issues into their run, we've already got a guest team filling in. You may remember John Rozum from the notorious "Doors of Deception" story in last year's _Superman 80-page Giant_ #1, arguably one of the worst Superman stories ever written. Of course, he's much fresher in memory for _Action Comics_ #756, which I think gives "Doors of Deception" a run for its money. Given his track record, you can imagine my trepidation at seeing Rozum's name on the cover. Much to my surprise, however, Rozum shows considerable improvement here over his work on _Action_ just the week before. Still "Nemesis" fails to break any new ground. Our story begins with Superman showing Lois a typed description of a story in which he unwittingly played a part. *His* story begins with one Harvey Musgrove sitting in a doctor's office, telling the doctor a story of his own. *His* story (annoying, isn't it?) begins with his job in the Wackyland toy company, when Musgrove had just had one of his new game ideas stolen by a shifty co-worker named Morgan. When Musgrove returns home to develop an even better idea, he notices Superman flying by his window several times. Musgrove keeps a tight lid on his project at work, and Morgan smiles and says "Whatever it is, I'm sure it'll be just *super*. I can't wait to find out all about it." And so begins a lengthy obsession with Superman. Musgrove becomes convinced that Superman is spying on him and conspiring with Morgan to stop him from completing his new board game. When Musgrove does complete it he finds that no one is willing to buy it, and he blames this failure on Superman as well. As if he weren't paranoid enough, arsonists burn down his apartment building and Musgrove finds Superman on the scene. Realizing that Superman won't be satisfied until the game is destroyed completely, Musgrove goes into a wild rage which gets him arrested by Superman's loyal paramedics and policemen. As he completes his story to the doctor, he offers to give her his hidden copy of the game, but at the last instant notices that her name, "Samenpur", is an anagram for "Superman". Convinced that she too is another agent of Superman's, he pushes the psychologist out of a window. Sure enough, Superman is there in the nick of time to save her. The tale ends with Musgrove in an insane asylum, trying to teach his game to the other inmates. Superman muses that no matter how unstable Musgrove may have been, it was his presence as Superman that catalyzed his paranoid delusions. Lois convinces him that it's not worth worrying about and they make out by the light of the computer monitor. First of all, I found the framing sequence by Schultz and Mahnke to be completely superfluous. Rozum's story would have been all the more ironic if Superman had been totally oblivious to what Musgrove had become. Instead, Superman has investigated Musgrove's private life -- exactly what Musgrove was worried about -- and is trying to use it for inspiration for his next novel. If Superman had any moral qualms about that, apparently kissing Lois somehow resolves them. As for the main story itself, Rozum did succeed in adding more depth to this yarn than he has on his previous Superman projects. Musgrove's twisted logic is air-tight, and the only reason we don't take his side of the story is because we just happen to know the alien in question. His descent into madness is compelling; first he believed himself to be a persecuted innocent, then a hero, and finally a near-martyr. I have to give some of the credit to guest artist Charlie Adlard for designing this unassuming yet moody figure of mental instability. Unfortunately, Musgrove is swamped in unoriginal writing. His theory of Superman being the advance scout for a Kryptonian invasion is lifted entirely from Emmett Vale's rants in _Superman_ V2#1. His plight of being unable to sell a board game in a world of virtual reality and computer simulations is similar to that of the Toyman (who appeared just last month). On a broader scale, Musgrove's infatuation for games and puzzles is used by dozen of third-rate villains in DC Comics alone. Finally, the whole bit about the doctor being named for an anagram was simply preposterous. To make matters worse this story is a victim of bad timing. Rozum has carefully used Superman's squeaky clean image to enhance the irony. Superman attends ribbon-cutting ceremonies. Children hold signs in his honor. Musgrove sees this as proof of his accusations and everyone else just laughs. No one believes that Superman would try to take over the world. Problem is, Superman *already* took over the world, remember? Rozum has to ignore this in order to achieve the full effect of the story, but *we* still haven't forgotten, so the plot hole just stands out all the more. I realize that it was the only way to make the issue work, but it should have prompted the editors to ask for a different story from Day One. Certainly, this isn't one of the best Superman stories I've seen, but at least John Rozum has managed to make up for the foul taste that _Action_ #756 left in my mouth, and he's proven that he can create a well-rounded, worthwhile character to portray the villain. It's not much, but it's enough, and it gets us one week closer to the end of the rut. _____________________________________________ End of Section 3 _____________________________________________ THE TRIANGLE TITLES (cont): -------------------------- 32. SUPERMAN #147 Aug 1999 $1.99 US/$3.25 CAN "Secret Origins Part One: The Knight" Writer: Ron Marz Pencils: Tom Grindberg Inks: Tom Grindberg (pages 1-6, 13, 16-22) Inks: Bill Anderson (pages 7-12, 14, 15) Letterer: Gaspar Saladino Colorist: Glenn Whitmore Separations: Digital Chameleon Associate: Maureen McTigue Father Figure: Joey Cavalieri Cover: Walt Simonson and Patrick Martin RATINGS Average: 3.5/5.0 Shields TD: 2.5 Shields BS: 2.7 Shields - The plot seems too similar to _Team Superman_ #1, and the JLA characterization in Superman has remained consistently bad since Millennium Giants. EJ: 5.0 Shields - THIS is what great story arcs are about! Who is the guy at the end? what's next for Kal? I can't *wait* to find out! EM: 4.0 Shields - Looks like Jor-El gave some thought into where he was going to send his son. Ron Marz does a good job telling a decent "What if?" tale within continuity. GC: 3.9 Shields - I enjoyed the story as the first part of four; here's hoping the others will maintain this standard of intrigue and nostalgia. Good art. JB: 3.5 Shields - Better than I expected. Superman's "alternate history" recalls some of the better pre-Crisis tales. Grindberg's art reminds me of Gil Kane's. JDC: 2.5 Shields - Neat idea, but it would have worked better in the Silver Age, when the Corps didn't seem so scary and Jor-El's treatment of his son didn't resemble child abuse. Some really amazing art, though. JE: 4.0 Shields - An enjoyable little tale. Superman's character as the "son" of the Guardians was very nicely done. Marz and Grindberg excel at space opera and it shows in this tale. SI: 3.2 Shields - The main story itself is a fairly forgettable 'Elseworld' tale, but the wraparound story shows promise. It did its job because I'm looking forward to the next issue. Review by: Thomas Deja __He appears in a field, surrounded by bunnies and puppies and kitties and other non-offensive creatures. He opens a book and starts to read.__ You may recall that a while back I gave a serious drubbing to Ron Marz's last four-part guest stint in the Triangle titles. You remember that story -- based in Kandor, featuring the Cyborg (Mr. Overexposure DCU) and horribly mismatched Tom Grindberg/Tom Palmer art? I'll wait until you stop shuddering. __He picks up one on the puppies and chucks it on the chin playfully as the bunnies gambol around his feet.__ Well, as the countdown to October continues, Team Super has stepped aside for another Marz spectacular. The good news is this opening chapter of "Secret Origins" is better than that Kandor mess. The bad news is that it's a relentlessly ordinary dip into the Elseworlds that does nothing different or exciting. The premise is this: for some strange reason, Kal-El's ship landed on Oa instead of Earth. He was raised by the Guardians and has become the Green Lantern Corps' 'secret weapon'. Now Sinestro has come calling, and the Guardians team their son up with Hal Jordan to stop the renegade Lantern and the Weaponeers of Qward. But wait; if we're in on an Elseworld, why do we see the JLA stopping a jailbreak on Stryker's Island (amongst the breakers: Riot, Barrage, Anomaly, and Toyman) and remarking on how Supes has disappeared? The sudden lack of a Kryptonian energy signature worries J'onn J'onzz so much he creates a party of Leaguers (Green Lantern, Steel, and Flash) to find the Man of Steel. Back in that alternative dimension, Hal and Kal head off to intercept Sinestro's Big Yellow Cruiser. The two Lanterns tear it up good, but not before ol' Purple face shoots off an anti-matter missile to... well that's never quite said. __The bunnies and kitties look up at him with adoring eyes.__ Kal heads off to stop the missile, and Hal learns that this is part of Sinestro's plan; he wants Kal to stop it, since the anti-matter explosion will annihilate even Kal's body -- and half the universe, for that matter. So Hal and Kal, using Sinestro's ring, contain the explosion and save the galaxy. Except... __The animals all wait expectantly for his next pronouncement.__ ...Jor-El stops the simulation, and we learn that this is a computer program the father of our Metropolis Marvel is using to determine where to send his son. Except... __The forest falls deathly silent, as the woodland creatures wonder what is going on.__ ...It's not Jor-El, but some weird looking mook who seems to have bought his costume at a Fourth World fire sale rummaging through Supes' mind in the hopes of learning what makes him Superman. __The animals all blow raspberries as best they can with their adorable, lipless, mouths.__ Yeah, that's how I felt as well. Marz is telling a story, and he's doing it competently, but he's not really bringing anything new to the table. The Elseworld section is pretty well realized, overall. Hal feels like Hal, as does Sinestro, and Supes himself, but we've seen this sort of 'someone's playing with Superman's head' set-up before -- most memorably in the classic Alan Moore story, "For the Man Who Has Everything." If a writer is going to drag this old trope out of the closet, he better have something new to say about it. Marz, apparently, does not. __The animals nod.__ As with last time Marz darkened these halls, Tom Grindberg is doing the art. This time, with the exception of a few pages finished by Bill Anderson, Grindberg inks himself. Our boy does do a better job than last time, creating a Super Lantern that's got the heft and movement and dynamism that was missing when he teamed with Palmer. It's not my taste at all -- I find that Grindberg's work looks unfinished more often then not -- but at least we have a straightforward artist to tell this straightforward story. The fact that Grindberg is pitching his performance straight down the middle makes me wonder just how special this 'special event' is going to be. __The animals lose interest, starting to root around for nice grubs to eat.__ Now, let's be brutally fair here; this is the first part of a four-part story. For all I know, Marz and his partner in crime, Tom Peyer, have a big, fat surprise up their collective sleeves for me concerning the alien guy or the reason Supes is being subjected to these particular scenarios. (After this, Marz and Peyer visit Rann, then Peyer solos as he takes us to Thanagar and Mars.) Judging from this, though, it's a holding pattern. They're going to occupy our time for a month, and as long as you're not too demanding, you could do worse than pick this up. Unfortunately, for those of us who want something of worth for our $1.99, "Secret Origins: The Knight" might be too ordinary for you to be satisfied. __With a final contemptuous look, the animals abandon the reviewer, leaving him all alone.__ Awww, c'mon back, guys. At least the Walt Simonson cover kicked ass. I'll tell you about "Panic in the Sky" again... Guys? __________________________________________ SUPER-FAMILY TITLES: ------------------- SUPERBOY #65 Aug 1999 $1.99 US/$3.25 CAN "Hypertension! Epilogue: Out of Hyper-Time!" Story: Karl Kesel Art: Tom Grummett and Dan Davis Colors: Buzz Setzer Letters: Comicraft Asst. Editor: Frank Berrios Editor: Mike McAvennie Cover: Tom Grummett, Karl Kesel, and Patrick Martin RATINGS Average: 3.3/5.0 Shields RG: 4.0 Shields EM: 4.0 Shields - Kesel continues to put out fun stories. Send subscriptions to younger relatives for the holidays or for birthdays. GC: 3.9 Shields - Not enough SB but it was good to see how the other DCU characters feel about him. Flamebird was well handled. JSy: 3.5 Shields - While it's nice seeing so many underused characters, I found this kind of a slow read, perhaps because Kesel spent so much time on the Challengers to begin the story. It's *really* not nice to tease us Hawk/Dove fans with Hank and Dawn's costumes... SDM: 2.7 Shields - Some entertaining bits but not much of a story; essentially filler with lots of extraneous guest stars. SI: 4.2 Shields - Nice wrap-up to "Hyper-Tension". The crowd scenes at Cadmus were great; reminded me of the Legion tryouts. This issue had a lot of fun tidbits in it, and would have been better if Dr. Roquette hadn't been extorted by Donovan so easily. SL: 2.0 Shields - After a long and uninteresting introduction with the Challengers, we get a long and uninteresting episode where a lot of heroes stand around discussing Superboy, their powers, their roles, etc. leading to a long and (mostly) boring epilogue. Wheee! ST: 3.0 Shields - A rather weak issue, overall, marred by continuity errors (Sparx lost her powers in the final issue of _SB and the Ravers_) and Dabney turning into a computer-genius as well as a geneticist supreme. Still, fun in a light-hearted way. Review by: Rene Gobeyn At the end of last issue, we left Superboy and the Challengers of the Unknown careening through Hyper-Time in a wrecked Hyper-ship. As luck (and comic-book physics) would have it, they crash through the roof of Planet Krypton, in our DCU. (Darn, I had such high hopes too.) After the Challengers get reacquainted with their teammate, Rocky, they offer Superboy a place on their team. He turns them down since he already has a place at Cadmus. It's then that Superboy finds out that Cadmus has started interviewing for his replacement. The next page of the book is a group shot of some of the least likely replacements I could have imagined. Everyone from the Metal Men to the Titans and Young Justice are there, as well as a few others that really surprised me, including some JLA members. Things are as confused as you would have expected, and we find out that many of them aren't there for the job at all but are hoping for news about Superboy. The Guardian turns out to be a bit more of a straight arrow than I expected when he rejects Heat Wave because of his history. Heat Wave says he is trying to go straight, and this could be his chance to prove himself. While crowded, the story is going nowhere fast (but it is still fun) when Heat Wave alerts the others that two of the heroes (Hawk and Dove) are really Punch and Jewelee -- two very wanted criminals. They grab Dr. Serling Roquette as a hostage and the heroes are holding back waiting for a break when Superboy arrives and takes the crooks out. Pandemonium ensues as everyone tries to welcome the Kid back home, but a few interesting things happen afterwards. Heat Wave is offered the position as Superboy's back-up, over Guardian's objection. We get a glimpse of what may be the problem with Dubbilex (where did the Gene-Gnome come from?) and the JLA shows up to drag Superboy