_____________________________________________________________________________ T H E K R Y P T O N I A N C Y B E R N E T _______________________________________________ http://www.ms.uky.edu/~sykes/kc Issue #42 -- September 1997 _____________________________________________________________________________ CONTENTS -------- Section 1: Superscripts: Notes from the Editor Potpourri Ratings At A Glance Titles Shipped August 1997 News and Notes The 60th anniversary begins, several quick notes, animation news, and an October schedule for L&C Section 2: Women in Superman Comics: An Opinionated Overview by Enola Jones Just the FAQs "What Romances were in Lois's and Clark's Past?" Part II: Lois's Beaux, by David T. Chappell Section 3: And Who Disguised As... J.D. Rummel revisits the theme-park idea from last issue The Mailbag Section 4: New Comic Reviews The Superman Titles Superman: The Man of Steel #72, by Thomas Deja Superman #128, by David T. Chappell Adventures of Superman #551, by Dan Radice Action Comics #738, by Shane Travis Section 5: New Comic Reviews Super-Family Titles Steel #43 Superboy #44, by Rene' Gobeyn Superboy and the Ravers #14, by Jeff Sykes Supergirl #14, by Thomas Deja Other Superman Titles JLA #11, by Anatole Wilson Section 6: New Comic Reviews Other Superman Titles (cont) Superman Adventures #12, by Cory Strode Annuals and Specials Action Comics Annual #9, by Rene' Gobeyn Supergirl Annual #2, by Thomas Deja Superboy Plus #2, by Rene' Gobeyn Limited Series Elseworlds' Finest, by Douglas Wolk Section 7: New Comic Reviews Limited Series (cont) The Kents #3, by Rene' Gobeyn The Superman/Madman Hullabaloo #3, by Dan Radice Genesis, by Rene' Gobeyn Section 8: After-Byrne Manuscripts of Steel Action Comics Annual #2, by Denes House The Phantom Zone Super Friends Superman and Superwoman in DC Comics Presents Annual #4, by Joe Crowe The Last Days of Superman! Part I: "Superman's Death Sentence!", by Martin A. Perez Section 9: The Phantom Zone (cont) The One, True, Original Superman! The First Appearance of the Prankster, by Bob Hughes The Three Faces of Brainiac by Yosef Shoemaker STAFF: ------ Jeffery D. Sykes, Editor-in-Chief Shane Travis, Executive Editor: New Comic Reviews Nancy Jones, Executive Editor: Lois and Clark section Neil Ottenstein, Executive Editor: S:TAS section Editors: Chip Chandler Steve Hanes D.M. Simms Joe Crowe Curtis Herink Shane Travis Trevor Gates William O'Hara Steven Younis LEGAL DISCLAIMERS: ----------------- Superman and all related characters, locations, and events are copyright and trademark DC Comics. Use of the aforementioned is not intended to challenge said ownership. We strongly suggest that each reader look to the media sources mentioned within for further information. All original material published in The Kryptonian Cybernet, including but not limited to reviews, articles, and editorials, are copyright 1997 by The Kryptonian Cybernet and the respective authors. Reprinting in any format is expressly forbidden without the permission of The Kryptonian Cybernet and the contributing author. Opinions presented within this issue belong to the authors of the articles which contain them. They should in no way be construed as those of any other particular member of the editorial or contributing staff, unless otherwise indicated. This magazine can be distributed, in whole, freely via e-mail. Should you desire to share this publication with other on-line services, please contact me at sykes@ms.uky.edu for permission. Feel free to advertise subscription information on other on-line services which have internet mail availability. THE KRYPTONIAN CYBERNET is available by e-mail -- to subscribe, send the commands subscribe kc end in the body of an e-mail message to "majordomo@novia.net" (without the quotation marks). The program ignores the subject line of the message. Back issues are available via ftp at oasis.novia.net. These archives can also be reached via the Kryptonian Cybernet Homepage: http://www.ms.uky.edu/~sykes/kc ______________________________________________ SUPERSCRIPTS: Notes from the Editor ------------------------------------ POTPOURRI LOIS AND CLARK. For some time now, I've been saying that the final season of LOIS AND CLARK was just as good as anything that came before. Well, having seen most of the first season again in its recent TNT airings, I have to admit that I was wrong. I'm not saying the final season was bad, and I'm certainly not saying its quality was responsible for its ratings. But compared to the first season, it just doesn't stack up. The playful fighting between Lois and Clark meant so much more in the first season, when the two were growing to know each other. It's well known that Teri Hatcher and Dean Cain grew tired of the show as it rolled along, and that they were more than ready to move on by the series' end -- this is readily apparent in retrospect, as both actors obviously had much more fun with their roles early on. The villains, while not really requiring of a Superman, were much more believable and much more interesting. And, of course, having the permanent smug villainy of John Shea's Lex Luthor added greater complexity to the show. I can only wonder what would have happened had DJL been allowed to continue the show with her original concept, and with Lex Luthor as the primary villain. In the end, it was her romantic angle that eventually won over the fans... GENESIS. What in the *world* were they thinking? I've long been a fan of the Fourth World characters, and I've long been a fan of John Byrne. This has almost sworn me off of both. In fact, I decided by the end of GENESIS that I was no longer interested in JACK KIRBY'S FOURTH WORLD. The miniseries itself was convoluted and unclear. Byrne and Wagner poorly portrayed the details of the plot, leaving myriad unanswered questions. Wagner and Rubinstein *did* combine for some pretty art, but there was little sense of storytelling within that art. In short, the story was simply too hard to follow -- nearly impossible to understand. If the miniseries itself wasn't bad enough, the editorial control of the tie-ins to the miniseries was about as bad as I've ever seen at DC. Events happening in tie-in issues (including the Superman/Cyborg story, SUPERBOY AND THE RAVERS, and various others) outright contradicted events occurring within the miniseries itself. It's as if the group editors were given only the merest hint of guidance about what would be happening within the story. If this is what we can expect from DC in the way of "events," then let's simply stop having them. Or, at the very least, let's have a major crossover event because someone has come up with an incredible story which is too big for the rest of the DCU to ignore -- not simply because it's "that time of the year." SUPERMAN LIVES. Tim Burton and Jon Peters need to hire Scott McCloud to write their script. If you have the $3.50 to spend, run out and buy SUPERMAN ADVENTURES #11 and #12. In this two-part story, McCloud manages to perfectly capture the essence of Superman. Along the way, he tells a story with plenty of action, drama, suspense, and comedy. For a fairly reasonable budget, this story could easily be made into one of the best Superman films ever. Keeping it short this month, so I'll call it quits for now. See ya next month! Jeff Sykes, Editor ______________________________________________ RATINGS AT A GLANCE: Titles shipped August 1997 ----------------------------------------------- Prepared by Shane Travis (travis@sedsystems.ca) Key: ---- Issue -- Issue for which 'Current' Rating and Rank are calculated. The 'Previous' columns refer to the issue immediately prior to this. Rating -- Average Rating, in Shields (maximum rating is 5.0). The number in () indicates how many people submitted ratings. Rank -- The relative ranking of the book among the regularly-published Superman titles. Average -- Average of the ratings for this title over the indicated number of months, based on the book's cumulative average. Each month is weighted equally, regardless of the number of people rating the book that month. If this book is averaged over fewer months than the rest, the number of months is displayed in (). Current Previous Avg (5Mth) Title Issue Rating Rank Rating Rank Rating Rank ----- ----- ------------ ------------ ------------ Superman Adv. 12 4.4(7) 1 4.3(5) 1 4.16 1 The Kents 3 4.2(5) -- 4.4(3) -- 4.37 --(3mo) Superman/Madman 3 4.1(7) -- 3.8(6) -- 3.77 --(3mo) JLA 11 4.1(10) 2 3.8(7) 2 3.72 3 Elseworld's Finest 1 4.0(7) -- -- -- -- -- Supergirl Annual 2 3.5(3) -- -- -- -- -- Supergirl 14 3.3(10) 3 3.3(6) 6 3.46 4 Action Comics 738 3.2(10) 4 3.5(9) 5 3.28 5 Steel 43 3.1(4) 5 3.8(4) 3 3.86 2 SB and the Ravers 14 2.9(3) 6 3.7(3) 4 3.10 7 Superboy 44 2.6(7) 7 3.1(5) 7 2.90 9 Adv. of Superman 551 2.6(12) 8 3.0(10) 9 3.12 6 Man of Steel 72 2.4(12) 9 2.7(7) 10 2.78 10 Superman 128 2.4(13) 10 3.0(8) 8 3.04 8 Action Annual 9 2.1(5) -- -- -- -- -- Genesis 1-4 1.2(11) -- -- -- -- -- What _is_ that smell? GENESIS #1-4 (1.2 Shields) - Horrendous continuity gaffes and a twisted plot with a wave-of-the-magic- wand ending caused a lot of people to walk away unsatisfied. Some didn't like the Fourth World connection, some didn't like Byrne, and some didn't like the way it interfered with their regular story-lines. Whatever it was, fans rushed to open windows after the stink left by this summer's big crossover event. The only saving grace seemed to be the art. Coming up roses: THE KENTS mini-series (4.37 shields average, 3 months.) - People continue to enjoy Ostrander's re-telling of the American Civil War from the Kent clan's point of view. Historically accurate and beautifully drawn by Timothy Truman, this book is a delight to read. Dragged Down by GENESIS: SUPERBOY AND THE RAVERS #14 (-0.8 shields) - The Ravers drew the short straw at The Wall, and they got the short end of the stick in their treatment during this cross-over month. A well-written title with interesting characters was dragged down by forced inclusion in the Big Event of the Summer. Not Part of GENESIS: JLA #11 (+0.3 Shields) - The ONLY book to get a higher rating this month than last. Morrison revs up in part two of the Rock of Ages storyline -- ensnaring Green Arrow, blowing up J'onn and Supes, and pitting the CEO of Lexcorp against the head honcho of Waynetech. Yeee-haw! Information for 'Ratings at a Glance' and the ratings accompanying the monthly reviews of Superman comics are obtained from KC readers. Anyone interested in contributing may contact Shane Travis and will be added to the monthly mailing-list to receive a Ratings Form. ______________________________________________ NEWS AND NOTES -------------- POLISHING THE DIAMOND The big 60th anniversary is just around the corner, and things kick off with a bang in December (cover dates will be 1998 by then). First up, look for a new Elseworlds tale from Howard Chaykin, Gil Kane, Kevin Nowlan, and Matt Hollingsworth. These legends of the biz have pooled their talents to create SUPERMAN: DISTANT FIRES, a post-apocalyptic tale of a Man of Steel who finds himself rendered powerless by a nuclear war which has ravaged the Earth. DISTANT FIRES is 64 pages, in the Prestige Format. If the specials aren't your cup of tea, never fear -- the *big* stuff is beginning in the continuity titles in December! I'll have more about this soon in COMING ATTRACTIONS, but for now let me leave you with a question. We all know how the world has reacted to Superman Blue. What do you think will happen when they meet Superman *Red*!? QUICK BYTES Congratulations to Manuscripts of Steel columnist Denes House, who tied the knot this summer! Best wishes to both you and your new wife! According to a number of sources, the Pittsburgh Film Office recently announced that Tim Burton and company have selected Pittsburgh as one location for filming of the upcoming SUPERMAN LIVES! As we've announced before, Karl Kesel and Tom Grummett return to SUPERBOY as of February's issue #50. Their first tale is a four-part story called "The Last Boy on Earth." As Kesel noted to Michael Doran's Newsarama (at http://www.mania.com), if that title rings a bell, it should. I've so far been unable to find the sales figures for September's comics. Should they appear in the near future, I'll include them in an upcoming issue. Our recently debuted PRE-REVIEWS section takes a hiatus this month, as we are assembling the previewing team. It returns next month with (at least) a preview of the debut issue of LEGENDS OF THE DC UNIVERSE, featuring the first part of a tale from the earliest days of the Man of Steel's career in Metropolis! ANIMATION NATION The new season of SUPERMAN (and BATMAN, for that matter) kicked off in grand fashion, helping the Kids' WB score some of its highest ratings ever! The 8:30 AM airing of "Speed Demons" on September 13 drew higher ratings than perennial champ FOX, and represented a 136% increase over that time slot's programming a year ago. On the whole, the opening weekend was up 11% from last year's, and up 25% over its average rating from last season. Kids' WB has announced that it will now air the 90-minute WORLD'S FINEST animated movie, featuring the Man of Steel and the Dark Knight, on the morning of Saturday, October 4, from 9:00 to 10:30 AM Eastern. The show will be repeated in prime time on October 17. As with all Kids' WB programming, you should check your local listings for the exact date and time in your area. The debut of Supergirl on the animated SUPERMAN series will likely not occur until next year, as the bulk of the animation for her 2-part "origin" series has been sent overseas for completion. Soon after it airs, expect a Supergirl "Adventures" type of comic to complement the episodes. Speaking of the Maiden of Might, you can also expect a special, all-girl crossover between the SUPERMAN and BATMAN series to follow Supergirl's debut. Batgirl and Supergirl will team-up to battle Harley Quinn, Poison Ivy, and Livewire in a one-hour special. LOIS AND CLARK BEGINS TO HEAT UP LOIS AND CLARK airs Monday through Saturday at 7:00 PM Eastern on the TNT cable network. The last half of October's episodes deal with the courtship of Lois and Clark, from first date to engagement (no frogs until November!) -- here's the tentative schedule. Ep# Date Episode Title --- ----- ------------------------------------- 204 10/1 The Prankster 205 10/2 Church of Metropolis 206 10/3 Operation Blackout 207 10/4 That Old Gang of Mine 208 10/6 A Bolt from the Blue 209 10/7 Season's Greedings 210 10/8 Metallo 211 10/9 Chi of Steel 212 10/10 The Eyes Have It 213 10/11 The Phoenix 214 10/13 Top Copy 215 10/14 The Return of the Prankster 216 10/15 Lucky Leon 10/16 NO EPISODE (football game) 217 10/17 Resurrection 218 10/18 Tempus Fugitive 219 10/20 Target: Jimmy Olsen! 220 10/21 Individual Responsibility 221 10/22 Whine, Whine, Whine 222 10/23 And The Answer is... 301 10/24 We Have A Lot to Talk About 302 10/25 Ordinary People 303 10/27 Contact 304 10/28 When Irish Eyes are Killing 305 10/29 Just Say Noah 306 10/30 Don't Tug on Superman's Cape 307 10/31 Ultra Woman ______________________________________________ WOMEN IN SUPERMAN COMICS: AN OPINIONATED OVERVIEW ------------------------------------------------- by Enola Jones (sj1025@gte.net) Though the comic title says "Superman," some of the most interesting and visual characters have been the women. Some are friend, others foe, but never have they been relegated to background "eye candy." This is a brief rendering of some of the most visible women in the Superman Family, and my personal opinions about them and about how I feel their portrayals reflect society. Let's start at the beginning. Before there was even a Superman, there was a woman. Her name was Lora at first. Later, it became the more familiar Lara. She was the wife of a scientist on a faraway planet, and the mother of a baby she never saw grow up: Kal-El/Clark/Superman. Lara was an astronaut when she and Jor-El met. She soon married the young scientist. Lara was opinionated, supportive, and protective of her husband. She is not one to vanish in the background, and in every way an equal to Jor-El. In the late seventies, a mini-series called THE WORLD OF KRYPTON came out. This was the source for all of us who wanted to know more about this beautiful woman who, in order to lighten the load, refused to go on the rocket and gave up her life to give her son a better chance of survival. I found her to be a woman of great character and great love: qualities her son inherited. The next woman in Superman's life was also his mother. Martha Clark Kent was a farmer's wife in Smallville, Kansas. She was getting on in years and had given up all hope of ever having a child until the fateful day a baby boy quite literally dropped into her life. She and her husband Jonathan adopted the boy and named him Clark, after her maiden name. Imagine the shock of trying to raise a boy like Clark: teaching him how to use his powers and keep them secret! The comic record showed that's what Jonathan did. The record also shows it was Martha who gave Clark his strong moral code and deep compassion. This was, and is, a very courageous and moral woman who deeply impacted her powerful son. In Superman's first appearance, ACTION COMICS #1 (June 1938), Superman faced his first opponent -- and she turned out to be a woman! Superman was about to reveal himself to the world, and he went after the person who murdered a man named (prophetically?) Jack Kennedy. He was trying to clear the name of a woman who had been jailed for the murder, but proclaimed her innocence. The trail led him to a nightclub where a lounge singer named Bea Carroll worked. Bea Carroll turned out to be the real murderess, declaring as her reason, "He deserved it!" According to this comic, the story of Bea Carroll's arrest, and the woman's subsequent pardon by the governor seconds before she was to have been electrocuted, was Clark Kent's first byline at the Daily Star (later the Planet). The first truly villainous villain Kal-El fought was Lex Luthor, who needs absolutely no introduction. But how many people know that about that same time Superman fought a foe that rivaled Luthor in intellect? His name was the Ultra-Humanite. He was a twisted genius who seemed to die in every encounter with Superman. But he survived by transplanting his brain into another body. His second body was a gorilla (!), but the one that lasted the longest was that of a young actress whose name escapes me. He stayed in her body throughout the forties. Then the Ultra-Humanite all but vanished from the record. Whatever happened to him-her-it? [*] Throughout the comic record, Superman has fought side-by-side with powerful women. None, though, have impressed me so much as a young Kryptonian named Kara. Introduced in the mid-fifties, she was sent to earth when a city that had survived Krypton's demise was threatened with extinction. She was Superman's cousin, Supergirl. There were also powerful women in a group of super-heroic teenagers introduced in the sixties. These were the Legion of Super-Heroes. These women, perhaps reflecting the feminist bent of the age, were every bit as capable and powerful as the men: perfectly equal in all ways. Of course, the series was set one millennium in the future, which made it a bit more believable. I would be remiss if I didn't mention Lana Lang. Clark's next door neighbor with a nose for snooping and a definite talent for getting into trouble was a constant source of fascination and irritation for the Man of Steel when he was the Boy of Steel. In the seventies and eighties, she became Clark's partner on the news broadcast they co-hosted together. Personally, I hated the arrangement. It is, for me, more believable if Clark stuck to the newspaper. How soon would his identity be discovered if he's seen on the news every night? It was a relief for me when Clark was moved back to the Planet. The Lana/Clark/Lois/Superman quadrangle often left my head spinning, though I do wonder whatever became of her. In the retooling of Superman, she's the one question mark I have. What did the writers do with Lana? [#] These are the major female players in the Superman saga that I can think of. All but one. The one that has been there since ACTION #1, and is still by his side today. The one who most accurately reflected the social mores of the time. Of course, I mean Lois Lane. Lois had been at the Star/Planet long before Clark came along. At first, she was presented as resenting the intrusion of Clark into her undisputed space as Star Reporter (pun intended). But in a few years, and through the rest of the thirties and forties, theirs became the same kind of relationship frequently seen in the Screwball Comedies of the time: friendly, but highly competitive. Clark had a hopeless crush on Lois, which she did not reciprocate. Lois, for her part, had a hopeless crush on Superman, which she thought he did not reciprocate. In the fifties and even more so in the sixties, a fundamental shift in the relationship happened. Clark and Lois were paired in the late forties into a reporting team, and that dynamic grew stronger over the years. There was also more of an emphasis on science fiction that crept into the comics. One of my favorite stories from the period, 1966 I believe, (brilliantly drawn by Kurt Schaffenberger. Nobody does Lois justice after seeing her drawn by him) concerned Lois's accidental time trip to Ancient Greece. The accident happened because of Lois's insatiable curiosity. Thinking she would be there the rest of her life, Lois accepted a marriage proposal from a Greek hunk. He thought her name was strange, but since the custom of his town was to change the name on the wedding day, that was all right. He gave her a ring inscribed with her new name. Lois's curiosity kept getting her into trouble (as it often did in this period), even going so far as to open a chest full of bugs that carried disease. Her future husband is furious, but insists the wedding take place. Superman shows up in the nick of time and takes Lois back to the present, where she discovers her new name. Pandora. "The most curious woman who ever lived," Superman laughs, "who opened the chest and brought trouble to the world! I should have known she could only be you!" In the late sixties, seventies, and early eighties, when feminism was all the rage, Lois was the quintessential liberated woman. In the mid-eighties, her liberation went so far as to have her break up with Superman! We also got to see her parents for the first time. (Though whose bright idea was it to name them Sam and Ella? Say the names and the connective fast and you'll get the point.) Then came the overhaul. Once again, Lois and Clark met for the first time. Once again, they were competitors. Once again, there is the crush and almost screwball comedy-ness. But this time, things click fast. Within ten years, Lois and Clark are husband and wife, she is fully aware of who he is, and she is an equal partner with him in his personal life. Lois Lane, the ditzy screwball lady of the thirties and forties, the too-curious-for her own good broad of the fifties and early sixties, the liberated feminist of the late sixties up till the overhaul, is now the ideal nineties woman: strong, competent, loving, gentle, supportive, independent, fully her own woman and fully everything her husband needs in a wife. Lois Lane Kent is now a good role model for women. I like to think of the role of women in Superman comics, and of Lois Lane Kent in particular, as having reflected society's view of the ideal woman. As such, it's an interesting barometer. Look with me, please: In the thirties, women were seen in one of three roles: femme fatale, damsel in distress, or demure housewife. Lois Lane filled the first two with aplomb, and Clark never stopped dreaming of her as the third. When women went to work in the Second World War, Lois, as well as most of the women in the comics, were super patriotic (pun again intended). Most of the other women in Superman comics, though, were enemy spies. In the fifties, television became popular, and the ideal picture of women as seen on the screen became what we saw in the comics. Lois was afflicted with curiosity and impulsiveness to set up situations where Superman would have to rescue her. I wonder, though, if this was modeled on the caricature Lois of the Superman TV series of the time. The sixties brought feminism, and a new rush of equality for women. The women in the Legion of Super-heroes epitomized