off for a debriefing. Overall, it was a pretty good book. Nothing much really happened, but after the ride we've been on for the past few months, a break felt good. While I would have liked to see a bit more interaction with the regular (?) Superboy cast, this one was better than it could have been. It would have been hard to give any one character more story time than they got with the Hero Cattle call that assembled for the job 'interview'. I'm just glad we got as much story as we did. It would have been all too easy to skip over the regular cast in favor of some all-out fight scene. I wasn't too worried on that score; Kesel and Grummett have yet to disappoint me by taking the easy route. They even managed to come up with a DCU character that I didn't recognize. On page 20, top panel, he is shaking hands with Superboy. He is also on the cover. He wears a regular style suit of clashing colors and patterns, and talks like a bad Vaudeville act. I thought it might have been Shade, but when he walked away on the wall, I'm not sure any more. This doesn't happen to me very often. [Editor's Note: I believe that this is the Odd Man, a Steve Ditko creation, but I know nothing else about him. Readers? -- ST] As far as the art was concerned, I loved it. The Kirby homage continues. Nicely done layouts, good perspectives and detailed panels; I couldn't ask for more. OK, some of the backgrounds could have used more detailing, but I doubt it would have added much to my enjoyment. In review, the story advanced three (mostly) new sub-plots: the Dabney/ Serling blackmail, Dubbilex/Gene-Gnome, and I'm hoping we'll see more of the Challengers and Hyper-Time. Not bad at all for what looked to be a fill-in book before the next Wild Lands story arc (Yea!) begins next month. =============================================== SUPERGIRL #35 Aug 1999 $1.99 US/$3.25 CAN "For Those Who Came In Late..." Writer: Peter David Penciller: Leonard Kirk Inker: Robin Riggs Colorist: Gene D'Angelo Seps: Digital Chameleon Letterer: Bill Oakley Asst. Ed.: Frank Berrios Editor: Mike McAvennie Cover: Leonard Kirk, Robin Riggs, and Patrick Martin RATINGS Average: 3.8/5.0 Shields TD: 3.7 Shields BS: 3.0 Shields - There was too much recap for my taste, but it was interesting to see how all the characters have changed since the first issue. Can't wait to see Lex and SG meet again. EM: 4.5 Shields - If you have been lost or need a jump on point to start collecting _Supergirl_, this is it. Over two and a half years worth of storyline are recapped while finishing up Supergirl's Paris perils -- no small feat. JB: 4.1 Shields - A great fight with the Parasite, but the special guest villain (he's a biggie) and the twist at the end really catapult this one to the top. JDC: 1.5 Shields - Huge amounts of verbiage that illustrate how many storylines haven't been advanced. Way too much telling, not enough showing; more appropriate as a Secret Files story. We also learn this unlikable Supergirl can't kill, but can sadistically beat villains senseless. JSy: 4.0 Shields - A really good example of how to bring new readers up to speed without boring the long-timers, and PAD throws us yet another curve with Carnivean's appearance. Nice to see that Luthor is still interested in "his" Supergirl. SI: 4.4 Shields - Easily one of the best comics this month. One question for Mr. David, though; how is a new reader supposed to get the surprise on the last page? Review by: Thomas Deja Those familiar with the parlance of network television will know what I mean when I say this issue was a 'cheater.' A cheater is one of those episodes of a long-running television series -- usually only run in syndication -- where the characters sort of sit around talking about their lives for some reason, prompting a cavalcade of clips from previous episodes. These episodes, besides counting as a sort of 'Greatest Hits' package, also serve to boost up the number of episodes available for syndication. When all is said and done, "For Those Who Came In Late" is a cheater. In fact, it may be the most bald-faced cheater a comic writer has ever thrown us. Yes, we have original material -- in this case, Carl Carnivean and Lex Luthor meet to discuss Supergirl as she battles the Parasite -- but the bulk of the story is a primer on the first two-and-three-quarter years of this book. This issue gives anyone who needed to know all the information he or she needs to proceed from here on in, while feeding long time readers enough new tidbits to keep our attention. To top it off, David gives us a last-page revelation that throws everything that came before it into doubt. I give David a hell of a lot of credit for doing this. It's a ballsy move, to say the least, and he pulls it off. He gives us just enough new material that we don't feel let down, interweaving the fight between the Parasite and the Maid of Might with a discussion of her new powers pretty effortlessly. In fact, the rhythm of the talk between Luthor and Carnivean is vital and alive, which manages to keep the story's forward momentum going through all the expository dialogue. The information he does leak out shows us that some discrepancies weren't discrepancies at all. For example, Carnivean explains that the wings don't burn the guilty, but only those who feel they need to be punished, explaining why they flash fried Despero yet left other baddies relatively unharmed. I do admit that I felt the denouement of the Parasite combat, while illustrating another elaboration of Supergirl's 'earth angel' powers, goes on for too long, and I really could've done without the silly and pointless Cutter scene. Still, there's enough here (including another Peter David special last page shocker that isn't as electrifying as the one in SG #25, but does serve to throw the long-time reader a curveball) to make it entertaining for new and old readers alike. Which, in the long run, makes it more successful than the 'cheaters' on which this issue was patterned. _____________________________________________ End of Section 4 _____________________________________________ SUPER-FAMILY TITLES (cont): -------------------------- SUPERMAN ADVENTURES #34 Aug 1999 $1.99 US/$3.25 CAN "Sanctuary" Writer: Mark Millar Penciller: Mike Manley Inker: Terry Austin Colorist: Marie Severin Separations: Zylonol Letterer: Phil Felix Asst. Ed.: Frank Berrios Editor: Mike McAvennie Cover: Manley, Austin, Severin, and Zylonol RATINGS Average: 2.5/5.0 Shields CoS: 2.5 Shields - An over-simplistic tale featuring Dr. Fate, a car chase, heroes fighting each other, five total pages of exposition, an "evil" spirit and a twist ending that won't surprise anyone over the age of ten. GC: 3.5 Shields - Good use of Dr Fate. Seems that the "animated" versions of some DCU characters are more enjoyable than their counterparts. JSy: 3.5 Shields - The animated version of Fate has never clicked with me, but this may be the best of the few stories in which he's been used. My one complaint is that Millar never gives us any clues to the mystery, making the resolution seem kind of out-of-left-field. SL: 0.5 Shields - A rarity for this title; a really bad issue. The art is too dark and the story too simple. There are few original moments; even the idea of an alien who does evil things only because he wants to return home is an archetype. This issue is a real mess. Review by: Cory Strode There is a challenge to writing issues of _Superman Adventures_ in today's comic market, since the audience is split along two lines. The kids who watch the cartoon is the main audience at which the book is aimed. If that is the only audience you seek, this book would be easy to bat out. The second audience is the long-time comic book fan or older reader. These are the people who read the book looking for a throwback type of story, or a story without all of the soap opera trappings of the current super-hero comics market. At it's best, this book can have something for both of those markets. That being said, this issue seems like one that hits the younger market, but not the older one. Why? The story seems too simplistic. Good issues of this series have had simple, straight ahead stories, but not ones we've heard so many times that they feel like twice baked potatoes. The story starts by introducing Dr. Fate to the reader in a "teaser" sequence which was very effective, giving us a hint of what is to come without laying the whole story down in front of us. We actually pick up with the story later in Metropolis as a wildly driven car careens though the streets. When the car crashes, reporters Lois Lane and Jimmy Olsen are there to see Superman keep a truck from plunging into the river trying to escape the out of control car. After the driver has been taken off in an ambulance, we learn that Lois Lane has been possessed by the same spirit that caused the man to drive like someone from Boston. The story cuts to Dr. Fate (or as he should be called in this story, Background Exposition Man), who brings us up to speed on the Evil spirit infesting Lois, and its plan must be to take over Superman and -- dare we say it? -- Rule The World!! (tm) Dr. Fate comes to try and warn Superman, but Supes is too slow on the uptake. Lois arrives and knocks the Big Blue Boy Scout out a window. Apparently, that's all the spirit needs to take over the Action Ace, and he and Dr. Fate proceed to do what all heroes do when they meet -- fight! Fate subdues Superman and is prepared to banish him to another dimension when Lois intervenes, telling Fate that there must be more to the story. There is, but not too much more since there are only three pages left. In a shocking twist (OK, they say sarcasm doesn't work on the internet and I guess they are right) we find that the spirit never wanted to take over mankind, but just wanted to go home. Using Superman's body and his ability to fly millions of miles in one page, the lonely alien traveller is taken home where he is able to rejoin his people, and everyone lives happily ever after. The problem with this story, sadly enough, is me. If I were a younger reader, or hadn't read as much science fiction, the twist would have worked and saved what seemed like a fairly pedestrian story, which is why I said this story likely appeals to this comic's younger audience. Sadly, given the state of the comics industry, that won't generate enough sales to keep the book afloat. Comics now mostly sell to an older, fan-driven base, and we demand more. There are other problems with the story, mostly arising from the medium. The story structure seems like an episode of the cartoon, but many of the sequences don't work on a comic page. Car chases don't work well, since comics are static and don't convey a sense of time easily. The exposition in the middle that explains the spirit would be a great visual flashback, but in the comic seemed like we were just being fed information that had to be there to set up the twist ending. Also, just for my own complaint, why do writers always want to say that the pyramids were created by something like space aliens of outside powers? Don't they like the idea that people can do something that permanent and remarkable? Manley's art, while serviceable, doesn't really help the story much. His layouts are workman-like, adding little to a story that is already hard to visualize on a static page. All-in-all, it's not as bad a story as this book has seen. Problem is, it just doesn't do anything, and wastes a very interesting character, namely the Golden Age Dr. Fate. I'd get it for a kid you know, but if you are an older fan, you can pass this issue by and not miss anything. __________________________________________ TEAM TITLES: ----------- JLA #32 Aug 1999 $1.99 US/$3.25 CAN "Inside Job" Guest Writers: Mark Waid & Devin Grayson Guest Penciller: Mark Pajarillo Guest Inker: Walden Wong Letterer: Ken Lopez Colorist: Pat Garrahy Separations: Heroic Age Assoc. Ed.: Tony Bedard Editor: Dan Raspler Cover: Howard Porter and John Dell RATINGS Average: 3.2/5.0 Shields EM: 4.1 Shields GC: 3.9 Shields - Best JLA story in awhile, providing a good reason why the league doesn't interfere in No Man's Land. Superman was well handled for a change. JB: 3.2 Shields - A better-than-average showing, but I still can't believe that the JLA wouldn't get involved in No Man's Land. JE: 3.9 Shields - An alright issue given what Waid had to deal with. I loved the scene of Superman scanning the city from space. JSy: 3.0 Shields - Much better than "Crisis Times Five". Still, for being advertised as the book to tell us why the JLA's staying out of No Man's Land, I expected a bit more than "It's illegal" and "We're already there." SDM: 3.4 Shields - Grayson and Waid get Superman and the other characters right, and that alone could carry this issue, but then they actually come up with a good reason that the JLA isn't in Gotham. I can't wait till Waid takes over this series. SI: 3.1 Shields - I don't read the Batman titles regularly, and don't particularly care why the JLA doesn't help Gotham... SL: 4.0 Shields - The art is fabulous, and the role of the Huntress in Gotham and the story of JLA vs. the Locus menace are well done. A nice change after several insipid issues. TD: 1.9 Shields - Ask me why I don't like Devin Grayson's I-learned- everything-about-comic-book-writing-from-third-rate-fanfic style, or Mark Waid's further demonstration that he needs to take a break. Nice art aside, if this is what I have to look forward to in JLA, I'm preparing to jump off. Review by: Edward Mathews Synopsis: Due to the massive devastation caused by an earthquake and two plagues (taking place in the Bat-titles), Gotham has been declared "No Man's Land" and abandoned by the U.S. government. It is now illegal to enter or leave the city. Huntress and Superman enter into a telepathic debate. She questions why the Justice League of America has not come in to help put Gotham City back together again, and Superman explains to her that the JLA has been helping Gotham in very real terms while staying within the boundaries of the law. Locus, the organization of evil geneticists from the JLA: Year One mini-series, has resurfaced with a dangerous techno-virus that is turning living organisms into machines. Since Gotham has been cut off from having any formal legal status as a territory, Locus plans to use Gotham as a genetic petri dish for its experiments. While the JLA tries to contain that, Huntress tries to keep order in Gotham. Wacky hi-jinks ensue. Review: It has been a long time since I was thrilled to read a story by Mark Waid. I'd like to attribute this to Waid's writing partner for the issue, Devin Grayson, but I have the idea that Grayson's input was limited to the Huntress part of the debate. Admittedly, that is half the strength of this issue, but the other half is Mark Waid's apparent love for the character of Superman. As much as I did enjoy the book, it is not without its flaws. First, the story acknowledges "No Man's Land", one of the most seriously flawed premises in comic book history. Given that Batman exists in a shared universe with heroes like Green Lantern, Superman, and Zatanna, Gotham City shouldn't *be* a "No Man's Land" when all it would take is one line from ol' Zee to put things straight like she did after the fall of Metropolis: "erotseR mahtoG ytiC won" [1]. Coupled with the fact that Batman probably has better reason to keep in touch with Zatanna than Superman, why he hasn't called her in makes no sense whatsoever. If you can buy into the whole premise of "No Man's Land", though, then you can buy into the explanation that Superman gives Huntress. Entering Gotham is illegal now, so while three members of the JLA -- Huntress, Batman and Oracle -- are already helping Gotham from within, the rest of the JLA is protecting Gotham from the outside and making the world a safer place. For future issues, consult a proper