this, as did Lois. In this respect, the seventies and eighties were merely the sixties perceptions evolving. Now it's the late nineties. Women are more equal than ever. We fill more roles than we ever did (and have the ulcers to prove it!). The women in Superman, and again, especially Lois Lane Kent, reflect these impressions of women and hold them back to us for examination. In Lois's case, I think it's a wonderful reflection. In Martha Kent's case, it is also a reflection of a woman who doesn't know the depth of her own strength. In the case of the Legion women and Supergirl? I don't know enough about the new incarnations to make that judgment. Lana I've not seen yet. Overall, though, I feel the women in Superman reflect what is good about our society. All I have to add is I hope they keep it up. ---------- NOTES: [*] The Ultra-Humanite makes his post-Crisis debut in a three-part story which kicks off LEGENDS OF THE DC UNIVERSE, beginning in December. [#] Post-Crisis, Lana was a childhood sweetheart of Clark, and Clark revealed his abilities to her shortly before leaving for Metropolis. Eventually, Lana moved beyond her love of Clark and married Pete Ross. --Jeff ______________________________________________ Just the FAQs -------------------------------------------------------------------- More Details about Frequently-Asked Questions about the Man of Steel by David T. Chappell (d.chappell@ieee.org) With their wedding going strong, Lois and Clark's romance seems solid and eternal. Things weren't always so smooth, however. Even when Lois Lane wouldn't give Clark Kent the time of day, there was still romance in the Superman comics. Thus, this article covers the topic of, "What Romances were in Lois's and Clark's Past?" Part II: Lois's Beaux Introduction In the days before the Universal Crisis of 1986, Clark longed for Lois but she saw him as a weak-willed nerd. John Byrne changed that relationship. In the revamped universe, for a long time Lois Lane would not put up with Clark out of hatred, but she did have relationships with other men. Previous Just the FAQs columns in the KRYPTONIAN CYBERNET have covered similar topics on love. In Late October 1996, I answered, "What Events Led to Lois and Clark's Romance?" Then in March 1997, I covered the question of "What if Lois and Clark Hadn't Married?" Last month's column covered "Clark's Belles," and the final part next issue will discuss Superman. Lois and Superman The relationship between Lois Lane and Superman has always been a special one. Before Clark revealed his secret identity to his fiancee, much of this special nature was due to the misperceived love triangle with Clark. Their story, however, goes back to Superman's first appearance. When Lois first saw the Man of Steel after he saved her in his first public appearance, something passed between them. In subsequent weeks, she pursued Superman all over Metropolis, even turning down Lex Luthor [see below] while she was on the chase. When she eventually did get an interview with Superman, she was nearly starstruck to be in his presence. While Lois's overt interest in Superman was merely as an investigative reporter, she still seemed to have more at heart than just the news. (MAN OF STEEL #1-#2, 1987) Over the years, Superman and Lois gradually became friends. He rescued Lois enough that a gossip columnist eventually gave her the nickname of "Superman's Girlfriend," and the sobriquet spread around Metropolis (ACTION #594, Nov 87; ACTION #600, May 88). Though Lois admittedly became romantically attracted to Superman, he rarely showed much interest in her. When Lois visited Smallville after the Manhunters/Millennium affair, Clark's parents made the startling revelation that they had raised Superman as a foster brother to Clark. Lois was stunned and felt betrayed by both men, especially since Superman had recently talked down his friendship with Clark by saying, "Kent and I have a ... working relationship." Though Ma and Pa Kent fabricated that story to prevent Lois from uncovering Clark's secret, the result was that Lois rejected Kal-El in both of his identities. When Lois next met Superman in Metropolis, she was curt and business-like towards him, and she rejected his offer of a flight home: "Quite frankly, Superman ... from now on I'd much rather walk!" (ACTION #597, Feb 88) Lois was so heated up about the revelation from Smallville that she considered writing an expose on Superman. Luckily, she backed off and soon discovered more about her emotions towards the Man of Steel. When news from Boston reported a relationship between Superman and Wonder Woman as the "super-romance of the century," Lois was disappointed and reflective. She seemed surprised by her own jealousy over Superman, but Lois finally accepted that she should "write Superman out of my life for good, and start the next chapter." (ACTION #600) Lois and Jose (Gangbuster) When the gang war was heating up in Metropolis, Lois met a Spanish-American man named Jose Delgado. Jose's secret identity as Gangbuster was only part of his involvement in the gang war, for he also talked with Lois Lane about the news. Though Lois took offense when Clark suggested, "you two seem to be an item," it was clear that her reaction implied deeper emotions (ADVENTURES OF SUPERMAN #434, Nov 87). Jose continued his war against crime even after the gang war ended, and he soon fell prey to a trap that Luthor set for Superman. As Jose, he went out on a date with Lois to a movie when a new super-villain calling himself the Combattor burst in to abduct Miss Lane. As Gangbuster, he battled the Combattor to a narrow victory despite his lack of super-powers. Afterwards, Gangbuster made all the headlines in Metropolis, and Lois wrote a touching article that emphasized his heroic qualities: "I didn't know he was a hero when I said I'd go out with him. I only knew he was a good man." She spoke well of his bravery in battle: "Last night I had a date with a man who walked into the fires of Hell itself, without powers, without anything but courage and resolution. Who did it for Metropolis." (ADVENTURES #437, Feb 88) Jose lost the use of his legs in that battle, but Lois faithfully visited him in the hospital afterwards (ACTION #597) The relationship between Lois and Jose continued in spurts for some time, but Clark eventually won over Lois's heart instead. One of the most emotional pages of comics comes at the end of ADVENTURES #466 (May 90). The scene begins as Lois returns home to her apartment after covering a story. She is happy that Clark has been waiting there for her so long, and he announces that he wants to "push life--take chances," and he offers her their first kiss in a long embrace. The moment of ecstasy fades rapidly as the reader realizes that Jose was at that moment approaching Lois's apartment, only to see her in Clark's arms. The long shadow cast by Mr. Delgado only emphasizes the dejected look on his downtrodden face as he silently walks away. . . . Lois's Other Romances Though a few romances have highlighted Lois's life in recent years, she has had other admirers as well. For years, Lex Luthor sought after Lois Lane. Despite his pursuit, Lois continued to turn him down even as she dug deeply into his past as an investigative reporter. When Kent questioned rumors of her relationship with Mr. L., she insisted, "He's fascinated by me because I'm not interested in becoming a part of his collection. And I've told him so." At the subsequent party on Luthor's yacht, Lois challenged the wealthiest man in Metropolis when he said, "You know full well how much I desire you." His charms fell on deaf ears, however, and Lois's dislike for him grew stronger as the evening progressed. (MAN OF STEEL #4, 1987) Years later, Luthor still maintained his fruitless attentions on the female reporter (ACTION #597) Another of Lois's old flames was Jeb Friedman. He showed up several times and threatened to take Clark's place in Lois's heart. In particular, he showed up during the "Funeral for a Friend:" when Lois knew--but could not share with the world--that Clark was dead, she needed someone to turn to, and Jeb was there. He attempted to re-enter her life and was starting to develop a new relationship, but Clark returned from death and Lois returned to her fiancee. Still later, Jeb died working for his beloved unions. Conclusion Though Lois is now happily married to Clark Kent, she has had her share of other romantic interests over the years. Her taste in men has proven to be generally good, from rejecting Luthor to dating Delgado. After all she's been through, it seems ironic that Lois should eventually love a man whom she originally hated on account of petty journalistic jealousy. The "Just the FAQs" column is Copyright (C) 1997 David Thomas Chappell. All rights reserved. Making copies in any format is expressly forbidden without the written permission of the author. ______________________________________________ AND WHO DISGUISED AS... --------------------------------------------------------- A Column of Opinion by J.D. Rummel (rummel@creighton.edu) Normally the e-mail response to my column isn't so overpowering that I can't respond one-on-one. Usually I get a few notes and I reply with a thank you or other appropriate message. Well, I had no idea that an article about Superman not having a theme park would fan such a flame among the KC readers. I started to answer the mail, but it became clear that some things you were saying needed to be shared. My girlfriend Amy is often amazed at my on-hand knowledge of comics and fantasy (she is pretty enough to have never dated a geek before). She sometimes states with relative surprise that I "know so much about that stuff." Perhaps I've fooled her, but a lot of you weren't buffaloed. You sent letters shining light into the darkness in which I lived. Of course, being a dues paying member of the Great Guy Club, I have the stones to admit that I was... well, I was gonna write "wrong" but my stones aren't that big. Let's say that I failed as so many of us do, to have All Knowledge. To correct this, right my karma, and of course, fight for truth, justice and the American way, let me offer up some of the info that you took the time to send to me. It seems that the Six Flags Theme parks are owned by the Dubba Ya Bee, and those playgrounds do have Superman stuff (and Batman stuff, and Bugs Bunny and Tweety and...). My fear that the Warner merchandising department was run by sleep-late-slackers was a real miss. Georgia and California both wrote to say that the Six Flags in their necks have lots of Bat paraphernalia, as well as ample representation from other corners of the Warner holdings. The only Six Flags I've been to is in Texas, and I don't remember a strong Warner flavor at that time (early 80's). Batman, who has done fairly well in the theaters (until this last summer), has lots of presence in the parks according to many of you. As far as the star of this mag is concerned, there is a killer roller-coaster at Six Flags in Valencia, California, called Superman--The Escape. Seems it is one bad mamma jamma that even has its own web site: http://www.sixflags.com/losangeles/superman.htm Even more exciting is the revelation that in Queensland, Australia, exists a Warner-backed park called "Movieland." There, visitors do Virtual Reality with the Dark Knight, see the Daily Planet, and can even be photographed flying in the suit! Of course, it wouldn't be the Internet if some stuff wasn't unfounded or at least hard to pin down. Supposedly there is a Fortress of Solitude at the Six Flags Magic Mountain, and this next one really intrigues me. KC's own Anatole Wilson relayed that in Metropolis, Illinois, during the mid-seventies there was a Superman theme park much like the one detailed in the 40th anniversary World of Superman "big comic" that I referenced last column. As Anatole remembered this, the park closed after only a few years due to general financial failure. Anybody out there know more?! So, for handing out bad facts I am mucho sorry. My thanks to everyone who took the time to write. I learned a lot about a subject that I thought I knew really well. Now of course, how do I tell Amy that our trip to Cincinnati to visit her sister is gonna be shelved in