pseudo-scientist. How much moisture is in the ionosphere? I'm willing to wager there isn't much. While the visual was cute, but scientifically Superman should not be forming icicles in the ionosphere; 99% of the Earth's water vapor is found in the troposphere. There's not a heck of a lot of oxygen either, so Superman's vapor-breath makes no sense. Also, if Superman is checking up on the Huntress from the way out there, why is he using his X-ray vision to do it? I didn't realize telescopic vision emitted radiation. None of this makes any sense, and it threw me out of the story. Don't even get me started on the mini-red sun effect or why a techno-virus would be able to attack Wonder Woman's non-living lasso. Bad pseudo-science aside, this issue was fun. Unlike the meandering "Crisis Times Five", we have a set-up and a resolution within one issue. It is a complete story, and while not every JLAer gets a speaking role, they are all given some screen time -- even Batman and Oracle appear on the last page. As much as I love the concept of Zauriel, we are reminded that he is not being used to potential once again while being sent on an underwater mission with Aquaman. I would file this under the bad pseudo-science category, however. (Why can't he use his shatterscream under water? Sound travels through water...) Where the issue shines is in the characterization of Huntress and Superman. Huntress needs to help save someone in Gotham from a gang of about twenty people and provides the best line of the book: "Great. This looks like a job for Superman," knowing full well that Superman will not be joining her. Art: Boy have Porter and Dell improved! Oh, nuts; this was Pajarillo and Wong. Pajarillo captures all the dynamic style that Porter utilizes while also keeping visually logical layouts. A book should be able to tell a basic story just by looking from panel to panel without reading the words. Try it with your comics after you read them. It's still "action figure" art, but everything is well proportioned, including the women. They don't fall out of their costumes. Conclusion: This is the issue to jump in on. If this is how Waid will be writing the JLA in the future, we have nothing to worry about when he takes over after Morrison's final story arc: Maggedon. I only hope he has enough sense to keep Devin Grayson on as co-writer for the occasional Huntress story, since this was the best I have seen the character utilized since she joined. [1] Zatanna has great magical powers, but can only cast spells by saying words backwards in the proper order of a sentence. She doesn't say the sentence backwards, just each word in it. =============================================== YOUNG JUSTICE #11 Aug 1999 $2.50 US/$3.95 CAN "Siege Perilous" Same Ol' Writer: Peter David Guest Penciller: Angel Unzueta Guest Inker: Jaime Mendoza Not Guest Inker: Lary Stucker Good Not-So-Ol' Colorist: Jason Wright Little Ol' Letterer: Ken Lopez New Associate Editor: Maureen McTigue Same Ol' Editor: Eddie Berganza Cover: Todd Nauck, Lary Stucker, and Patrick Martin RATINGS Average: 2.9/5.0 Shields GR: 2.9 Shields EM: 3.9 Shields - "Cogito ergo sum" pretty much covers it, and the courts are wrong with Red Tornado; too bad it takes a group of teens and pre-teens to see it. A nice philosophical tale by PAD. GC: 4.1 Shields - It's good to see Reddy back to the "Android" of old, fighting for his daughter, and the added insight into Secret is welcomed. Good balance of drama and humour. JDC: 1.0 Shields - Story (what there is of it) takes a back seat to cute chat, inappropriate jokes, and anti-heroism. Characterization changes at writer's whim. Art is dark and spiky with no storytelling ability. JSy: 3.2 Shields - Some interesting developments, but I found the courtroom scene to be a bit unbelievable, even for an android claimant. Unzueta's not as good at making YJ look like kids as Nauck is. SL: 2.0 Shields - A good start, but it all falls apart after a few pages. Nothing's funny, the writing is poor and the art is simply average. The story is sometimes very unclear and situations are not well described. What a pity! ST: 2.2 Shields - Some serious flaws mar this issue. RT has already set the precedent for sentient machines by adopting Traya, SB is *not* immune to fire, and Fite'n'Madd continue to be annoying. Very cliched and poorly researched, which is unlike the PAD I've seen. Review By: Gary D. Robinson Having foiled the plans of the evil Acolyte, the kids have returned to the states to enjoy some R and R. Little do they know that the Red Tornado's adopted daughter Traya, while under the spell of the Kali cult, tried to kill her mother and put her into a coma. With her adoptive mother incapacitated, Social Services has taken charge of the girl. RT soon has his day in court, but the judge refuses to grant that a machine can be a legally viable parent. Defiantly, RT grabs Traya and makes a break for it, but they are stopped by a force field, resulting in a standoff between the android and the authorities. YJ soon catches the news and, wearing street clothes and trying to hide powers and abilities far beyond those of mortal men, the group attempts a rescue. Employing such bizarre distractions as a gigantic Kenneth Starr and a human torch, the team helps Red and Traya escape. Their joy is short-lived, however, interrupted by a confrontation with the ubiquitous Fite n' Madd. Meanwhile, in Traya's mom's hospital room, Secret (whom Arrowette has dubbed "Suzie") has discovered that the woman is "hovering on the abyss." I get a sulphurous whiff of a Hell of a next issue, don't you? Maybe so, but this one's not so hot. My favorite part is when the kids, splashing and horsing around in their cave pool, discuss the fact that all of them have real names save for Secret. PAD's at his best when he's being a kid. What drives the story down -- what usually drives his YJ stories down -- is the big ol' adult concerns plunking their barnside butts down on the seesaw. Wak, goes the judge's gavel. "Daaadddyyy!" cries the child, "Daaaadddyyy!" This is maudlin movie-of-the-week stuff. To be fair, the adult side of the see-saw is lightened a bit by PAD's excellent dialogue: The judge, who's obviously read Asimov's "I, Robot", declares that RT is no more entitled to human rights than his father's '63 Chevy. In answer to the question, "Are you alive?" the android draws himself to his full height, throws out his chest, and proclaims, "Cogito ergo sum." (I love the editor's note here: "Look it up.") This is rather stirring. The rest of the book is a lot of running around, shooting arrows, tossing gas bombs, etc. I wanted to hear more from the kids about how a name like "Robin" works and a name like "Victoria" (as in "Victoria Secret") doesn't. I wanted to see some more goofing off, listen in on some more juvenile joking around. This is, after all, what PAD delivers best in these pages. A couple other criticisms are nagging their way out. For one, the swimsuit scene bothered me. Why should these pubescent girls have to look like the physical oxymoron of our day -- anorexic yet balloon-breasted? Sigh. You know the answer to that one, Gary; it's because the current crop of young American males -- the ones DC hopes might buy this stuff -- is rumored to be taken with this ideal of feminine "beauty." Of course, it's a standard attained by only a relative few, and usually at great cost, but we won't go into that. That's too much reality, and this is just a funnybook. As for my other criticism, maybe some will think it purely political, but here it is anyway: I suppose the Kenneth Starr "monster" panel is good for a laugh... until you realize that no one working in the popular media would dare suggest that our good and faithful and responsible and mature and brave President of the United States could ever be so caricatured! _____________________________________________ End of Section 5 _____________________________________________ MINISERIES AND SPECIALS: ----------------------- A. BIZARRO #2 Aug 1999 $2.50 US/$3.95 CAN "Silicon Dreamer" Writer: Steve Gerber Penciller: M. D. Bright Inker: Greg Adams Letterer: Steve Dutro Colorist: Tom Ziuko Separator: Digital Chameleon Assoc. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Gerber and Bright RATINGS Average: 4.0/5.0 Shields GN: 3.4 Shields BS: 4.2 Shields - This comic continues to be fresh, witty, and touching. If you're looking for something to hold you until the new creative team, this is it. JDC: 3.5 Shields - A true love of writing shines through with the wordplay, capped off with a terrific inspirational message. The linework's a little busy at times, but the excellent artistic characterization continues. JE: 4.6 Shields - Gerber has the Bizarro-speak down perfectly. Not only that, but he writes a fantastic Luthor. Bright's pencils are nothing to sneeze at either. JSy: 4.0 Shields - Again, Gerber manages to write great confusion on the part of his characters, and the bad guys are so wonderfully menacing in a passive way (well, except for Tiffany). Bright and Adams, though a bit scratchy at times, do a wonderful job with expression and body language. SL: 4.1 Shields - Funny, realistic and full of emotions, Gerber has created a great scenario. The art is perfect for the development of this new Bizarro. It's fresh to see this new one thinking of life like all normal men. TD: 4.0 Shields - Steve Gerber, one of my favorite comic writers, continues to find a way to rework the themes of his classic _Howard the Duck_ abetted from some great, quirky, M.D. Bright linework. Review by: G.M. Nelson Al Bizarro, the bizarre result of an old Lexcorp experiment, is searching for a purpose in life -- or at least a way to end it. Superman 'saves' him from being hit by a truck, and after a pretty funny exchange realizes that despite the similar appearance, this new creature isn't a duplicate of him. Still, he is a sentient being and doesn't seem to he harming anyone, so Superman lets him wander off. Al Bizarro continues to try and kill himself, but even a non-super Bizarro appears to be pretty resistant, though he does get hungry. While begging for money for food, he makes the acquaintance of E. Wilbur Wolfingham, a former slumlord now reduced to begging. (In the pre-Crisis DCU, Wolfingham was a con artist whose schemes tended to enrich his intended victims rather than himself, typically due to Superman's intervention.) In this, what I think is his post-reboot debut, Wolfie strikes up a partnership with Bizarro. This works well until Tiny, another beggar losing out due to the partners' successes, persuades Wolfie at knifepoint to have Bizarro take up a new profession -- armed robbery. In the meantime, after getting roughed up by one of Luthor's lethal Gal Fridays, Beezer (Al Bizarro's template) confesses that the duplicate had been by to see him. At Lexcorp, Luthor's staff determines crucial differences between this new creature and the Superman Bizarros; not only is the Beezer Bizarro capable of regenerating cells (unlike his predecessors) he is even able to interbreed with humans. Bizarro's new career is cut short by the Guardian, who -- like Superman -- lets Bizarro go on his way. Thinking back, Bizarro recalls how Perfect Al's father discouraged his plans to become a rock star, persuading him to go to college instead. Bizarro is inspired to follow the dream Beezer left behind -- just as a net comes down from a Lexcorp helicopter. Much of the fun in reading this series comes from Bizarro's twisted logic and fracturing of the language -- his exchange with Superman after being rescued is pretty funny. (On the subject of logic, though, I'm not quite sure I buy Superman's reasoning that he can't take Bizarro into custody. I mean, jeez, he's walking around with a bullet in his head -- isn't that worth having STAR Labs or just any doctor check out? Why Guardian doesn't take him in is also unclear. I mean, he works for Cadmus, doesn't he? Guardian even caught him committing a crime. Still, these are pretty minor flaws.) Again, Gerber manages pretty well with a form of bizarro-speak that managed to tread pretty well the fine line between funny and annoying, and Bright's images compliment that nicely in several places. Bizarro's recollections of Beezer's life often take a bizarre twist -- remembering Beezer and his ex-wife as puppies rather than yuppies, for instance. It was also nice that Gerber remembered Luthor's penchant for surrounding himself with female aides, a la the early years of Byrne's reboot. In addition to being a nice nod to continuity, it gives Bright another chance to draw nice-looking women. On the other hand, I'm not certain how Gerber's use of Wolfingham came off. Readers who have been fans only in recent years probably haven't the slightest idea of his history, and pre-Crisis fans may come off as annoyed at this treatment of a character that, while not admirable, provided some amusement in older stories. Overall, however, this continues to be an amusing series, as Gerber blends just the right touch of nostalgia for older stories -- and not just those dealing with Bizarro -- with a modern sensibility, and keeps it from simply being a forum for cheap gags. =============================================== BATMAN & SUPERMAN: WORLD'S FINEST #5 Aug 1999 $1.99 US/$3.25 CAN "Year Five - A Woman's Work" Words: Karl Kesel Pencils: Dave Taylor & Tom Morgan Inks: Robert Campanella Color/Separator: Alex Sinclair Letters: Clem Robins Assoc. Editor: Joseph Illidge Editor: Darren Vincenzo Cover: Dave Taylor and Robert Campanella RATINGS Average: 3.3/5.0 Shields SDM: 3.1 Shields EM: 3.5 Shields - Ok. I get it. Gotham and Metropolis have some similar elements and some stark contrasts. I still liked the story, but I hope things progress further on the Grey plot. GC: 4.2 Shields - The best issue in the series so far. I'm a big fan of Barbara Gordon's Batgirl, and Superman's teaming with her was well handled. The use of Thorn was also good. JDC: 2.5 Shields - Great seeing two heroines of the 70s, Batgirl and Thorn; shame they're shown as such bubbleheads. Guess they have to give the guys plenty of chances to save the day. JE: 3.8 Shields - This whole mini-series is a gigantic continuity error; I'd hoped for some great stories to offset that, but alas, none came. They've all been fairly enjoyable, this being no exception, but none of them have yet been spectacular. JSy: 3.5 Shields - The closing scenes demonstrates exactly the kind of progression I was hoping for in this series. I get the impression the art was rushed, but the resulting simplicity worked for me. SL: 2.5 Shields - Again and again we are confronted with the Light vs. Darkness theme; Metropolis/Gotham, Batgirl/Thorn, Superman and Batman.... The story just isn't that interesting and the art is inconsistent. Only the last two pages are really good for either. Review by: Simon DelMonte Year five: This time, Supes comes to Gotham. Before he can rendezvous with Batman, he helps Batgirl battle a couple of thugs from the 100 -- the Metropolis-based syndicate -- outside the Gotham Library. She is thrilled to meet him and suggests they team up. Superman is pleasantly surprised to receive a warm welcome from someone with Bat-ears. Meanwhile, the 100's number two man makes a deal with a Gotham thug that could help ease the 100's arrival in Gotham, only to be interrupted by their mortal enemy, the Thorn. Batgirl introduces Supes to Jim Gordon (who is a mite concerned that Batgirl be careful), and the two use detective skills to follow the 100's trail, a trail Batman is also on. Batman is ahead of them, and has also found the Thorn, giving her some well-needed backup. The 100 is defeated, but Bats has to stop Thorn from killing the 100's man by getting inside her mind and her own pain, so much like his own. Supes and Batgirl arrive. All four are baffled as to why the 100 would try to break into a library until Bats intimidates the bad guy into talking. The 100 was planning to plant evidence that Barbara Gordon was embezzling, and then blackmail Jim Gordon into keeping out of their way. While that plan has been foiled, an ancillary plan to kill the Library's bookkeeper is still on. Off rush Supes and Batgirl to save him from Barbara Gordon! Or rather, from a 100 operative disguised as her. This doesn't sit well with Batgirl, who knocks the assassin out. Finally, Supes and Bats meet and it turns out that Bats asked Supes to meet Batgirl and assess her. Supes is impressed -- not only by her but also by the idea that Batman values his opinion. The two discuss the Thorn and clearly she and Bats have something in common. When Supes asks if something like what happened to Thorn happened to Bats, the latter answers, "Something like that. Maybe someday I'll tell you about it..." While adding guest stars -- especially the forgotten and rather limited Thorn -- seems extraneous, it works well enough to carry the issue. Kesel writes Barbara Gordon very well, perhaps with input from his wife, who helped keep Batgirl interesting before the events of _The Killing Joke_ crippled her. She's certainly more fun than Batman or Superman have been so far, and the way she reacts to Superman is charming. I think using the 100 was a good idea, if only because we don't seem them too often since "Booster Gold" was canceled. Their goal of escaping Superman and Intergang was rather smart, even if going to Gotham isn't that great an idea. That said, the story itself felt padded, and having the Thorn as part of it didn't do anything for me. I understand why Karl wanted to have her and Batman meet but there could have been some other way for Superman to learn a little more about Batman's pain. Still, at least the two are beginning to trust each other. As this is supposed to a comic about the two of them, however, I would have liked to have seen more of them teaming up and less of the guests. Nonetheless, as their team-ups haven't worked as well as I'd hoped, maybe it was a good idea not to have them work together as much and to shift the focus. It certainly made for a better read. The art was passable, without any egregious examples of cartoony characters as was the case before. I'm not unhappy that someone else will be taking the reigns from Dave Taylor after this, though. All in all, I'm satisfied with this story, but wonder if anything we see the rest of the way in this series will live up to the potential of the premise or to previous Batman/Superman team-ups I've loved. =============================================== SUPERMAN: THE LAST GOD OF KRYPTON Aug 1999 $4.95 US/$7.95 CAN "The Last God of Krypton" Writer: Walter Simonson Artists: Greg and Tim Hildebrandt Letter: Ken Lopez Assoc. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Greg and Tim Hildebrandt RATINGS Average: 3.7/5.0 Shields GC: 4.5 Shields EM: 3.3 Shields - A decent tale that gives Lois Lane the chance to save Superman's bacon. Still, it's a bit pricey. JSy: 4.2 Shields - The Hildebrandts' painted artwork is absolutely gorgeous, and Simonson uses both Luthor and Lois brilliantly. If I had any problem with this story, it was with the initial premise of an ice goddess surviving the destruction of Krypton. How convenient. :) SL: 4.7 Shields - I've been awaiting this since it was announced, and it was worth it. The story is simple, but full of great adventure, and the work of the Hildebrandt brothers is fabulous. The duel between the Last Son and the Last Goddess of Krypton is one of the legendary takes on the Man of Steel! ST: 2.8 Shields - This violates the '*sole* survivor or Krypton' paradigm that Byrne laid down. So have other scribes of late, but this adds nothing to the mythos for the effort. Neither the price nor the Hildebrandts' artwork do anything for my appreciation either. Only the depiction of Lois, Clark, and their relationship saves this. TD: 2.5 Shields - A relatively standard story that probably would've gotten a better rating if either: a) it was less expensive, or b) the Hildebrandt brothers didn't paint Clark and Lois in such an odd way. Supes in particular looks so damn... jockish. Review by: Glenn Crouch Synopsis When Krypton was destroyed, it led to the release of a Kryptonian Goddess, Cythonna, who is bent on the destruction of all things Kryptonian. Metropolis is hit by freezing weather in the middle of Summer. While Clark and Lois discuss the situation, Cythonna crashes into the Press Room, speaking Kryptonese. Superman confronts her; when she discovers how powerful he is, Cythonna mistakes him for a Kryptonian God and declares he will become her mate, arranging to meet with him in an hour. Superman takes Lois to the Fortress both for protection and to find out about Krypton's Mythology, where he learns that Cythonna had waged war against Rao (the Sun God), who imprisoned her after defeating her. Meanwhile, Luthor tries to make a deal with Cythonna and fares poorly, so decides to help Superman by giving him a Kryptonite weapon. When Cythonna realises that Superman is mortal, she brutally attacks him. An injured Superman is seen flying into space towards the Sun. Getting close to the Sun, Superman is not only 'repaired', but also supercharged, making the battle more even. Cythonna reverts to her "true self" and tries to drag Superman into the Sun, but the cavalry appears in the form of Lois in a Kryptonian Battle Suit from the Fortress. Cythonna almost kills Lois, forcing Superman to use the Kryptonite weapon -- leaving Cythonna trapped "for all time" in the heart of the Sun. Story Over the past couple of years, I must admit to being a bit disappointed with graphic novels. When I spend the extra money, I expect to get a better story than I would normally see in a standard issue. Happily, this time I got a good story and good art for my money. For once we had a story that is self-contained and of the length that suits a graphic novel. Superman is handled well, maintaining his upbringing and morality. Lois is portrayed well as a strong independent woman deeply in love with her husband. Luthor is portrayed well as a scheming opportunist. Cythonna is a sociopathic super-powered being that makes Superman into the underdog -- not an easy thing to do properly. The dialogue between the characters was quite believable. I especially enjoyed the scene where Clark changes in the ladies room because there is a queue in the men's; I would wager this is the first time he has ever done this in comic history. Lois asks whether he peeked, and Clark cheekily replies that he also has super hearing. Sadly, this sort of light comedy between our married couple is often missing from the regular series. In the Fortress, Superman avoids promising Lois that he would return. Lois slowly comes to realise what her husband is planning, but she isn't about to let him deal with it by himself. This is an area in their relationship that we need to see more of. Clark, by his upbringing, will sacrifice himself willingly and will not easily permit Lois to be endangered. Lois, however, can take care of herself and has very much earned her place at Superman's side. This tension was used to add depth to the story without creating a rift between the two of them. Luthor's discussion with Superman after his earlier failed meeting with Cythonna showed him ever to be trying to control the situation. Superman comes across as no fool, however; the two characters have an understanding that is shown well. I must say I like an evil (or even amoral) villain and good triumphing over evil. After all that isn't that what Superhero comics are about? The opening sequence was a bit confusing, though. We see Krypton's destruction and watch Jor-El and Lara launch Kal-El's ship. We then see a doorway form, from which Cythonna emerges. She rejoices in Krypton's destruction but senses, "...The hint of some living thing shrouded in a device unknown to me," as we are shown Kal's rocketship. Cythonna swears destruction and flies off. After that, we then switch to Metropolis -- "Five days later..." Why did it take 30 years, or thereabouts, for her to be released? If she could sense Kal's ship 30 years ago why not sense that he was Superman? Why mistake him for a god? It would have made much more sense to have her released shortly after Krypton's destruction and some cosmic event delay her in tracking Kal. Furthermore, why would she give Superman an hour to meet if she had decided on him as a mate? This time was used well in the story, though, so I'm not too critical of the ploy. Finally, I think it would have been better to destroy her in the Sun, rather then leave her trapped "for all time". Good villains can be overused. I'd hate to see her become like Doomsday or Cyborg, and dragged out every year. Art I found the painted artwork of the Hildebrandts to be very good, and quite appropriate for a graphic novel. There was good emotion in the faces of the characters. I thought Lois was especially well drawn. The one downside would be that I thought Clark/Superman appeared a bit too young. Despite that, I would enjoy seeing the Hildebrandts doing more Superman graphic novels. Conclusion While _Peace on Earth_ is still the #1 must-have item in the 1999 list of Superman releases, there were enough strengths in _Superman: Last God of Krypton_ that I would put it right up there on the list. _____________________________________________ End of Section 6 _____________________________________________ TALES OF EARTH-ONE -------------------------------------- by Bob Hughes (bobhughes@ttlc.net) (or see Bob's web page, "Who's Whose in The DC Universe" at http://members.ttlc.net/~bobhughes/whoswho.htm) Episode 11 The Modern Prometheus and his Robots of Tin Part 2: The Rebellion of the Robots Last month, we saw the nascent years of Superman robot stories as Mort Weisinger and his pulp-magazine-oriented SF writers took over the strip and revamped it according to their own proclivities. Otto Binder and Ed Hamilton had written many stories involving robots in other media, so it seemed natural that they should bring these ideas into Superman's universe, especially as robots were one of the key elements of the Fifties' science fiction movie boom. But how do you get suspense and action out of a robot? Simple, you make it rebel. In gothic fiction, the creation always rebels against the creator. Come to think of it, according to the Bible, isn't that the story of the human race? So it's sort of surprising that it took until April 1959 for "Rebello, the Human Robot" to show up in _Superboy_ #72, by Otto Binder and John Sikela. Not content with robots he has to direct with his X-ray vision or from a remote console, Otto Binder has Superboy create a robot which is his mental duplicate. It's a perfect likeness of him, can operate completely on its own, and has all his super powers. There's only one problem. The robot is left handed and Clark is right handed. "It would take too long to change your circuits. I'll have to destroy you with my X-ray vision!" barks Superboy impatiently. (This is the same scientific temperament that made his father, Jor-El, one of the greatest Kryptonian scientific menaces ever to escape Phantom Zone imprisonment.) But the robot objects. It begs for a chance to prove its worth, and before Superboy can stop it, the robot blasts off on an emergency call. A sub is ensnarled in an old anchor chain. The eager robot rescues the ship but then runs into an old undersea mine and is blown up. Or so Superboy thinks. In reality, only one arm was blown off. Rebello soon retrieves it and repairs himself. The robot returns to Smallville, where Superboy again threaten to destroy it, but the robot has used its free time to protect itself. It tells Superboy it has stolen a safe full of rare collectibles and if he is destroyed, Superboy will never be able to find them. Reluctantly Superboy decides to let the robot remain and sarcastically names it Rebello. But victory soon goes to Rebello's electronic cerebellum. Ecstatic that he has outsmarted Superboy, Rebello soon challenges the Boy of Steel to a duel to see who is better all around. They make earthquakes with giant mallets, wrestle dinosaurs, and fly through thunderstorms. Superboy goes off to put out a forest fire and Rebello takes his place at a special school function, "Fly With Superboy Day". Superboy doesn't want Rebello's robot nature revealed, so he pretends to be the robot. Tired of the robot jeopardizing his identity, Superboy vows to destroy him. But the robot flies into space to destroy the hidden safe, only to find Superboy has been there before him and set a clever trap. Thus ends the threat of Rebello. Even when Superboy grew up to be Superman, his robots still seemed to think they knew more than he did. Take "The Reversed Super Powers" from _Action Comics_ #274 (March 1961), by Jerry Coleman and Kurt Schaffenberger, for example. Perry White hands Lois the assignment of covering Superman's possible discovery of a cure for Kryptonite. Superman folds her up in his cape and whisks her off to his Fortress of Solitude deep in the Arctic. There, he sticks a weird helmet on her head and says, "Perhaps our combined mind powers can accomplish the desired results! Mentally visualize the experiment succeeding." Suddenly there is a loud explosion and Superman says, "OWWW!" Superman has lost all his powers due to the unknown chemicals in the experiment! An ordinary man would be devastated, but Superman just says, "Lois... I am free, at last, to marry you!" Initially, Lois is ecstatic, but she then wonders if she would actually love a Superman who has no powers. Has Lois actually come to grips with her own shallowness here? We'll never know, because back in her Metropolis apartment, Lois suddenly discovers that Superman's powers have been transferred to her! Lois immediately pops on the super costume that she keeps around for just such occasions. (That's not a joke. The editor's foot note references _Lois Lane_ #17, May 1960.) Lois finds Superman sitting dejectedly in the park and tells him the good news. Then she goes off to cover Metropolis with a glass dome to protect it from an oncoming hurricane. The super boot is now on the other foot, as Lois tells Superman that she can't marry him because she has super powers and some day her enemies might try to kill him. Secretly, she gloats that she's just giving him a taste of his own medicine. Just then he keels over and passes into unconsciousness. Next moment the *real* Superman comes flashing in the window. He confronts the prone figure and asks "Superman Robot Z. Why are you masquerading as me?" The robot's battery is running down: "I am dying, master." It turns out that Robot Z has long suspected the "scheming female" of trying to lure Superman into marriage solely because she was dazzled by his fame and powers and not out of any real love at all. Therefore, he set a trap for her while Superman was away on one of those oh-so-convenient space missions he used to go on in the Sixties. He used Superman's machines to temporarily give Lois super powers. Lois' reactions to the situation proved that his theory was correct. The robot's batteries give out and Superman picks him up to take back to his Fortress for repairs. Superman tells Lois to forget the whole thing. In the same situation he would have done the same thing. "A Superwoman Lois and an un-super Superman would only have turned out unhappily." Lois' stunned reaction is, "He's wonderful." I suppose you can't fault a robot for stunted logic, but his plan would have made much more sense if he hadn't temporarily given Lois super powers. Then the question of whether an un-super Lois would have been in love with an un-super Superman would have been answered, but this way, everything is left unresolved. Clever of the scripter, but dumb of the