order to go to Australia? This looks like a job for... Some other guy. Away! And Who Disguised As... is copyright 1997 by J. D. Rummel. Its contents may not be reproduced in any format without the written permission of the author. ______________________________________________ THE MAILBAG ------------------------------------- (sykes@ms.uky.edu, KryptonCN@aol.com) KC Responses are indented and begun with **** ======================================== From: David Joseph Young, Jr. (dayoung@luna.cas.usf.edu) Is it just me, or did the Superman team seem to have a lot of trouble coordinating their books with the GENESIS crossover? There were so many inconsistencies! Considering that the Superman team already has to coordinate at least four titles each and every month, I would think that they would have enough experience to handle crossovers like this. **** This was actually a much bigger problem than just the Superman titles. As I mentioned in my editorial this month, this was perhaps the most poorly coordinated crossover event I've seen. In an interview in COMICS BUYERS GUIDE, John Byrne indicated that this crossover went very smoothly because all the various editors were invited to include their characters and books in it, but weren't required to by the powers above. However, this approach does not excuse poor coordination. If Byrne was in charge of it all, the various editors and writers should have been in communication with him. I suspect the editor of GENESIS, Paul Kupperberg, was really in this position. They could have discussed the story with Jurgens and the rest of the Superman crew. If Jurgens insisted on using this opportunity to reintroduce the Cyborg, Byrne should have added a scene where Superman leaves and comes back. **** No, I don't think so. The crossover was Byrne's, not Jurgens'. If Jurgens wanted to have Superman visit the Wall, pick up the Cyborg, and then return, it should have been his responsibility to make it fit better within the events of GENESIS. The miniseries should not be changed to fit the tie-ins. I caught the end of the Wonder Woman chat hour on America Online this week. I asked a question about the apparent foul-up. John Byrne was silent on the matter. The other fans insisted that it was all Jurgens fault. "Jurgens doesn't care about continuity." I disagreed, saying that Jurgens had coordinated the ZERO HOUR crossover and four Superman books for years. He of all people should understand continuity. At that point, the fans shifted gears on me, reminding me of what Jurgens had done to the poor Justice Society in ZERO HOUR. **** Just want to point out that Jurgens is a writer/artist. He's never been an editor on the Superman or Spider-Man titles, and so coordinating continuity has not been his job. That's the job of an editor. As for the Justice Society thing, that has nothing to do with coordination. That was simply a plot development he chose to add to the story. If DC felt it was beyond reason, they wouldn't have let him do it. Comic fans have a tendency to overreact to story developments that they disagree with. This is a good example -- as are those who hate Kyle Rayner just because of what was done to Hal Jordan. Holding a grudge against Jurgens just because they didn't care what he did with the Justice Society in ZERO HOUR seems a bit ridiculous to me. I don't think any of the screw-ups were exclusively Dan Jurgens fault, or John Byrne's fault, or Paul Kupperberg's, or anyone's. I think the communication was just very poor between books. **** This was a lack of communication between editors. A large part of the job of an editor is making certain these sort of continuity contradictions don't occur. Ideally, the editor of GENESIS should have looked at each of the tie-ins, helping to point out the problems before they saw print. Now as for the overly complicated plot itself, I'd have to lay that one at the hand of John Byrne. But that's another letter entirely... **** Sorry I cut out your detailed description of the continuity errors in the Superman titles, but we're hurting for space in this issue. Plus, you've got that whole *other* letter below. :) ======================================== From: David Thomas Chappell (dtc@acpub.duke.edu) Jeff, your editorial from #40 concerned the continuity between the five Superman books, and several letters supported your position. IMO, a good solution is the sort of "semi-continuous" story flow from the Byrne days. I refer specifically to when two books tied closely together, and a third monthly stood on its own with its own flow. Some subplots crossed over, but they, too, were mostly contained to certain titles. I don't want to go back to independent titles like the Bat-books but could handle a looser continuity. I personally prefer the idea of weekly flow from title to title, but I see two advantages to the looser connection. 1) Some fans would like it better, resulting in increased sales. I don't personally benefit from increased sales to DC, but it would make some readers happier. 2) Some creators who don't like the interwoven stories might be more likely to join the Super-team. If a writer can write an entire story rather than just one little part, then I suspect he'd enjoy it more. **** I too prefer the weekly continuity, but I'm willing to give it up if it means better stories and better sales. I think the format from the early Byrne days would work very well -- there's still an overall continuity, but individual titles get to spend the bulk of their time on their own stories. Back then, ACTION COMICS was the "team-up" title, featuring a different guest star each month -- this approach could be quite popular again, I think. To me, the best of all worlds would be to abandon the one team = one title concept and connect creative teams to stories such as the Brainiac story by the "filler" team (Waid, Peyer, Swan, etc.) last year. **** I think this would be a great idea for guest teams every now and then, but I have suspicions that it would be difficult to do on a regular basis. As it is now, the creative teams are working almost simultaneously on books set to come out at roughly the same time. Under this type of set-up, the teams might be working at the same time on stories set to appear months apart. I imagine this would make things a bit more challenging for the editors. ======================================== From: Jim Lesher (JLESHER@npr.org) With regards to your SATR review, I was just wondering: where did you hear that that title was being canceled? I hadn't seen any notices about it anywhere, so I'd be interested in learning what you know. I, personally, like the idea of a team with Superboy, Robin, Impulse, etc. It just goes to show that everything goes in cycles... **** The rumors have been floating around the net for some time -- since the summer conventions, I think. I believe it was Michael Doran's Newsarama that obtained confirmation from Steve Mattsson. As I recall, Mattsson indicated that they were going to be given until around issue #20, and that it wasn't so much a problem with their sales (which I honestly find difficult to believe) as it was the belief that the "Junior JLA" idea would be a much larger sell. With regards to the "Hero Dials," the story behind those goes ALL the way back to the House of Mystery in the late 1950's. There was a character named Robby Reed, who found a magical amulet that allowed him to turn into super-heroes. Some were pre-existing heroes, and some were new. He vanished a few years later. In the early 1980's, the concept was revived. Vicki Grant and Chris King were two "typical" teenagers who found magical dials with the letters H-E-R-O on them. With them, they could turn into super-heroes for one hour at a time. The trick, this time, was that the heroes they turned into were designed and created by the comics readers! It was actually a good idea for a while, in that comic fans could create "real" characters who would appear in the stories. Some were good, some were bad. Some were interesting characters with dumb names, some were characters who were obvious combinations of pre-existing characters, and some were just plain bad. The series lasted for several issues of Adventure Comics, and then moved to be a back-up feature in Superboy comics. The shorter stories [in the back of Superboy] were written by E. Nelson Bridwell, and were actually usually pretty fun. The "Dial H for Hero" characters faded away, but it's nice to know they are still remembered. **** Thanks for the info. SUPERBOY AND THE RAVERS #15 has a bit more about Vicki Grant and Chris King, for those of you interested in following the H-Dials. ======================================== From: Jay Erwin-Grotsky (jmeg@worldnet.att.net) Since I was so vocal in my protest about the "change" to Superman, I thought I'd let you know how I see things now. I have enjoyed the stories (although I didn't really like the GENESIS tie-ins much. I think the writing has been good, and Superman's character still comes through. That said, I still miss the old suit and powers (the new ones are hard to track!) Thanks for the interesting thoughts and excellent magazine. **** Ah-ha! A convert! :) But seriously, keep that in mind when the *next* wave of changes begins in December... ======================================== From: David Joseph Young, Jr. (dayoung@luna.cas.usf.edu) With two letters in support of the editorial a couple issues back denouncing the linked-story approach of the four (or five) core Superman titles, I felt someone should take the other stand. Ever since DC started this approach, I've enjoyed finding a new Superman issue waiting for me each and every week. It was like a weekly serial, or one weekly Superman title. I thought this was a very innovative approach. **** Now, now. I never *denounced* the current system. In fact, I said that I *preferred* the current system. When it first began, it *was* an innovative approach, and remains fairly unique to the industry. My point, however, was that this continuity approach is likely not optimal with regards to sales. Now there are problems with both the linked and separate formats, many of which have already been mentioned here. The linked format turns off people who either don't want to or can't afford to buy four to five Superman books a month. The separate format presents four to five separate Superman stories which seem to take place at the same time. (As a continuity freak, this can be a problem.) If done well, either approach is valid. The reason the linked format did so well at first was because the quality of the storylines merited it. They were so good that you couldn't wait until next week. Lately, unless there is some specific "crossover" story going on it just seems like weak filler material. (Of course, that's also a subject for another letter. Is it just me, or has the Superman crew gotten so used to big "event" storylines that whatever comes between them is uneventful and "villain-of-the-week"-style filler material?) Another obvious reason the linked format did well at first is that the cover prices were less. Still, if the books were as good as they were then, I doubt we'd have so many people complaining. **** On the one hand, we have a group complaining about having so many extended story lines, wanting more single-issue tales. On the other, we have a group who tends to find such single-issue stories to be filler material, desiring more "relevant" stories. Could it be that the weekly continuity lessens the overall effectiveness of the single-issue tale? If done well, the separate format is a good option also. However, to make it work at it's best, there should be regular references within the story to let us continuity hounds know when each story is happening. All it would take would be a quick, "Man, I'm tired from that last fight with Brainiac" line to let us know. (Cross-references in the captions is another option.) In support of the separate format, all the other group titles do better with it. The Batman and Spider-Man titles have been on the separate format for a while now. I think the Spider-Man titles actually sell better now than when they tried to ape the "Superman style" for a couple years. (Of course, the Clone-Saga had something to do with the low sales as