robot. Jerry Siegel, Superman's creator, returned to writing Superman stories in the early Sixties after a losing legal battle to regain ownership of his character. Despite the unfortunate circumstances of his employment, he did his best to promote his vision of Superman, even though that often conflicted with Mort Weisinger's. "The Story of Superman's Experimental Robots" in _Action Comics_ #299, from April 1963, is one of those stories where Mort's concepts seem to predominate, although Siegel and Al Plastino did their best to create the light, humorous tone that he felt contrasted nicely with Superman's amazing powers. The story is full of the gimmicks which Weisinger felt were necessary to keep reader interest. It is even marketed as an "Untold tale", an idea Weisinger had used to answer readers' questions and fill in background events in Superman's life (what today are called "retcons"). However, there really isn't anything in the story itself that suggests it could not be a contemporary Superman adventure. Weisinger's gimmicks were beginning to overpower the story itself. Superman inspects a gift from the planet Jax. It's a special Superman robot that's equipped with a super computer and miniature laboratory built into its chest cavity. For some inexplicable reason, it has a bronze spire sticking through the top of its head. The robot tells Superman it is named LL-35 because the initials LL are often lucky in Superman's life. The "LL" gimmick began when Bill Finger introduced Lana Lang as a girl friend for Superboy and remarked in passing that, coincidentally, she had the same initials as Lois Lane would when he grew up to be Superman. It was a cute gimmick, a token of the quirkiness of fate. Then it was followed by the introduction of Lori Lemaris, Linda Lee, and Llyla Lerrol, by which time it seemed to have become an obsession with Weisinger. Why shouldn't an alien race from somewhere across the galaxy be privy to this bit of Superman legend minutiae? In any case, the robot turns out to be hardly lucky for Superman (but then again, neither were Lois, Lana, or Llyla). It offers to design a new line of robots for Superman's use. Superman is skeptical, but he doesn't have anything else to do that afternoon, so he builds them just to see what will happen. Predictably, they are designs only an alien intelligence could have come up with. WK-10 has two faces, one on the back of its head, so it can see 360 degrees. It can also project kryptonite vision out of one eye, useful in case of an attack from the Phantom Zone. MZ-6 has four multicolored tentacles instead of arms, one of which can stretch for miles. Neither has even the remotest chance of being mistaken for the real Superman. The real Man of Steel wisely suggests that these ersatz steel fellows be tested on some distant planet, where no Earth person will see them and doubt his sanity. LL-35 recommends Tharrl, a primitive world inhabited solely by a handful of cavemen. But if only cavemen live there, then where did the mysterious double clock tower come from, and why does it mark time in Earth hours, using Arabic numerals? Every time the clock marks the hour, something strange happens: plants grows rapidly and spew fruit, lightning sets trees on fire so the cavemen can cook their food, and terrifying apparitions appear to scare the natives away. But enough sightseeing. Time to test the robots! MZ-6 takes on a metal eating monster, which it easily subdues with its super-stretching plastic tentacle. Then Superman detects a fleet of flying saucers approaching the planet, so he sends the robots to investigate, as another test of their usefulness. "Remember not to destroy life. It's against our code!" The robots quickly subdue the aliens and chase them off. Not even a magnetic force field can stop them, thanks to MZ-6's plastic super-stretch arm. The robots are starting to appear pretty useful to Superman, but when they return from battle, a strange change has come over them. Robot WK-10 trains his kryptonite vision on Superman. LL-35 states that the magnetic field of the alien ships has altered their programming tapes so that they now feel only hatred for Superman. MZ-6 uses his super stretch arm to collect kryptonite meteors and place them in orbit around Tharrl so that Superman can't escape. LL-35 finds a red kryptonite meteor that turns Superman into silly putty. WK-10 then turns Superman into a hoop and plays ring-toss over the giant clock. MZ-6 uses his four tentacle arms to turn Superman into a marionette, saying, "My secret identity is Clark Klunk- Yeep! Yeep!" Another piece of Kryptonite gives Superman three faces. Then the three robots throw pie-like plants at each of the three faces. Finally, the three robots tire of humiliating him and decide to kill Superman, but just at that moment, the clocks strike and a rain of acid comes down from the sky, disintegrating the robots. Freed from the maniacal robots by an act of fate, Superman mulls the fact that for once in his life an LL had turned out to be unlucky for him. Then he turns and notices that the dual clocks have struck three. (You'll have to draw this on a piece of paper because I'm not gonna spell it out for you.) There's only one loose end left to tie up. Where did the fershlugginer clocks come from anyway? Using his super speed, Superman travels back in time and discovers the wacky clocks were built by Atlantean space travelers, which is why they use the same time system as Earth. Weisinger must have thought this LL gimmick proved that, mighty though he was, even Superman couldn't escape from the hand of fate. There were almost certainly better ways to do this, but, if you accept the strictures upon which Superman stories were built in the early Sixties, a lot of imagination and skill went into constructing this intricate artifact. By 1969, such puzzle tales would be no more. The rise of Marvel Comics to challenge DC's sales dominance caused DC's management to drastically rethink their approach to comics. One of the first changes to be made was the turning of _Superboy_ over to editor Murray Boltinoff with _Superboy_ #149. Boltinoff brought in a whole new crew to handle the Superboy tales: Frank Robbins, long time scripter and artist for the newspaper aviation adventure strip Johnny Hazard; Bob Brown, former artist for Challengers of the Unknown; and EC comics legend Wally Wood on inks. The Neal Adams cover to _Superboy_ #155 (April 1969) shows Superboy very small in the lower right hand corner, while five Superboy robots plunge at him from all angles. Superboy is panicking. "Your combined strength could kill me!" Inside, Superboy attempts to stop a volcanic eruption in the Pacific and decides he needs the help of his robots. At the same time, a young radio ham, Mousey Malcom flirts with women all over the planet, pretending to be an international playboy, adventurer and financier. But a blown rectifier in his set damaged a fixed frequency control crystal, causing one of Superboy's robots to break formation and fly to Mousey's house instead of the south Pacific. Handling a Pacific spanning seismic eruption overloads even Superboy's capacity for details, so he doesn't notice that one robot is missing. Because of this, one undersea faultline stretches dangerously towards America, unchecked. The resulting earthquake reaches as far as Smallville. The Empire Tower building in Metropolis just completed collapses. (Superboy passes Metropolis en route to Smallville from the Pacific. What's wrong with this geography?) Meanwhile, Mousey has used his ham equipment to figure out the control codes to the Superboy robot. He uses it to steal things for him in an attempt to enhance his image and make Lana Lang notice him. She does notice him, but decides he's obnoxious enough to make her appreciate Clark. Frustrated, Mousey uses his codes to take control of all Superboy's robots and then orders them to kill the Boy of Steel! Unable to withstand their blows as a group, Superboy quickly separates the robots and leads them all into separate traps. It almost works, but Mousey has an ace up a robot sleeve -- a Kryptonite meteor! Only intervention from an unexpected source saves Superboy. To teach Mousey a lesson, Superboy returns to Smallville pretending to be one of the robots. Mousey orders Superboy to fly him overseas to see one of his ham "girlfriends", but the Superboy "robot" pretends to malfunction and drops Mousey into the Atlantic. "Just when I need Superboy most, he's dead!" moans Mousey. The Boy of Steel figures a few minutes of deep sea terror are enough punishment for causing the largest earthquake in US history and he steps in and rescues the now-reformed delinquent. The story must have been a hit, because five months later, the same team did it again with "The Day It Rained Superboys!" in _Superboy_ #159, complete with a fabulous Neal Adams cover (and I don't particularly like Adams' work, so if I say it was fabulous, it was *really* fabulous) featuring dozens of stock-still Superboys falling out of the sky feet first, perfectly upright, above a crowd of panicking citizens. The splash shows Superboy flying over the US capitol while being shot at by biplanes. The story begins with the Graft Luftballon flying over Smallville after a transatlantic voyage. Why the heck are they landing in Smallville, of all places? In any case, it doesn't matter, because Superboy flies in, trains his heat vision on it, and blows the thing sky high. Thankfully, all the passengers and crew managed to escape. (This was back when the CODE was the CODE, and no messing around.) Next, Superboy drops an iceberg right in front of a cruise liner, which the alert sea captain just barely misses ("We'd have become a second Titanic"). Following up the trail of iniquity, Superboy smashes a suspension bridge and destroys a dam. Other disasters follow rapidly around the world. Ma and Pa Kent, now young and contemporary thanks to a wacky alien in _Superboy_ #145 (at least as young and contemporary as they could be stuck in 1934) are worried sick about what their son is allegedly doing and wish they knew where he was. They hold out hope that he's not really responsible for these disasters. Maybe it's really those wacky robots again. Then the radio says that many of these disasters happened simultaneously, so they realize it must be robots. But Superboy's robots were destroyed months ago. And where is Superboy? Why in his Arctic Cave of Silence, oblivious to the world, building new tamper-proof robots "Without my robots I cannot meet my responsibilities fully," he thinks. Superboy finishes four robots and sends them on four separate routes back to Smallville. Unfortunately, they run into the armed forces of the world's nations who are really hacked off at Superboy. The robots are immediately blown to bits. (Tell me again why these robots are necessary to meet Superboy's responsibilities?) Meanwhile the *real* Superboy is strafed over the nation's capital and finally learns about the mess he's in... and a mysterious figure advises America's top general what to do about the Superboy problem. Who is he? (continued on 2nd page following) Professor Ruthol believes that Superboy might suddenly decide to destroy the Capitol. Ruthol offers the government his storehouse of refined Kryptonite to make war heads out of, but only if they pay him a 100% profit (which in 1935 must have seemed like gouging -- nowadays he'd probably want 1000%). The general protests that it's blackmail. Just in case we haven't yet figured out who Ruthol is, he exclaims, "no hair off my head if you don't accept my offer." Despite their previously expressed concern for their son, when Clark finally gets home, Jonathan lights into him just like one of those out-of-touch parents shown in the contemporary Teen Titans book. "Let's not double talk this son! You can't play games with us! You know full well where your robots are ..out there doing your evil mischief! Perhaps you'd care to tell us why?" Unlike those Teen Titans parents, Jonathan and Martha are easily convinced that Superboy really doesn't know what's going on and determine to help him. Unable to appear in public as Superboy, Clark adopts a new identity as Voltran the Unconquerable. Wearing a purple cape and shorts with lightning bolts shooting out of his face mask in all directions, he looks like a cross between Marvel's Electro and a Dial H for Hero reject. Voltran appears in public as if a visitor from space and offers to help the military destroy Superboy. Ruthol is upset because he'll lose the credit, but his quick mind almost immediately gloms onto the idea that Voltran may be Superboy himself. Ruthol leads Voltran to a cave where five Superboys wait to do battle. Voltran, of course knowing that the real Superboy is not in there, realizes its a trap but, as usual, blunders right in anyway. As he bashes in one of the Superboy robots, a spray of Kryptonite particles comes flying out, causing Voltran to collapse. Ruthol immediately whips off his fake beard and does a dance of triumph for he is in reality... (well if you don't know who he is, you had no business reading this in the first place.) But it was all part of Superboy's amazing plan, and in the less than half a page left to the tale, Ruthol is carted off to prison once again. Robbins was an anomaly in the new DC regime, however. Most of the other new writers that DC hired were unschooled amateurs still in the process of learning how to construct a story. It would take most of them a decade or so to develop the skills of the writers that new editorial director, Carmine Infantino, had so summarily dismissed. Perhaps the best of the new kids was Denny O'Neil. At least he had a few years of journalism experience from which to craft his "torn-from-the headlines" style of writing. Maybe that was why he was selected by new Superman editor Julius Schwartz to head the revamping of Superman himself. One of the changes Schwartz decided to make was to get rid of the robots. But they couldn't just disappear. In comic books you have to go out with a bang! Unfortunately, Denny O'Neil and Dick Dillin could only produce a misfire. "Vengeance of the Tomb Thing" in _World's Finest_ #202 (May 1971) starts with Superman flying through a thunderstorm and being blasted by a lightning bolt (excuse me, "a tongue of blue-white fire"). The downed Superman is found by a group of Arab desert bandits who, coincidentally, are pursuing an archaeological expedition being reported on by Lois Lane. They are searching for the tomb of Malis, an ancient ruler of murky and mystical memory. When Superman turns out to have lost his memory, Bedouin Brakh convinces him that he is a member of his gang. He tricks Superman into putting on Arab robes and joining in the raid on the expedition. The expedition leaders unload a hail of bullets on the approaching Arab raiders to no avail. So Lois Lane jumps into the fray. "Running isn't Lois Lane's style! Maybe fingernails will do the job lead DIDN'T!" She leaps onto the back of the lead brigand's horse and tries to rake her nails across his face, ripping his hood off. To her astonishment, it's Superman! (And no, her fingernails don't do any good against him!) Superman, in his amnesia, doesn't recognize her and resists her pleas for help. She is carted off with the rest of the expedition to Bedouin Brakh's encampment, which is right at the entrance to the lost tomb! Fortunately for Lois, there are other heroes in the world. The news of the missing archaeological party attracts the attention of Bruce Wayne. Since there's no crime in Gotham City this week, Batman tools off to the Arabian desert, where he has no qualms about being seen in daylight, driving a pink dune buggy. He quickly finds the terrorists but they sic Superman on him. Batman assumes Superman is faking for some reason and tries to play along, which almost gets him his head