well.) My recommendation/conclusion would be this. My first (personal) choice would be to keep the linked stories format and get the quality back up to the level it was before (such as during the latter part of "Reign of the Supermen"). My second choice would be the separate format with the regular crossover stories mixed in. Such as four months or so of separate stories, a month or two of cross-title issues (big event story), and then back to several months of separate stories. This seems the best balance of the two. Sure you'll have a number of fans complaining about having to buy two issues of each title they don't usually collect, but it's a lot better than every month, right? And it cements for us continuity freaks that this IS a linked "universe" and the same guy in all the titles. **** I think this second choice is ideal. Even when the books weren't linked in a weekly, rotating fashion, they *did* have the occasional crossover story which tied them all together. There were far fewer complaints about having to buy a few more issues every now and again than there are today about having to buy all the issues all the time. I also don't think a quality boost will result in optimal sales. The Superman books are still not on the same level as they were in 1991 and 1992. But even if they were as good, the books now cost over 50% more than they did in 1992. This larger-than-inflation hike in price means that people can't afford to buy as many titles as they used to. So even if the Superman titles were the best comic books on the market, I think there would be a lot of potential readers unwilling to shell out the money for every issue. The only way to bring these folks on board is to make it possible for them to buy only a few of the titles. On another note, one of the reviewers for the first JLA issue reviewed in this issue wondered when Wonder Woman died and Flash was injured. It is to be expected that with a group title composed of at least six characters who have their own titles (seven including the newest recruit Green Arrow), comments will be made to keep JLA in sync with the other titles. Unless the reader keeps up with all of the individual titles, he or she will inevitably come across references which make no sense to him or her. I read Wonder Woman, so I knew what Morrison's line was referring to. (Matter-a-fact, Byrne recently indicated somewhere that JLA will have to do without Wonder Woman for about six months while he resolves the storyline in her own book.) I don't read Flash, so I didn't have a clue. (Was this a mistake? I know Flash gets a broken leg a few issues from now. Otherwise, I haven't found any injuries which would keep him out of action, and he's in the next issue.) **** Yes, the Flash and Wonder Woman references were GENESIS-related continuity gaffes. Even though the events of JLA #10 take place prior to GENESIS, Flash does not become crippled until after GENESIS has already ended. Furthermore, as was recently shown in her own title, though Diana was out of commission during GENESIS, she did not actually die until after the crisis had ended. As to Flash's return in JLA #11, events in his own title indicate that Wally's metabolism will result in his injuries healing in about a week. So as long as a week's time has passed between those two issues of JLA... Anyway, anyone who chooses to read JLA just has to take it in stride. You have two options in these instances. Either (1) you get so mystified by the reference that you run out and snatch up all those issues you missed which is what DC would prefer or (2) you think "huh, must have happened somewhere else", and just keep reading. The point of a reference like this one is simply to let you know why the two characters are not present. Now you know. Read on. However, in the future I do believe that some sort of cross-title reference would be helpful, either through a caption leading readers to other books or with remarks in the letter column which would prevent bogging down the story with a lot of captions. **** I also think that it's important to give JLA a little more leeway. JLA is more like the tie-ins than the crossover. That is, DC has made clear that events in their own titles take precedence -- Morrison and company have the big guns on loan and must live with whatever the main titles decide to do. This means that they're going to either have to work hard to shoehorn the JLA stories in between the continuities of the other titles, or else they're going to have to work hard to incorporate those continuities. Either way, they're *much* more likely to have some problems. I'd be just as happy to call JLA an Elseworlds title and let Morrison do what he wants :) -- Jeff Sykes ______________________________________________ NEW COMIC REVIEWS ----------------- Ratings Panelists: AH: Andrew Hudson DWd: Darrin Wood JSy: Jeff Sykes AW: Anatole Wilson DWk: Douglas Wolk KM: Kuljit Mithra CC: Chip Chandler ES: Emmanuel Soupidis RG: Rene' Gobeyn CoS: Cory Strode EJ: Enola Jones ST: Shane Travis DC: David Chappell GS: Gabe Smith TD: Thomas Deja DR: Daniel Radice JG: Jack Grimes VV: Vic Vitek DS: Dick Sidbury As always, the first rating given after the average is that of the reviewer. The average rating given for each book may correspond to a larger sample of ratings than what is printed following the average. ================================================ THE SUPERMAN TITLES: ------------------- 39. SUPERMAN: THE MAN OF STEEL #72 Oct 1997 $1.95 US/$2.75 CAN "Altered States" Writer: Louise Simonson Penciller: Scot Eaton Inker: Jimmy Palmiotti Letter: Ken Lopez Colorist: Glen Whitmore Separations: Digital Chameleon Asst. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Jon Bogdanove, Denis Janke, and Patrick Martin RATINGS Average: 2.4/5.0 Shields TD: 4.0 Shields - We finally see a decent upturn in MOS' work, with Simonson's weirdness working with Eaton's skill to create something different but entertaining. DS: 0.5 Shields - A leading candidate for worst Triangle story of the year. This issue was terribly confusing and not very interesting. EJ: 3.5 Shields (Story) 3.8 Shields (Art) - Intriguing premise: a cybernetic gang using Supes to help them get the parts to cybernetically transform everyone in Metropolis. Using his new ability -- the very thing they were exploiting -- against them was brilliant! ES: 1.3 Shields - Yawn. Another useless Genesis tie-in. Stories like this one that show potential are resolved too easily, while the Olsen saga is allowed to continue. Maybe the era of the 'triangle title' should be put to rest. Bring back Bog! KM: 2.7 Shields - Slightly better than last month, but the combination of story and so-so art is not keeping me interested in this title. After hitting rock bottom last issue, I'm relieved to see a S:MOS issue that's entertaining. Sure, it starts to unravel toward the end, but there's enough quirky, off-kilter stuff and intriguing threads to keep the average reader turning the pages. The story revolves around Clark's sudden ability to create dimensional doorways. Every time he touches something, it triggers a doorway (at least, I *think* that's the way it works). This new ability does not go unnoticed, as Clark is captured by The Mainframe Gang. It seems the gang's leader, Override, has been monitoring other dimensions, and needs certain elements from these places to achieve his goal of a 'cyber-potential'ed Metropolis. Supes finds a way to foil the gang, and escapes just in time to help the transformed Scorn and Bibbo put away a couple of S.T.A.R. Lab escapees. There's not much in the way of sub-plots this time around; over half of the book is devoted to the Mainframe Gang and Override's plans. This allows for Simonson to trot out some really engaging and freaky stuff, like a dimension of movement without form (the Speed Force, perhaps?) and a strange hive-mind. The lesser members of the group are still ciphers, but Override is proving to be an interesting adversary. One gets the sense of him being a long-term planner in the Luthor/Dr. Doom mode. Now that we have the sense that the group is more than just another collection of brawn (even Scareware shows some surprising signs of intelligence), I'm actually looking forward to their next appearance. Where things start to crumble is with the S.T.A.R. Labs plot. Seemingly grafted on just to give the book a GENESIS angle, it's brief enough not to get on our nerves. Simonson also introduces a rival of Bibbo's who bears a peculiar resemblance to Popeye; the interaction between him and Bibbo is pretty funny in a goofy sort of way. On the other hand, The Parasite is just thrown in for no readily apparent reason. As for the art--Jimmy Palmiotti takes over this issue for Denis Janke, and what a difference that makes! Once again, we've got some powerful, detailed art that's pretty damn appropriate considering the weird orientation of this issue. Particularly effective are the glimpses of some of the dimensions; one of them, depicting an ALIEN-inspired group of creatures with Superman in classic crucifixion pose, is very, very creepy. Sometimes, Palmiotti does make Eaton's pencils look a bit *too* Immonen-esque, but overall it's a keen piece of work. Next issue will see Mark Waid batting clean-up on Simonson's plot. Even with Janke coming back to ink, it sounds like the slump is over; how could even his inking ruin a free-for-all between Supes and the Hairies, with Aboriginal shamanism thrown in? I'm there! Thomas Deja ================================================ 40. SUPERMAN #128 Oct 1997 $1.95 US/$2.75 CAN "Genesis Anew" Story: Dan Jurgens Art: Ron Frenz and Joe Rubinstein Letterer: John Costanza Colorist: Glenn Whitmore Separations: Digital Chameleon Asst. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Ron Frenz, Joe Rubinstein, and Patrick Martin RATINGS Average: 2.4/5.0 Shields DC: 3.1 Shields EJ: 3.9 Shields - Not having read Genesis, I was a bit confused. Half of the heroes I don't recognize. Story itself was enjoyable, but the cover art ruined the shock ending for me. The tears on Jimmy's face were perfect! JG: 2.0 Shields - Jurgens' worst story this year. The continuity gaffes literally slap you in the face, only to be followed by a Chinese water-torture plot. ST: 1.6 Shields - Poor art, poor backgrounds, poor continuity, poor excuse for a crossover event, poor Jimmy (who can't remember if Collin Thornton *is* or *is not* Superman) and poor me for having read it! TD: 2.5 Shields - About as decent as you can expect a tie-in with a horrible inter-company crossover to be--but some of that dialogue has GOT to be brought into the 20th century. SYNOPSIS This issue picks up right where GENESIS #2 left off, and it is the first half of a two-part story by Dan Jurgens (continued in ADVENTURES #551). Many of Earth's greatest heroes are gathered in the presence of Highfather, leader of the New Gods. Superman volunteers to explore the Wall, an infinite barrier which shields the rest of the universe from the enormous power of the Source. Superman finds that the Wall has been breached, and the raw power of the Source is leaking through. Before Kal-El can try to patch the breach, he is attacked by a disturbance which turns out to be Hank Henshaw. Meanwhile, in subplots, Jimmy is still on the run outside Metropolis, and Perry asks Lois to write an article about Jimmy's "non-revelation." CRITIQUE Although I personally enjoyed this issue, if I try to take a neutral stance I suspect that readers will either like or hate it. This story is closely tied to the GENESIS mini-series. Thus, readers of GENESIS will probably enjoy the extra detail that this issue adds to the cross-over, while those ignoring GENESIS will likely walk away confused and disappointed. Much of the first 1/3 of the comic provides details on the background of the Wall, the Source, and the current crisis. I did not mind the review of the facts, and I think that the New Gods' part of the discussion was handled well. I did not care, however, for the way that conversations between heroes were presented. Dozens of heroes were present, but we get only smatterings of random chit-chat from the crowd. Superman does stand up to take a major role in the conversation, but the other dialogue left something to be desired. In