knocked off. Fortunately, instinct takes over and Batman rolls with the punch. Meanwhile, the real Superman is up at his Fortress, watching as two of his robots smash themselves to bits. Eight robots stand in line. Superman is puzzled "The delicate robots machinery is attuned to the planet itself -- and the planet has changed since I constructed these! It's become polluted, overpopulated, full of man-made radiation -- Too bad! I have no choice except to retire my good and faithful mechanical servants." As soon as he's back in Metropolis, Superman also hears about the missing expedition and zips off to Africa. There, he confronts his doppleganger, who turns out to be one of those ubiquitous runaway robots. He orders the robot to return to the Fortress. The shock of seeing another Superman must have restored the robot's memory, but not his loyalty. "To you I am nothing but a thing ... a machine to be used! Never have you treated me as an equal -- never have you offered me friendship -- Yes, I rebel!" To which all Superman can respond is, "You poor silly hunk of steel! I'd be pretty stupid to build you stronger than myself! I'd feel sorry for you if I could think of you as real!" Superman quickly subdues the robot, but Brakh has another trick. He pops open the tomb door and a mysterious red ray appears, sapping Superman's strength. Now the robot is stronger than Superman and proceeds to wipe him around the cavern floor. Lois turns and screams. The red glow comes from Malis' mummy which shambles up out of the tomb, its head an eerie glowing ball of red light. "Doom to all flesh!" roars Malis. With Batman's help, Superman finally subdues both Malis and Robot 15. Coincidentally, Malis turns out to be a robot also, left behind by an ancient star spanning race. Who they were is never revealed. "All I can say for sure," says Superman, "is they had problems very like ours!" Denny O'Neil built quite a reputation as a scripter over the years, but this story certainly didn't contribute to it. About the best that can be said for it is that it's "not an imaginary story" as the blurb on the cover says. And the cover scene, which depicts Superman trying to strangle Batman is "not a symbolic cover" and really does take place inside, albeit it's really Robot 15, not Superman. Lois' treatment is just as sexist as it was 10 years earlier, although by now the writer should have known better. After all, he also produced the "Special Women's Lib Issue" of Wonder Woman the same year. The rationale for Superman's robots not functioning is politically correct but makes no sense. Given the recent (at the time) editorial decision that Superman was only 29 years old, then his robots had only existed for 15 years or so. Air pollution, world population and even nuclear background radiation hardly changed that much in that length of time. Background radiation had probably dropped since the cessation of above ground nuclear tests in 1963. And what does it mean for a robot to be attuned to the planet itself? It's all pseudo-scientific gobbledygook put in solely so the writer can claim a hipness he doesn't actually have (which was the main complaint against virtually all of DC's so-called "relevant" comics). The main issue of the story, which is that Superman gave his robots self-awareness and then continued to treat them as machines ("good and faithful servants"), is never addressed. Superman is not confronted with the immorality of his actions and is unrepentant. The writer introduces a mad alien robot, screaming "Doom to all Flesh" and then implies a parallel. Perhaps the robots themselves are supposed to be symbols of the same evil technology that created the air pollution that is supposed to be the robots' downfall? That's it. Putting our faith and trust in technology will be our doom. So, in the end, the new generation of writers can only resort to swiping the plot of the precursor to the original "robot" story, Mary Shelly's Frankenstein. The creation turns on the creator and has to be destroyed. Never mind the subtext in that novel, in which the cause of the creation's betrayal is the irrational fear of his creation which drives Henry Frankenstein to reject his own handiwork. One of the many dark sides of the Flower Power generation that DC was trying to attract as readers was their irrational fear of technology. With all their science fiction writers gone and only a bunch of untested college kids to replace them, DC had nothing with which to challenge that notion. (Except Kirby, another story altogether.) The Man of Tomorrow abandoned the future and became a Man of Yesterday. Give me Weisinger's silly plots any day. _____________________________________________ End of Section 7 _____________________________________________ SUPERMAN STORIES ------------------------------------------ By Sean Hogan (shogan@intergate.bc.ca) Judge, Jury, and Executioner Last month I reviewed the stories leading to the death of Superboy, including Superman's visit to the Earth of the Pocket Universe. The Pocket Universe was the creation of a villain as well as an invention of necessity. Since John Byrne had his re-booted Superman begin his career as an adult, the new DC Universe did not have a Superboy. This caused a big problem for the Legion of Super-Heroes creative team, since Superboy had been an integral part of the Legion's history since 1958. The solution to this dilemma was to reveal that the Legion's Superboy was created by their nearly omnipotent enemy, the Time Trapper. Living at the end of time, the Trapper observed the formation of the Legion and saw how the Legionnaires modeled themselves after "a long vanished champion known as Superboy!" However, the Trapper discovered that the Legion's history was in error -- no Superboy ever existed. So the Trapper somehow reached into the far past and snared, "a sliver of time so slender it could not be measured. Yet containing an entire universe!" He culled this universe to shape Krypton and Earth, culminating in a Superboy that matched the Legion's legends. Whenever the Legion entered the time stream, the Trapper diverted them into his Pocket Universe. Superman visited the Pocket Universe in _Action Comics_ #591, where he noted that Superboy's Smallville was "an idealized version of a typical small town." Superman's role in the battle against the Time Trapper was limited and he returned to his Earth at the urging of the Legionnaires, who told him, "You belong to the 20th Century, Superman. There is still too much for you to do there to make our time possible!" Superman was to return to the Pocket Universe's Earth one more time in a three part story arc called "The Supergirl Saga" that ran in _Superman_ #21, _Adventures of Superman_ #444 and, _Superman_ #22. The arc was John Byrne's final, and most controversial, story during his Superman run. _Superman_ #21 opens on a scene of devastation as tremendous forces barrage a dome containing a golden citadel. All around the dome is a cratered wasteland. Inside the dome a group of men and women desperately discuss their plan to recruit Superman to assist them. The story cuts to Superman, who is flying through the blue skies of Kansas when he senses someone following him. At super speed, he circles around and grabs the ankle of his pursuer. He stares in surprise at the blonde bombshell before him, "Great guns! A flying woman in a variation of my costume! Is it some kind of illusion?" Suddenly, the girl's face changes into that of Lana Lang and tells him that her powers aren't like his and that, "they're very, very different, as my chameleon power should tell you. As to how I got them ... they were given to me by Lex Luthor!" Superman asks how 'Lana' could have dealings with "scum like Luthor!" They argue, with a confused Supergirl calling Luthor, "the greatest hero, the most brilliant leader in the world!" She also mentions that "Metropolis is gone! Destroyed!" As Superman attacks her beliefs and memories, Supergirl becomes convinced that Superman is "one of them". Accusing him of trying to deceive her, she knocks Superman away with a "psycho-kinetic blast" and then turns invisible. Superman flies to Lana's farm, where he finds Lana and Ma and Pa Kent bound and gagged. Lana warns him about the crazy woman posing as her, but Superman answers, "she's not posing, Lana. Even down to the molecular level, she is you. I've checked!" Superman's synapses suddenly supply a solution to the strange situation as he says, "Of course! If it was a snake, it would have bitten me!" and takes off to do "some serious disillusioning". Drawing Supergirl after him, he heads to Metropolis and introduces her to the big and bald Lex Luthor. Stunned, Supergirl says, "... Luthor?? ... but he's not ... I mean he's nothing like ..." Retreating to talk, Superman explains the Pocket Universe to Supergirl. Her memory restored, Supergirl activates a device that transports them to her home. She also mentions that it has been 10 years since Superboy disappeared, while Superman says that it has only been a few weeks for him. As they appear in the Pocket Universe, a handsome, young, red-haired Lex Luthor greets Superman with "Welcome to the end of the world!" _Adventures of Superman_ #444 has a great cover of Superman kneeling before the graves of Jonathan and Martha Kent, with his fists raised in anguish. The story picks up from the cover as Superman looks past the cemetery at the devastation beyond the dome. Lex relates how he arrived in Smallville during the funeral for Jonathan Kent. Both Kents died shortly after the disappearance and presumed death of their foster-son. Lex told Lana and Pete that he came hoping to meet his greatest hero, Superboy, as he may have discovered a cure for kryptonite poisoning. With no reason to keep Superboy's identity a secret, Pete asked if Lex might be able to use his scientific knowledge to find Superboy. The three gathered at the Kent home and discovered Superboy's secret lab. Lex, investigating on his own, activated a Phantom Zone viewer. A man appeared, calling himself Von-El, brother of Superboy's father, Jor-El. He claimed that he and his family hid in the "Survival Zone" to avoid Krypton's destruction. Convincing Lex that the young man's brilliance might free them where Superboy's efforts failed, he guided Lex in the construction of a projector that freed 'Von-El' and his 'family'. Immediately, they destroyed the projector and revealed themselves to be General Zod, Zaora, and Quex-Ul -- Kryptonian criminals who intended to make the planet quake at their names, "as once our native Krypton did!" Destroying the lab, they burst out of the Kent home and, over the next three years, wrought havoc around the globe. Lex, blaming himself for releasing them, leads the resistance against the villains from his home base in Smallville. While there were no costumed heroes on this Earth other than Superboy, Lex is joined by ordinary people, including Bruce Wayne, Hal Jordan, and Oliver Queen. Lex also explains to Superman, "Two years ago, I found a way to give Lana super-powers. She adopted a variation on Superboy's costume as a rallying symbol to the people of Earth." The efforts of Lex and his team were not enough, and the villains continued to conquer until General Zod decided that he'd had enough of the futile resistance by humans -- "I have conceived a plan by which we can eliminate all resistance ... by eliminating all life on Earth!!" With those words, each of the Kryptonian criminals burrowed through the Earth's crust to the core. The super-heated steam boiled away the seas and ripped away "the slender envelope of the Earth's atmosphere." Only Smallville survived, due to Lex's protective force field. Unwilling to concede victory to the villains, Lex found a way to transport Supergirl to Superman's Earth, in the hope that he would save them. At the end of the issue, Superman vows, "Five billion humans, uncounted billions upon billions of life-forms have perished horribly because of these so-called Kryptonians. It's time Zod and his murdering crew were made to pay in full for their actions!" And pay they do. The ominous cover to _Superman_ #22 shows Superman, wearing an executioner's mask and holding open a box of kryptonite in front of his shield. As the deathly green glow permeates the cover, he says, "You're responsible for the death of a billion beings -- for that you must die!" Inside, Superman leads the attack against the Kryptonians. The villains quickly decimate the human warriors and blast Supergirl with their combined heat vision. Supergirl's body becomes an oozing mess as it falls toward the ground. Lex tells Superman to let her go as, "the protomatter will regenerate itself soon enough." Superman has no time to follow up on Lex's comment as Lex gives him new, secret instructions. Reluctantly Superman leaves the battle and heads back to the ruins of Smallville. Battling the super-powered Quex-Ul, Superman eventually finds the Kent home and Superboy's lab. Quex-Ul continues his attack and Superman realizes, "when the Time Trapper created this universe, he made these Kryptonians very different from me. The way they process solar energy is much more efficient than the way my body does. Quex-Ul is powerful enough to kill me." Fortunately, that isn't the only difference between the Kryptonians of this world and Superman. In the Pocket Universe, kryptonite exists in a variety of forms, unlike Superman's Earth, which has only the deadly green kryptonite. Superman finally locates the lead cylinder containing gold kryptonite (which permanently removed Kryptonian super powers) and exposes it before Quex-Ul. Quickly creating a prison, Superman uses the gold K to remove General Zod's and Zaora's powers and then captures them. Searching, Superman finds the dying body of Lex Luthor -- the last human alive on the planet. Lex apologizes for the deception with Supergirl, "Lana was one of the first killed. I used her ... molecular matrix ... to create ... pattern for protomatter ... artificial life form" and that Supergirl "never knew she wasn't real." Superman asks Lex why he hadn't used the gold kryptonite if he knew it was there. With appropriate Luthor hubris, Lex admits, "call it ... ego, Superman. It was my fault Zod and the others escaped from the Phantom Zone. I ... wanted it to be by my hand that they were defeated. This world ... has paid ... a terrible price for my folly ... Superman. You must ... make sure ... it never ... happens ... again". Lex ... then ... dies ... as ... my ... supply ... of ... periods ... ends. Superman stands amidst the ruined planet: "[Lex] was the last living human on this world. Now there is nothing more to keep me here. Nothing ... except the disposition of the three last survivors of the Krypton of this universe." Superman confronts the villains. They taunt him, claiming that they will find a way to restore their powers and come to his reality to destroy Superman and his world. Superman admits he does not know how to rebuild the Phantom Zone projector. "Nevertheless, I am forced to find a way to stop the three of you once and for all! You have ruthlessly murdered all the people of this planet -- five billion humans! That is a crime without equal! The Nazi holocaust pales by comparison." Removing the container of green kryptonite from its storage he continues, "What I must now do is harder than anything I have ever done before. But as the last representative of law and justice on this world, it falls to me to act as judge, jury ... and executioner. He exposes the villains to the deadly kryptonite rays. For long moments he stands while they beg and plead for him to stop. Zod's claim that the others duped him leads Quex-Ul to crush the life from him so that he dies by Quex-Ul's hand. Zaora offers to be Superman's slave and show him pleasures undreamed, but she too weakens and dies. Superman stands resolute at his task