particular, the Teen Titans had too much of the spotlight. I do not fault Jurgens for including them since he also writes that title, but they do not warrant so much focus when in the presence of so many others. On the bright side, Jurgens gives us a brief touching moment when Superman is about to leave and says, "If I don't come back, Supergirl, you know who to talk to." The two subplot scenes were brief, and I wish they had shown more than just the aftermath of Olsen's expose on Superman. It was, however, nice to get a glimpse of what the supporting cast was up to. The second half of the book focuses on Superman's expedition to the Wall. Kal-El's pause in awe of the Wall precedes his amazement at being attacked by a giant in the wall. Jurgens has adequately informed the reader of the odd nature of this attack. Superman's struggle against an unknown foe is a good touch (though perhaps spoiled by the issue's cover), but the appearance of Henshaw on only the last page disappointed me. In the art department, I found this comic to be a mixed bag, and mostly a disappointment. I think that the cover is beautiful and elegant, but its appeal dropped a lot when I found out that it depicts a scene from the very end of the comic. I had thought that end of the 1970s saw the end of covers that showed climactic scenes from the last page of the book, but here we get a dose of the worst kind. I was also disappointed by the art in the opening scene with Highfather and the gathered heroes. Although the blank scenery is appropriate since it matches the end of GENESIS #2 and beginning of GENESIS #3, the heroes look too much like cardboard cut-outs. In too many panels, the speakers have big heads facing straight forward while several other heroes are visible in the background. The scenes back on Earth highlight my general attitude about the artwork: acceptable, but not remarkably good -- especially in the faces. The scenes at the Wall, especially the two-page spread, do a good job of depicting the sheer size and awe of the great barrier. The subsequent fight scenes show the battle well, but the big panels make it take up more pages than it should have. I have distinctly mixed feelings about the final scene. On one hand, I am glad that we see scenes from Hank Henshaw's former life and are reminded of a bit of his past. On the other hand, I see no logic in Henshaw maintaining the form of the Cyborg now that he's working with other raw materials. He has changed physical appearance several times before, and it really annoys me that he now has kept his most recent form without any real reason. Overall, I found the issue to lack much action but have a good foundation. This is due in part to the big panels for the fight scene, but more of it harks back to the expository aspects with the New Gods, the Wall, and the Source. The overall lack of plot movement may contribute to why the issue did not excite me much, but the artwork was not noticeably good, either. In the context of GENESIS, I enjoyed the comic and am glad that it added a lot to the story, but I acknowledge that many Superman readers will be disappointed that the issue does not stand on its own. David T. Chappell ================================================ 41. THE ADVENTURES OF SUPERMAN #551 Oct 1997 $1.95 US/$2.75 CAN "Genesis For Humanity" Guest Writer: Dan Jurgens Penciller: Tom Grummett Inker: Denis Rodier Letterer: Albert de Guzman Colorist: Glenn Whitmore Separations: Digital Chameleon Asst. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Tom Grummett, Denis Rodier, and Patrick Martin RATINGS Average: 2.6/5.0 Shields DR: 1.0 Shields (Story) - Poor effort. Unnecessary two-part story. Stilted dialogue. Can't read...passing out... 2.5 Shields (Art) (Pencilling 4.0, inking 1.0) - Grummett's talents are being wasted under such a poor inker. The styles don't mesh at all. Bring Tom a capable inker, and fast! EJ: 3.5 Shields (Story) 4.0 Shields (Art) - Excellent battle! Henshaw's evil seemed to just ooze off the page! JG: 2.5 Shields - I honestly groaned when I saw Jurgens' name on the cover. I was expecting Kesel to save this thin plot, but I was let-down. Dan touched on a few good thematic points regarding Clark and Henshaw's views of humanity, but dropped the ball early on. JSy: 1.8 Shields - Nice art by Grummett and Rodier, but it doesn't save this pointless fight issue. A once-interesting villain, Cyborg is now simply dull. This two-issue tale illustrates how *not* to stretch a half-issue story into two issues. VV: 3.5 Shields - Good battle, good conclusion. I wonder why Mother Box didn't notice Hank Henshaw in Superman's containment suit, however. I have this bizarre feeling that Dan Jurgens was the only writer who actually thought Genesis was a good idea, and in fact, probably enjoyed it. While all the DCU books were affected by Genesis somehow, and some writers decided to make mention of it in passing, Dan Jurgens was the only one who actively participated by writing not one, but TWO Genesis tie-in issues. Methinks Jurgens is Byrne's illegitimate son... *Ahem* Continuing from last week's SUPERMAN #128, where Electri-Kal decided to repair a breach in The Wall by himself (?!?!), we learn that the Cyborg has taken up residence there. So, we get 22 pages of a Superman/Cyborg fight. That's it. No real major advancements in the life of Clark, just a fight with some minor flashbacks for the Cyborg. Oh wait. I'm sorry. Out of nowhere, and quite UN-seamlessly added, was part of the "Jimmy Olsen is an idiot" storyline. It did nothing to help the current story and was merely there as filler. This review is more critique than review mainly for the fact that there isn't really ANYTHING to review in this issue. This has been the downside of the Super-titles as of late. The writers are CONSTANTLY making multi-part storylines out of ideas that should only merit one issue. While this idea needed just a *bit* more than one issue to fully explain itself, it surely did not need another 22 pages. I am severely disappointed at the Super-team for allowing this plot to take over two issues. Another problem I have is Dan Jurgens' writing. Jurgens is a WEAK scripter. He reiterates facts and points PLAINLY for the reader who hasn't caught the last issue, his characterization is choppy, he displays a total lack of knowledge of how to pace a story, and his characters speak stilted dialogue. He does, however, have pretty darn good plotting skills. I think he comes up with some fun ideas -- but these good ideas are overshadowed by his rather pathetic dialogue. Remember SUPERMAN/DOOMSDAY: HUNTER/PREY? Good idea, some good plot structure, an ending that I *honestly* didn't see coming, but some of the worst dialogue that I have ever read! Jurgens really should spend time brushing up on his scripting skills. Complaint #2: Denis Rodier's inks. I have heard other KC reviewers give this artistic team a thumbs up. I, for one, am a proud member of the "Denis Rodier ruins pencillers" Club. He butchered Jackson Guice, totaled Kieron Dwyer, and is now ruining poor Tom Grummett. Fortunately, Grummett is a good enough penciller that Rodier doesn't destroy his art isn't as badly as he did his previous two partners -- or maybe Grummett's just lucky. Rodier's inks are far too heavy and messy. They look more like wild scribbles on the page at points, and other times cause Grummett's work to be less crisp than normal. Bring back Doug Hazlewood. Reunite the old ADVENTURES team. Failing that, let Karl Kesel (the normal ADVENTURES writer) ink him. Kesel will be inking Tom on SUPERBOY (after #50) so I don't see why he can't ink him on both, aside from time-constraints. The saving grace of the issue is in fact, the pencilling. Though marred by Rodier's inks, I try and imagine Tom's pencils un-touched by the inker's brush. I pretend that Doug Hazlewood had inked him instead. Grummett depicts the wall wonderfully, displaying the sheer awe of the Promethean Giants, and showing the power that Superman has when he forcibly uses the Cyborg to do some Wall repairs. The issue ends with a continuation into GENESIS, with Superman leading the troops off to battle. We are then left with a vision of the final fate of the Cyborg. An obvious ending to a poor story. Jurgens has reached a low on this one. If you're a fan of Tom Grummett's art, or a die-hard Superman fan, those are the only reasons I can think of for you to pick up the book. Dan Radice ================================================ 42. ACTION COMICS #738 Oct 1997 $1.95 US/$2.75 CAN "Straight On Till Morning" Writer/Penciller: Stuart Immonen Artists: Jose Marzan, Jr. Letterer: Bill Oakley Colorist: Glenn Whitmore Separations: Digital Chameleon Asst. Ed.: Maureen McTigue Lost Boy: Joey Cavalieri Cover: Immonen and Marzan, Jr. RATINGS Average: 3.2/5.0 Shields ST: 3.3 Shields DWd: 2.5 Shields - Nice to see Stuart Immonen can write as well as draw. This was the most enjoyable of all the S titles this month. Everything seemed to work fairly well together and it will be interesting to see what the cyborg gets up to in the coming issues. ES: 2.6 Shields - Great, now we get a new Lois storyline that can be dragged out for months on end. Enough Jimmy already! At least Immonen shows he can script, and what a cover! GS: 3.4 Shields - Wow! Great start for Immonen! The story and pencils were great, and it looks promising that he can handle this double-duty. Did anyone else notice that Jimmy seems now to believe Thornton isn't Superman, when last issue he did? That brought my rating down a bit. TD: 3.9 Shields - I'm surprised at how well Immonen came off. I'm a sucker for villains with a unique slanguage, and Inkling fills that niche nicely. Immonen's Man of Sparks is still, in my opinion, the best. Synopsis: The trash-talk of a late-night radio host welcomes Our Man back to Metropolis. In the wake of the Godwave, Superman ponders on all the new metahumans who may have been triggered by its passing... and is immediately confronted with what appears to be one of them. Identifying himself as Inkling, the pebble-faced rhymer dematerializes through Superman's every attempt to catch him. Unfortunately, during the chase, Cyborg (who had unbeknownst to Kal hitched a ride inside his suit's circuitry) escapes into the city's power grid... Superman runs across Inkling again -- sort of -- at a construction site. The manic monster causes mayhem with his very appearance, and panicked workers seem about to lose control of a pre-fab concrete box suspended 15 stories high. Everything turns out all right with Superman's 'help', but Inkling once again splits the scene. On the home front, Lois babbles on to Clark about all the things that have been happening while he's been away, including whining that she has to make her own plane reservations. She also complains on how she is running out of excuses to cover Clark's absences while he is out saving the world. Finally, she bares her claws over Simone's attitude towards Clark. Setting up next issue are several pages where Jimmy Olsen is caught by the four genetically-enhanced Intergang thugs and manages to escape again, only to be cornered as Bibbo's motorbike runs out of gas. Climbing a rock-face as a desperate getaway attempt, Jimmy stumbles into the Wild Area... and Yango doesn't look too happy about it! Opinions: With this issue ACTION COMICS becomes a Stuart Immonen production, as he takes over both the writing and the pencilling duties. Known primarily for his art, Immonen turns in a serviceable story -- certainly the best of the core titles this month during the Genesis cross-over fiasco -- but he makes some rookie mistakes. First, the unequivocal praise. The radio diatribe which opened the book was something we are not accustomed to hearing. While there are almost certainly people in Metropolis who don't like Superman, Dirk Armstrong's short-lived newspaper critiques were the only evidence of their existence. Next, the reaction of Lois to Clark's return seemed spot-on; chattering about inanities and nattering about the world seems just perfect for a couple reuniting after a separation. Finally, the whole chase scene with Jimmy was well-paced and nicely scripted -- although I do wonder how they managed to catch him again after the crash, especially since they took the time to switch drivers. I'm not quite sure what to think about Inkling. As of yet, there isn't much depth to him; he rhymes, he phases, he's funny-looking, and he causes chaos. I do hope we see more of his backstory soon -- but then again, I'd like to see more of almost _anyone's_ backstory. Why must writers perennially create new villains? I'd love to see some of the more interesting ones (a la Riot) looked at in more depth. Rookie Mistake #1: If Inkling can phase, why did he have to break the window on the jewelry store? For all that I praised Immonen's description of the L&C relationship, his portrayal of Lois was out-and-out wrong.. Sniping at Clark because Simone has the hots for him, although he's done nothing to encourage her? Bitching about having to make her own flight-plans, or about taking a cab to the airport? Lois Lane is a woman who is no stranger to discomfort; she has chased stories all over the world, and been subjected to numerous unpleasantries and indignities. Even just recently, Lois single-handedly rescued the kidnapped Clark from Rajiv. I'm not saying I want to see a return to Commando-Lois, but whoever it was who was married to Clark in this issue, it was not Lois Lane; it was some whimpering, simpering yuppie who cares solely for her own comfort, reputation and possessions. Rookie(?) Mistake #2: There was what could have been a touching moment, when Lois asks Clark, "Aren't you afraid that maybe this time you won't come back?" Unfortunately, the artist draws Lois grinning like a fool while she says it, totally destroying any pathos in the scene. Stuart, always tell your penciller what the facial expressions should be.... There are some interesting implications to the scene with Inkling and the crane. Hearing his buddies yelp at Inkling's appearance, the crane operator fears a problem and swings the pre-fab construction away from the building. Clark, sitting in a car at ground level, _without vision or hearing powers_ somehow deduces that the swinging concrete means trouble. The thing is, there _was_ no trouble until Superman appeared and started 'helping'. His efforts to hold back the swaying pre-fab are felt by the crane operator, who in turn applies more power. This tug-of-war causes the cable to snap and precipitates the _real_ crisis, requiring a last-minute save by Superman. I'm not sure if Immonen deliberately scripted the scene this way or not, but he makes Supes look like more of a danger than a saviour. Perhaps Clark was just so desperate to get away from Lois that he grabbed at any excuse. :-) Final Thoughts: Lissen up, Simonson, Jurgens, Kesel, and Immonen. Sit down together in a room and decide, once and for all, what powers Big Blue does and doesn't have. Does he fly at a rate slow enough that he can patrol, or zap from place to place so fast he can't see anything? Can he or can he not touch things when he's Blueperman? Are his powers magnetic-based (as Immonen implies) or does he whip up Solid Energy Constructs to hold things? Stuart seems as confused about the answers to these questions as do all the other writers, and the inconsistencies are really beginning to grate. Go ahead and change the hair, change the costume, change the powers, whatever! Just do us all a favour, though, and at least work from the same script? Shane Travis -- 30 -- ______________________________________________ SUPER-FAMILY TITLES: ------------------- STEEL #43 Oct 1997 $1.95 US/$2.75 CAN "Vertigo" Writer: Priest Roughs: Denys Cowan Finishes: Tom Palmer Letters: Pat Brosseau Colors: John Kalisz Asst. Editor: Maureen McTigue Editor: Mike McAvennie Cover: Cowan and Palmer RATINGS Average: 3.1/5.0 Shields AH: 3.7 Shields - Good bold artwork. I got really worried when Steel started freaking out! ES: 1.8 Shields - Steel loses faith, and helps Supes with an occasional power surge. So what? No real insight into Genesis aside from Steel's mood swings. JSy: 3.8 Shields - Portraying a normally emotionally stable character as manic and worrisome is no small task, but Priest's dialogue and Cowan and Palmer's illustrations made me not only *see* that mania, but *feel* it. Excellent job. TD: 3.0 Shields - There were some great Priest touches (like the idea that Skorpio is a hitman to defray student loan costs), but it still read like nobody was comfortable with the tie-in elements. Also, while I love both Cowan and Palmer separately, together their styles clash. (No review submitted this month) ================================================ SUPERBOY #44 Oct 1997 $1.95 US/$2.75 CAN "Going Nowhere" Imagination: Barbara Kesel Fabrication: Sal Buscema Delineation: John Stanisci Tintography: Tom McCraw Calligraphy: Richard Starkings and Comicraft/AD Laughing at the Boys: Maureen McTigue Drooling with Superboy: Mike McAvennie Cover by: Buscema and Stanisci RATINGS Average: 2.6/5.0 Shields RG: 3.5 Shields (Story) - ...and the Peter Pan analogies continue. 3.0 Shields (Art) - Very nice, needed backgrounds and detailing. DWd: 1.0 Shields - Not a very inspiring story. A bit insulting with the Peter Pan similarities, if you ask me. I believe that S-boy should get over this forever young thing he has -- it's getting a bit tiring seeing how many different dreams he can have about this. EJ: 4.2 Shields (Story) 3.0 Shields (Art) - My first issue of this title. A real-live boy who'll never grow up? COOL! The homage to Peter Pan made for a touching issue. Nowhere Atoll -- what a horrible pun (my favorite kind!) ES: 2.0 Shields - This rip-off of Peter Pan makes for a poor story aside from making Superboy feel not as alone in the 'eternal youth' dept. Buscema's art style is not working on this book, but this could be a result of Stanisci's inks. ST: 2.2 Shields - No big surprise seeing the comparison to Peter Pan. I do get a little tired of these 'now you see them, now you don't' story hooks like this island and the Mo-o. Art was a little rough, but I liked the swimsuit ideas. (So I'm a pig, so sue me! :-) Superboy is flying over the ocean to clear his head after having a bad dream, when he rescues a girl from a shark. She takes him to visit the island of the lost boys (and girls!) where he gets involved in a fight with the grown ups. Not all is quite as it seems on the surface. The ending shows some promise. Am I the only one who is getting tired of the Superboy dream sequence beginnings? Oh well, at least last month didn't use it as a lead in, and this month's was amusing. Buscema does draw wonderful good-girl art. Another fine story that combines humor, action, and characterization. I'm really enjoying this title and now look forward to reading it each month. While it isn't my favorite DCU title (yet) it is definitely heading in the right direction. If you left the title months ago, this would be a good jumping on point. There are some interesting things beginning to happen in the background. If James M. Barrie wrote for DC, this is the kind of story he might have written (the story was dedicated to him). In the past few months Superboy has been turned into a slightly older, super-powered Peter Pan. He is genetically frozen at sixteen years old, and will never age. That this is having a major impact on his life and sub-conscious isn't at all surprising. That the writers decided to turn it into a real plot was great fun. I hope that the "nowhere atoll" shows up again someday. Who knows, there may be a few of DC's time lost heroes stranded on the island. It would be too much to hope for to see Johnny Cloud, Enemy Ace, or Jeb Stewart and the Haunted Tank show up again. Kesel did a fine job of building up the island and the society that developed there, far beyond the Never-Never Land knock-off it could have been. I especially liked it that the realities of the situation ran deep below the surface in this story, and were not quite what I was expecting when I started reading it. For me, this is the mark of an excellent story. Rene Gobeyn ================================================ SUPERBOY AND THE RAVERS #14 Oct 1997 $1.95 US/$2.75 CAN "Suicide Squad" Writers: Steve McMattsson and Karl McKesel Penciller: Paul McPelletier Inker: Dan McDavis Computer Colorist: Stu McChaifetz Letterer: Kevin McCunningham Asst. Editor: Maureen McTigue Editor: Mike McAvennie Cover: Paul Pelletier and Dan Davis RATINGS Average: 2.9/5.0 Shields JSy: 2.3 Shields JG: 3.8 Shields ST: 2.5 Shields - I loathe Genesis even more now for intruding on what would otherwise have been a good issue. There are so few left -- must they be co-opted by such dreck? Also, Kaliber had better not be as dead as he looked, or I'm going to be mighty peeved. Nice to see some real change and development in Aura's personality through the book's run. GENESIS rears its ugly head in SUPERBOY AND THE RAVERS this month, much to the book's detriment. Instead of the wonderful characterization we are usually treated to in this title, we're subjected to an extended slugfest with little apparent purpose. Kaliber was blinded in his contact with the Godwave, though that happened in the pages of GENESIS -- here we just pick up with the aftermath. When Aura's actions "volunteer" the Ravers, the group is left behind to stall Darkseid's elite forces, while the rest of the heroes go to confront Darkseid directly. The Ravers fall one by one until, suddenly, the events of GENESIS #4 halt the fight, Darkseid's forces swept away to an unknown location. This butt-kicking constitutes the majority of the issue, but Kesel and Mattsson do manage to throw in just a few scenes to follow-through on their own stories. Through flashbacks, we learn that, shortly after being freed from the Starlag, Marx used his handstamps to regroup the Ravers in Hawaii. Superboy was at first hesitant to spring Marx, but the revelation that his jailers were the Galactic Tribunal (the guys behind "The Trial of Superman") swayed the Kid to Marx's side. Before they could proceed with any of Marx's plans, however, the group was summoned by Highfather to participate in GENESIS. Picking up on a few more threads, recall that Half-Life had gone with Pyra and the Corpse Corps in search of the aliens responsible for his family's deaths. Oddly enough, their search is immediately fruitful, as they find the aliens at their first stop. Predictably, though, Half-Life is transported to Hawaii before he can do any more than identify them. Incidentally, one of the creators chose to have a little fun with this scene, as the aliens turn out to be none other than our popular little Roswell-type aliens -- you know, the ones described by everyone ever claiming to be abducted? In our soap opera story line, Sparx reacts quite negatively to Hero's little announcement from the last issue. Hero apologizes for the interest he showed in her while under the influence of the H-Dial, though he stops short of using that as an excuse -- in fact, he goes so far as to say that the heroes produced by the Dial are likely just different aspects of his psyche. I'm not up on the latest psychology of homosexuality, but this seems to me like Kesel and Mattsson are setting up a way out of this revelation, should the need arise. One could easily take this to mean that Hero's got a little hetero- sexual inside him, just waiting to get out. Sparx's reaction, as I mentioned, is fairly negative, but who can blame her? She's *just* discovered that the man with whom she has fallen in love won't return her affection. To top things off, we know Sparx is a teenager, so most forms of rejection would be taken negatively. *If* any of her response can be taken to be truly reflective of her beliefs, then her primary objection to Hero's sexual preference is the fact that he'll "never have a family, and that isn't right! It isn't natural!" Sparx makes these statements as she is flying off in tears, emotionally hurt by the rejection. Likely out of earshot, she misses Hero's response, "Not for *you*, obviously." It is obvious that Kesel and Mattsson have more to say about this issue, but I hope that what we're about to see is debate. Too often, the comics industry has pushed homosexuality upon its readership as a "natural" or acceptable thing. A large percentage of the population disagrees with this notion, yet that side of the argument is rarely visited. Here, Kesel