until all signs of life are extinguished -- only a tear escaping from Superman's eye shows his sorrow. Burying the three bodies, he prepares to leave when he notices Supergirl's protoplasmic form moving in the rubble. Picking her up, he returns to his own Earth (exactly how he returns is not explained -- presumably by the same device used by Supergirl to transport him). He leaves Supergirl to the care of his parents and Lana. He tells them, "I have to ... be alone for a while. I need to think." He doesn't tell them of his actions in the Pocket Universe but adds, "it's something I have to resolve myself." The issue ends with him thinking that, to the people of Earth, "I am still Superman, still the untarnished champion of humanity. When I know that from now on, things can never truly be the same again". Many fans were, of course, outraged by a story in which the iconic Superman intentionally kills. The justification for Byrne's story -- that this would give a strong, realistic basis for his code against taking human (or any sentient) life -- did not sit well with fans who believed that Superman's moral code had stood the test of almost 50 years without the necessity of murder. Fans accepted that Superman's code was a combination of the morals he developed from his small town heritage at the hands of his beloved foster-parents and from Superman's own inherent sense of justice and the knowledge of right and wrong. As Elliot S! Maggin, Silver Age Superman writer, wrote in his novel, _Superman: Last Son of Krypton_: "There were certain fundamentals, however, that he did not question -- axioms at the bottom of his thoughts on any subject that approached his mind: that there was a right and a wrong in the Universe, and that value judgment was not very difficult to make." (This comes from page 54 -- thanks to John O'Neill for identifying the quote for me on the rec.arts.sf.superman newsgroup.) Mark Waid, in homage to Maggin, used a similar line (ironically spoken by the villain) in _Gog_ #1 and again in _The Kingdom_ #1: "There is a right and a wrong in the universe and that distinction is not hard to make." The Silver Age Superman had no difficulty in knowing the difference and in consistently choosing right over wrong, refusing to compromise his principles in his search for truth and justice. And readers had no difficulty in accepting Superman's inherent morality. While the god-like Silver Age Superman may have been morally and ethically superior to ordinary humans in his ability to distinguish right from wrong and to preserve life in all it's forms, the newer version was the very human Clark Kent -- with more emphasis on the "man" than the "super". Byrne puts Superman in a very difficult dilemma. I expect that many, and probably the majority, of humans would agree that execution is an appropriate sentence in this case. The Phantom Zone criminals were unrepentant mass murderers who had threatened further crimes against humanity. Had Byrne chosen to leave survivors of this Earth (rather than Superman) to execute the criminals, most readers would have felt that justice had been done. Instead, Byrne chose the more controversial ending and had Superman slowly and deliberately kill the villains, by his own hands. Even though Byrne departed after this story, the consequences of Superman's actions were examined by _Adventures of Superman_ writer Jerry Ordway and the newly recruited _Superman_ writer, Roger Stern. In _Adventures of Superman_ #445, Superman broods in his boyhood bedroom. Pa Kent tries to find out what troubles his son so deeply, but Superman (significantly, Ordway has drawn him with his chest symbol in shadow -- showing a dark hero, rather than a troubled, but human, Clark) is unable to confess, saying "I have to be alone ... to see if I can still live with myself ... with what I've done." The rest of the issue is an encounter with Brainiac (his second appearance), whose psychic attack on Superman finds a darkness within. Brainiac senses a schism in Superman's subconscious and probes deeper until Superman finally snaps. With a face maddened with rage Superman's thoughts attack Brainiac: "Your poking and prodding has stirred something held in check a long time, Brainiac ... my ANGER!! LOOK INTO THE FACE OF MY ANGER, VRIL DOX!!! I don't need to look into your mind, Brainiac, I can see the FEAR on YOUR face. The dawning realization of the KIND of control it takes to rein in a SUPERMAN'S BAD SIDE!!" Some kind of psychic explosion destroys the building and renders Brainiac comatose. A withdrawn, emotionless Superman stirs only when a paramedic says, "You could've killed him!" His partner tells him to ease up, "Superman's no killer!" and the first one responds, "I meant he should've killed him." Superman only stares silently. Superman suffers terrible delusions in _Superman_ #25 when Brainiac, now under Luthor's control, tries further psychic attacks. Superman seems more like his old self in _Adventures of Superman_ #448, although perhaps more indecisive and passive than usual. He tells a man admitting to murder that the courts are to decide his punishment and, "I'm not your judge, jury or executioner." This issue also marks the debut of a mysterious new and violent Gangbuster (the original Gangbuster, Jose Delgado, being sidelined with a broken back). Superman grows increasingly haggard and lost over the next issues. Allowing facial stubble to grow, he looks like hell as both Superman and Clark. Finally, after some dramatic moments in _Superman_ #27, we learn in _Adventures of Superman_ #450 that the new, violent Gangbuster is really... Superman. Who, until unmasked by the Guardian, is completely unaware that he has been having blackouts, during which he has being leading a secret life as Gangbuster. Horrified, Superman decides that he must leave Earth and his life as Clark Kent. Quickly he arranges for Clark to disappear and says his farewell to his parents and to Lana. He confesses to his parents and they offer him excuses for his actions in killing the Phantom Zone criminals ("Surely it was in self defense?"; "Nothing's that cut and dried"; "You're a man, you're not perfect"). These excuses are rejected: "I let my thirst for vengeance take control. I should have found an alternative to killing. I'm Superman." He then tells them of his blackouts and his actions as Gangbuster, "...I don't know what'll happen the next time I black out or even fall asleep! Who knows what monster will emerge? It could be Gangbuster or someone even worse!" Saying his good-byes, he leaves Earth behind, possibly for good. The next several issues (_Superman_ #28-31 and _Adventures of Superman_ #451-454) have Superman trying to come to grips with his actions and his guilt, until he is captured by the dreaded Mongul, leader of Warworld. Superman's adventures on Warworld begin in the terrific _Action Comics Annual_ #2 (1989) and continue in _Superman_ #32, _Adventures of Superman_ #455 and _Superman_ #33 (these events are reprinted in the trade paperback collection, _Superman: Exile_). It was during his time on Warworld that Superman met a long-lived being known as the Cleric. The Cleric had visited Krypton in its ancient past to preach to its people about the evils of cloning. To his horror, the Cleric inadvertently caused the death of his followers and, in penance and shame, exiled himself to a forlorn asteroid. In _Superman_ #33 (written by Roger Stern), Superman and the Cleric seek atonement through a mechanical device which the Cleric had brought from Krypton -- the Eradicator. The device linked the two men as they re-lived the scenes of their guilt. Superman watches as a Jury of Superman, glowing deathly green, pronounces the Phantom Zone criminals guilty, and as another glowing Superman Judge orders their deaths. He turns away as yet another Superman, in traditional uniform but with a green Executioner's mask, approaches the criminals and unseals the canister containing the green kryptonite. As he describes his dilemma to the Cleric, he approaches behind the Executioner and steps into him, becoming one, as the death sentence is carried out. Superman says, "I buried them here, amid the desolation they'd created ... but I'll never bury my shame. It was the first time I had killed other living beings. I swear it will be the last!" The Cleric tells Superman that, "your exile has deprived your world of a great hero, your family of a loving son. End your exile...". He continues, adding, "I have looked into your soul. Yours is the heart of a true hero ... if you have sinned, it was in the cause of justice." Superman replies, "Cleric, I believe that life is a precious gift!" To this the Cleric responds, "Then do not seek to escape from it, as I did ... embrace it! Prove yourself worthy of being Superman by living and working for the preservation of life." The strain of their psychic journey proves too much for the Cleric, who collapses. Dying he repeats, "Go forth, Superman ... fulfill your destiny! Do not ... fail me". Superman vows, "Be at peace, Cleric ... I won't fail you! As the stars are my witness ... I will champion life over death for the rest of my days!" With those words, Superman ends his exile and returns home in a joyous _Action Comics_ #643. The lessons he learned during his exile are not forgotten though, and continue to be a strong guiding force whenever Superman is faced with the choice of having to use deadly force. The ghosts of the Phantom Zone criminals returned to haunt Superman in 1998's _Superman Annual_ #10, written by Dan Jurgens. The story was part of the "Ghosts" annuals that had members of the JLA being haunted by phantoms, ending with _JLA Annual_ #2. The focus of the Superman story is on the moral issue of capital punishment (with the impending execution of a convicted killer) rather than on the morality of Superman's execution of the Kryptonian villains. The capital punishment angle is dealt with in a heavy handed manner. Questions are raised, such as when Lois asks Clark if he is investigating the convict's story, "because you think he might be innocent ... or because you don't like capital punishment?" But neither the questions nor the different moral positions are effectively dealt with in the story and the resolution is contrived as the victim's family has a sudden change of heart, agreeing to spare the killer from his impending execution. Superman doesn't even care whether the Kryptonians are ghosts or "plasma energy of some sort" as he uses energy from a lightning strike to disperse their essence. The issue could have been more effective in its use of the phantom villains had they tried a more subtle attack on Superman's conscience rather than a physical battle, or if Jurgens had Superman question his motives in executing them or in trying to prevent the scheduled execution of the convict. Jurgens makes much more effective use of Superman's memories of his actions on the Pocket Universe and its effect on his moral code in the _Superman vs Aliens_ miniseries. Early in the three issue prestige series (also in trade paperback), Superman reflects on his execution of the Phantom Zone criminals: "Killing those people was the worst thing I ever did. I was in agony. Tortured to the soul ... I had betrayed the core of my being. I'm no killer. It's a measure of desperation that I will never resort to again. No matter how deadly the threat." In the series, a weakened Superman must battle the deadly and relentless creatures to save himself and young Kara of Argo City. Superman is pushed to the edge of his moral code as he defends himself, Kara and Lois from the Aliens. Though tempted, he refuses to kill -- with his powers as Superman he is convinced that there will always be another solution available to him. The powerless supporting cast has fewer options and no qualms about killing the attacking Aliens. Superman doesn't stop those around him from killing the Aliens, and Jurgens nicely leaves open the question as to whether this is due to his weakened powers or because he agrees that the attackers must die, just not by his hand. When an Alien larva, implanted in his chest, attempts to burst out, Superman vomits it into the void of space. Although not an intentional killing, Superman clearly values his life enough to prevent the Alien from emerging and "de-humanizes" (sorry, can't think of a better word) the Alien by calling it a "parasite" and a "creature". Jurgens does a good job at showing the shades of morality while maintaining Superman's belief in his code against killing. As he confronts the final Alien, Superman says, "I look at you and all I can think of is an entire city of people who died! And, God help me, I can't help but wonder if you should join them." "No. I went down that path once before. I won't do it again." As I said in last month's mailbag, I'm interested in readers' comments as to this story, looking at it over 10 years later. Should DC have allowed a story where Superman deliberately killed? Was it a positive contribution to the Superman legend? Did it make a difference to you as a reader? A final thought: is Superman's moral code against killing now based, not on an inherent knowledge of right and wrong, but on his fear of the personal consequences? Write to mailbag@kryptonian-cybernet.com with your comments and opinions. [And see this month's Mailbag for some initial responses to this question. -- Jeff] Since we saw Superman go through a personal hell in this article, next time we'll see how he fares in a literal hell, as we review Superman's battles with the demonic siblings, Blaze and Satanus. _____________________________________________ End of Section 8 _____________________________________________ THE MAILBAG ------------------------------------- (mailbag@kryptonian-cybernet.com) KC Responses are indented and begun with **** ========================================= In last month's mailbag and in this issue's "Superman Stories" column, Sean Hogan asked readers for their opinions on Superman's killing of the Phantom Zone criminals in the story which introduced the post-Crisis incarnation of Supergirl. We've already received several responses, which appear below in our first three letters this month. ========================================= From: Martin A. Perez (magnus@montevideo.com.uy) I want to give you my opinion on this, but be warned: I'm an unconditional Byrne fan. You were warned... I think in Byrne's view, Superman already knew that killing was bad, but he wanted Supes to face a decision as big and important as that "If they live, they may find their way to my Earth." And Clark does what many other human beings would do: he kills them. He then feels remorse and realizes that he, as Superman, should have sought another way of dealing with them. Just my two cents. **** I like the idea of Superman having to confront a decision which challenges his beliefs to the very core, and that's what this story represents at its most basic. However, do we want Superman to do "what many other human beings would do," or do we want Superman to somehow represent the very best of us, rising above human nature to adhere to his beliefs under even the most trying of circumstances? ========================================= From: Bill Crupe (wcrupe@concentric.net) Well, I think that it cheapened Superman to a great extent. I mean, did he really have to kill to find out that it was wrong? I've never killed anyone and I'm *pretty sure* that it is wrong. If anything, the Kents have had way more influence over Clark than they did in the Silver Age. Clark is raised in a civilized country and no doubt heard of the Ten Commandments hundreds of times. Anyway, I hope the next time Superman is redone that this episode can be eliminated. Although the writers seem to get a lot of mileage out of Clark's guilt over the incident so we'll be hearing from again in the future. **** These first two letters illustrate that some fans are coming at this issue from two different perspectives. There's a bit of a difference between knowing that killing is wrong and having a personal code never to take a life under any circumstances. I know that killing is wrong, and I'm pretty sure that I'd never kill another person, but I can't say that with absolute certainty. Faced with a situation (such as self-defense or protection of a family member) where killing seemed like the only solution, I can't be certain that I would choose not to. Even if we were to accept this as a reason for Clark's code against killing, the creators haven't always done a very good job explaining exactly why. There have been some occasions where it seems that he only holds such a strict code because he's afraid of another Gangbuster episode, instead of actually believing that it's wrong to take a life regardless of circumstance. ========================================= From: Luis Dantas (luis@dantas.com) I am of two minds about this -- allowing Superman to intentionally kill would be a very delicate, yet potentially marvelous development to the character if done right. However, Byrne didn't IMHO succeed on doing so. Good read though it was, the Phantom Zone criminals storyline was quite flawed in convincing me that Superman saw their deaths as somehow needed. Perhaps Byrne intended to reveal later on that Superman had some sort of killer instinct at the time (unlikely, since it was his very last Superman story)? After all, in the tale Superman uses Golden K to depower the three villains -- who happen to be in a depleted Earth, and therefore quite likely to die soon if left alone. Even if they survived, there was no way for them to recover their powers. As a matter of fact, the most intriguing point of the whole story to this day isn't to me related to either Supergirl or Superman's use of Green K. It's the rather quick psychological recovery of the PZC, just a few seconds after being permanently depowered (and falling down from the air as a consequence) -- so complete that they were actually laughing at Superman and promising to recover their powers *and* find a way to his Earth to enact revenge. I read my share of Silver Age PZ stories, but never saw them as that capable. In my mind, the story didn't really work. It would if Superman had spent at least a little time pondering whether he should have given their menaces credit or not, or else if later down the line there was some sort of explanation for his readiness at killing three powerless criminals who where stranded at a dead earth (and begging for their lives to boot, once the exposure to Superboy's version of Green K actually began). As it stands, the story is slightly unsettling, but not all that convincing. Sort of Emerald Twilight Lite, if you will :) In the end, it showed me that Superman doesn't have all that much of a behavior code. So I guess I didn't like it -- Superman is to be a positive icon if he's to work as a character at all. And I don't think this killing works as a justification or basis for the current "Superman doesn't kill" attitude either; if anything, it makes Superman look like a killer in denial. **** While I used to defend this story, I've come to a change of heart in recent years. I agree that Superman doesn't seem to put enough thought into his decision, considering very few options and coming to a conclusion very quickly. Were this a Superman still learning about himself and what he believes, I could accept this as a mistake of youth, but this is a Superman who is at least six or seven years into his career, and who spent many years before that developing his beliefs. In the long run, if we're going to have a Superman who does not kill under any circumstances, then I think it makes for a more heroic, iconic Superman to have that code simply be a part of his belief system. There shouldn't need to be a mistake in his past to justify that code. ========================================= From: David Young (young_d1@popmail.firn.edu) I read your comments on my letter. Here are some comments back. First, I've never really been a big Thor fan either. I like him, but I can give or take him. I've never collected his book on a regular basis, but I have always collected _Avengers_ and read his exploits there. When Jurgens and Romita, Jr. recently restarted _Thor_, I picked up the first few issues, and enjoyed them. _Thor_ has been getting a lot of good press since the reboot and the sales seem to be good. This, plus the facts that 1) Thor is one of the rare solo Marvel characters who is in Superman's league, and 2) Jurgens knows both characters very well should contribute to a very cool crossover. **** I'd almost certainly pick up a Superman/Thor crossover by Jurgens, even though I really don't have much of a background with Thor. That might result in the same kind of lukewarm reaction I had to the recent Hulk/Superman crossover, though. While I'd definitely purchase (and probably enjoy) another Superman/Spider-Man crossover, I kind of have a "been there-done that" feeling about it since we already have two Superman/Spider-Man crossovers under our belt, plus their interactions in the DC/Marvel "Access" minis. To be a really cool Superman/Marvel crossover, I kind of feel like the Marvel character has to either a) be close to Superman's power level (such as Hulk, Thor, Thing), or b) be a like personality (like Captain America, who I've come to see as the "Superman" of the Marvel Universe in terms of personality/morals, not power levels). A Superman/X-Men crossover could be good, if you focus on Superman's interactions with each X-Man. Also, Superman-with-the-JLA crossovers could be JLA/Avengers (oh when will this finally happen???...someone get Perez drawing already!) and JLA/X-Men. **** When it comes down to it, I guess I'm just not much into the Marvel characters, which dampens my enthusiasm for Superman/Marvel crossovers. The only Marvel characters I've ever been able to really get into are Spider-Man and the Fantastic Four, which is probably why I tend to lean towards wanting crossovers with them. (Though I think an ultra-patriotic Superman/Captain America team-up might fire me up.) By the way, there were apparently a lot of rumblings at the Chicago convention about Mark Waid and Kurt Busiek working up a six-issue JLA/Avengers miniseries, pencilled by George Perez. I have to admit that's a tantalizing idea, and given the sales that would be certain to generate, DC and Marvel would be absolutely nuts *not* to go forward with it. We'll have to wait and see... As for the Treasury Editions, I have always enjoyed them. Matter-of-fact, picking up all of the old 1970s DC and Marvel ones is on my comics "to do" list. There is just something about that large format that I find extremely cool (even for just reprints of stories already released in the standard format). I can see what you are saying about the cost of the format, but one solution would be for DC to do future "larger format" books (aside from painted books like Alex Ross' work) on a slightly lower quality class of paper. The old Treasury editions had cardstock covers but normal (newsprint?) pages inside. There's no real reason why the new Treasury editions could do the same and cost a little less than the _Superman/Fantastic Four_ one did. Of course, the next Alex Ross masterpiece (which should be the Batman Treasury special) would have to be on the slick paper to really bring out Ross's artwork. **** See, I think the only reason to use this format is to showcase the artwork, and I honestly don't think there's anything much other than painted artwork which should be showcased like this. On the other hand, even as gorgeous as it was, I still would have preferred to see _Peace on Earth_ in a smaller, cheaper format. Maybe that's just me. ========================================= From: Johanna Draper Carlson (johannadc@mindspring.com) In reference to Shane Travis's review of _Superman: The Odyssey_, I had some comments and suggestions. Overall, I think Shane does a wonderful job, and his reviews are a definite asset to your publication, but if he would consider the following points, I believe his work would be even better. (My choice of Shane's work as an example here shouldn't be seen as any kind of comment on the other reviews, or as any sort of comparison among them -- I've selected him because I know he's open-minded to constructive criticism ... and because he asked me.) First, I would rather see more space spent on analysis and less on plot regurgitation. Overwhelming the reader with *every* incident in the book makes it less likely they'll get to the meat of the piece, Shane's excellent commentary. In this particular review, I thought just the first paragraph out of the six given would suffice, with a little elaboration. While a descriptive section is useful to the reader (reminding them of the book if they've read it, bringing them up to speed if they're not), it should not be able to substitute for the book itself. Another benefit of the summary section is pointing out what was missing from the story. Here, Shane's description caused me to realize that I would have liked to have seen much more exploration of Clark's discomfort with his abilities, people's fear of him, and how great a gift Terri gave him with her acceptance of him as he was. I would have been more interested in the book if the creators had concentrated on that instead of the politics. I wonder if they were afraid of giving Superman yet another lost love and so downplayed those aspects? Or it could be that they just don't want to write more of a romance, for whatever reason. Anyway, Shane has a very good eye for what makes a comic work and how a book is constructed. His breakdowns were very educational, and I looked at the work with new eyes after his review. However, like most online reviewers, he goes into more detail about the plot than the art. I would have liked to have seen him also apply his analytical talents to discussing the other major component of the book. I know many writers don't feel that they have the training to discuss art, but I don't think you have to be an artist to describe what you see, note the artistic style, and tell your readers if it worked. Just think about how the book looks as well as what it says. If I can only leave one piece of advice, though, it would be "don't cut yourself down!" There are already people out there looking for reasons to dismiss your viewpoints; you don't need to give them assistance by saying things like "Perhaps ... I'm entirely off the mark with this hypothesis. It wouldn't be the first time." I didn't see any reason Shane undercut himself to this degree, because his points were well-supported and explained. It's a review, of course it's his opinion, and of course someone might disagree. Don't be afraid of having a point of view. Thanks for giving me a chance to make these points. I look forward to seeing Shane's review in your next issue. **** I'll leave Shane to respond as he wishes, but I'll echo your comments on the length of the plot synopsis. Several of us, myself very much included, have trouble limiting our plot descriptions. My reviews almost always get long-winded in the summary, something I have to really work on. ========================================= From: Johanna Draper Carlson (johannadc@mindspring.com) I had an interesting reaction to _Superman: The Last God of Krypton_. Perhaps it was just a grad school flashback, but I found myself doing a textual analysis from a woman's viewpoint. Please bear in mind that this is not any sort of comment about the creators or speculation on their attitudes; I'm simply reacting to the events and symbolism of this comic book as a societal artifact, as if I found it in a time capsule. This analysis is kind of an academic free association, a treasure hunt of ideas, if you will. Some of the book's events started me speculating on what terms like "ice goddess" mean in our culture (mostly because any woman besides Lois who touches Superman gets killed), and then I started noticing certain links and associations popping up once I started down that trail. Let me reiterate: I am not suggesting that any of the creators put any of this in on purpose, or that they set out to talk about this subject. Ok, for those of you who didn't read it, here's what happens. A previously unknown Kryptonian ice goddess (wearing a low-cut swimsuit, strangely enough) appears and vows to kill the only living survivor, Superman. At the Daily Planet, an anonymous bimbo (wearing a skirt that would better serve as a belt) throws herself at Clark, leading Lois to jealously reclaim her husband. Clark changes to Superman in the ladies' room, and the ice goddess shows up looking to kill him. But upon seeing him, she changes her goals: she must have Superman as her mate! She kills the bimbo to demonstrate her powers and runs away. After Lois has changed into a white turtleneck, Superman takes his wife to the Fortress for safety. The goddess, currently trashing Metropolis, has revealed another power: to command any man to do her will. Superman kisses Lois goodbye before heading out to confront the ice goddess. When he finds her, she kisses him and forces him to his knees in tribute to her. Then she wears him out physically by tossing him around in a fight before they fly into the sun. He rejects her, she tries to kill him, and she is revealed to be a literal demon. Lois appears and saves the day in a robotic battlesuit, tossing the villain into the sun. Now, let's interpret some of these symbols. The villain is overly cold (you might say frigid) but aroused by Superman's overwhelming masculinity. The ice goddess is able to control men against their will. This power includes affecting their body parts without their agreement, i.e. a metaphor for the forbidden woman causing an unwanted erection. Additionally, the "bitch goddess" is a cultural stereotype based in men's fear of aggressive women, especially sexually aggressive women. This goddess demands Superman's sexual performance (she wants him to mate with her) and bends him to her will. She wears him out physically until he is saved by his marriage partner, enveloped in an androgynous shell of her husband's construction that makes her appear as a non-sexual being. Also, Lois is covered up through most of the book (long pants, long sleeves), but the women who have exposed themselves (revealing cleavage or wearing short skirts) are killed. (These events evoke the excuse of "she asked for it"; the reader is led to feel that they get what they deserve.) Moreover, Clark is empowered, becoming more potent, after entering a dark, enclosed space belonging to women (under his wife's guidance, of course). The slut who dared to intrude on the sacred bond of marriage is punished by being killed. The chaste wife (her white shirt symbolizing purity) ventures out from her husband's domain only when contained within another contraption of his devising. Summing up, the plot of this comic can be described as the wife rescuing her husband from the illicit lure of an affair. The message I take away is that sexually active women who go after what they want are dangerous, ugly creatures to be feared, and they must be destroyed. After we've gawked at them for 90% of the comic, of course. Well, that's probably not what your reviewer thought. I hope this alternate viewpoint has at least amused you. **** Or, perhaps, we could take away the message that one who attempts to steal a person away from his or her spouse is a dangerous, ugly creature to be feared. Personally, I like the message that a husband and wife can be equal partners in defending their family, or in defending all of humanity. -- Jeff Sykes __________________________________________ ************************************************************** End of Issue #64