and Mattsson have at least set up an avenue for the presentation of both sides. Let's hope that they can avoid trying to make up our minds for us. On a lighter note, Hero's *got* to get rid of the H-Dial if he *ever* hopes to develop a working friendship with Sparx. If it's not bad enough that he's got heterosexual personalities popping up in his heroes, this issue changes him into the super-heroine Isis -- the poor girl's never going to be able to sort through her feelings for him if he continues to change sexual identities as often as most of us change clothes! On an artistic note, Pelletier and Davis ran the gamut this issue. There are some beautiful scenes of the gathered heroes (methinks he'd make a great fill-in artist for JLA now and again), and his work is wonderfully detailed when he concentrates on larger images such as character close-ups. Most of the remaining scenes, however, suffer from one of two flaws: either the characters appear almost cartoonish (Pyra on the bottom of page 15, Marx and SB at the top of page 10) or they are at best sketchy, almost rushed (SB and Sparx on page 6, Isis on page 18). On the other hand, Pelletier does include more background detail than most other artists tend to. In general, a fairly average outing for the team, with points deducted for the GENESIS connection. Jeff Sykes ================================================ SUPERGIRL #14 Oct 1997 $1.95 US/$2.75 CAN "Secrets and Lies" Writer: Peter David Pencils: Leonard Kirk Inks: Cam Smith Letters: Pat Prentice Colors: Gene D'Angelo Separations: Digital Chameleon Asst. Editor: Maureen McTigue Editor: Mike McAvennie Cover: Gary Frank, Cam Smith, and Patrick Martin RATINGS Average: 3.5/5.0 Shields TD: 3.0 Shields - David finally comes down on one side of the horror/humor debate--and unfortunately, judging from the presence of Comet the Super Horse, on the side of humor. AH: 3.9 Shields - Good story. Good to see the Kents in her life. I thought the 'coming-out' scene was a little melodramatic! She looked almost like an angel, and she went about it in a way that would cause maximum trauma, IMHO. DWk: 2.7 Shields - I continue to love the art, I like the idea of Comet being the horse (as per the old continuity). The revelation scene was just swell, if a little histrionic, but this issue loses a FULL point for the stupid-pun factor. KM: 3.7 Shields - I was not expecting that ending at all. VV: 4.0 Shields - What a great contrast to what happens in POWER OF SHAZAM. There, Billy and Mary tell their (foster) parents, and they accept it well. I do wonder how this is going to play out. As far as Comet goes... . Another tip to the Silver Age. I wonder if Comet is really another demon? Faint praise time. After the refreshingly straightforward story of last month, I sort of dreaded the return of Peter David. He still is sending out too many mixed signals to be effective. Luckily, David doesn't divide his time between the horrific and the goofy in this issue--it's sheer wackiness which, while not up to David at his heyday, is at least amusing because it wants to be amusing. Part of this, I suspect, is because this is the ubiquitous GENESIS crossover. We see Supergirl rushing home, fearful of how Leesburg is going to be coping with the return of the Godwave. When she gets there, however, she finds everything normal. The worst thing she can find is the presence of another, super-fast being whom Cutter deems 'The Comet.' Linda realizes the time has come for her to reveal her identity both to the Kents and the Danverses. The Kents react with their usual empathy and grace--the Danvers...well, let's just say the Danverses don't take things as well. "Secrets and Lies" is low on action, which means it allows David to concentrate on characters. He conveys Linda's soul searching well, and his take on her initial shock is well played. It's nice to see he's got a handle on Jonathan and Martha as well; the final joke about not dating Satanists seems dead spot on. I admit, however, that I would have preferred a gentler hand in the final scene. While the two pages leading up to the revelation are well paced for maximum laughs while also sounding real, the change in tone on the last page is too abrupt. It also doesn't ring right with what we know of the Danverses, coming off forced and ill-timed. Another plot line that worries me is the 'Comet' angle. It looks like Peter is dragging out the old Super-horse card, and I for one am dreading this. Some things from before the Crisis deserve to stay dead, and Comet is one of them. At least it looks like David is allowing *this* Comet to remain a horse and not a centaur (*shudder*). It's indicative once again of David's vaudeville sensibilities. Another scene seems to be built up just so that David can make a jokish pun on that phrase from JERRY MAGUIRE (I won't sully the pages of this e-zine by repeating it). Of course, one of the joys of a quieter issue like this is that it lets Kirk shine. I still think Kirk is uncomfortable with the superheroics--his Supergirl still comes off as stiff and wooden, and the two brief scenes of Comet manifesting consists basically of just speed lines--but his smaller scenes are gold. I particularly like the initial scene of Jon and Martha on pages 12 and 13 and a subtle, wordless, wonderfully choreographed scene that introduces the potential Comet as he nudges Mattie. Kirk is growing, and I'm hoping he'll get a handle on the action stuff so that I don't have to qualify my praise. I have a sneaking suspicion that this issue marks a move of the book away from the spooky, dark stuff into a more conventional super hero book. I'm sorry to see the supernatural stuff go, but maybe it's for the best. David just doesn't give good scary, and it would serve the book better to allow Kirk to play with the more down-to-earth stuff. Thomas Deja ______________________________________________ OTHER SUPERMAN TITLES: --------------------- JLA #11 Oct 1997 $1.95 US/$2.75 CAN Rock of Ages: Part 2 of 6 "Hostile Takeover" Writer: Grant Morrison Penciller: Howard Porter Inker: John Dell Colorist: Pat Garrahy Letterer: Ken Lopez Separations: Heroic Age Assoc. Ed.: Peter Tomasi Editor: Dan Raspler Cover: Howard Porter and John Dell RATINGS Average: 4.1/5.0 Shields AW: 4.5 Shields - Whew! Morrison captures the essence of Luthor and Joker and makes them more dangerous than ever--and still he doesn't forget any member of the JLA. Porter and Dell do their usual top-notch job. AH: 3.3 Shields - Not fussed on this one, and that is the first time I have felt that way about JLA. There was no introduction to J'emm, I had never heard of him before. All in all, a pretty disappointing read. ES: 4.7 Shields - The plot THICKENS! Morrison weaves the web and I am stuck! The Rock Of Ages has me worried for our heroes. Worth it just to read Batman's line at the end of the book. GS: 4.5 Shields - I am loving this title more and more as time goes on. Each character gets his fair share of action. I love the portrayal of Luthor much more than in the regular Superman books. A great job. JG: 3.9 Shields - I don't usually mind continuity slips (like the WW/Flash one from the previous issue), but Aquaman and Flash not knowing Metron after having just worked with him irked me to no end. Is the "Philosopher's Stone" Metron seeks the same used by Flash-foe Dr. Alchemy? Luthor is a baaaaaaaaaaaaad man! Oh sure, they've been saying that for almost sixty years now, but after the past couple of years, I was starting to doubt it. In this second part of the Rock of Ages saga, however, Morrison has captured the very essence of the AfterByrne Luthor and make him a villain to be respected and feared. Luthor is, of course, the ringleader of the latest incarnation of the Injustice Gang. He's doing it not for power or money, but as he says in a brilliant first-page monologue, "...It's because Superman's leadership of the team is a direct challenge, a throwing down of the gauntlet, a clear and deliberate escalation of the hostilities between us." What fantastic arrogance! Morrison has recaptured the arrogance matched with intellectual power that John Byrne started with, but got watered down until Luthor was portrayed either as a sexual deviant, a Kingpin clone, or a raving madman who was bent on destroying Superman and Metropolis because... well, just because. This is a truly motivated and malevolent Luthor that I can believe might actually engineer the destruction of the JLA. Oh--I shouldn't forget the story, because there's a lot here. Luthor has assembled for his team the Joker, Ocean Master, Doctor Light, Mirror Master, and Circe. Unlike most villainous teams who base their plans on their powers, each one was selected because their powers fit Luthor's plan: Circe uses her own special gifts to wreak dissension in the JLA as she subtly manipulates Green Arrow against the team; Mirror Master and Doctor Light created the hard-light holograms for the JLA dopplegangers last issue and the fake satellite this issue; Ocean Master grabs some ocean and plops it down in the middle of San Fernando to keep the JLAers trapped while Superman and J'onn J'onzz are lured into a trap; and the Joker springs the trap by transforming the decoy satellite into a maze, the duplicate of his own chaotic mind. Morrison hasn't ignored the heroes (except Aztek) in all of this. Green Arrow and Green Lantern rescue the San Fernando Valley in typical form, while the Flash, Aquaman, and Aztek try to understand just what Metron's raving about: the Philosopher's stone, which was once the property of Merlin, then under the protection of Etrigan, the Demon, and now seems to be sought after by Darkseid (although we know that Luthor actually has it). Meanwhile Batman is doing his own specialized form of research (and I'd love to know what Plastic Man has to do with any of this). The way Superman and the Martian Manhunter made it through the maze was especially intriguing; J'onzz shuts off the rational side of his brain to duplicate the Joker's madness. (This makes me want to ask why *aren't* there any super-hero psychiatrists?) A final complication is the mysterious red alien Luthor has under his power (I'm betting it's J'emm, Son of Saturn), and uses to duplicate J'onn J'onzz' mental telepathy, so the JLA is fooled into thinking all is fine when actually Superman and J'onzz have actually been blown up with the phony satellite. Are you as exhausted as I am? What's more amazing than the amount of action, intrigue, and characterization Morrison crammed into this issue is how well he paced it. I've pointed to some of the Superman titles and complained that so many little things happened that nothing interesting happened. In this issue, almost every scene was well-paced and contributed to the overall plot. The one exception was the Batman/Plastic Man scene, which was awkward both because it was very short and seemed stuffed in, and second because it made me spend too much time wondering why Plastic Man would freak out at the mention of fire, and why he would know anything about the Injustice Gang. [I think it was Batman/Matches' voice that scared him, not the fire. -ST] The Dell and Porter artwork is as highly appreciated as ever. I usually don't have too much to say about the artwork, because any criticisms might seem more like nit-picking than valid criticism. It's worth it to mention, however, that a comic's success is usually more dependent on the artwork than the stories, and JLA isn't one of DC's top-sellers for nothing. The final scene in the Bat-Cave is as great a lead-in as I've seen in a while. Luthor had better watch out indeed, because he's about to match corporate maneuvers with another of the DC Universe's top financial brains: Batman/Bruce Wayne. And Bruce Wayne is a baaaaaaaaaaaad man! Anatole Wilson ______________________________________________ OTHER SUPERMAN TITLES (cont): ---------------------------- SUPERMAN ADVENTURES #12 Oct 1997 $1.75 US/$2.50 CAN "The War Within (Part 2)" Writer: Scott McCloud Penciller: Rick Burchett Inker: Terry Austin Colorist: Marie Severin Letterer: Lois Buhalis Asst. Ed.: Maureen McTigue Editor: Mike McAvennie Cover: Bret Blevins, Terry Austin, and Marie Severin RATINGS Average: 4.4/5.0 Shields CoS: 5.0 Shields - This comic is one of the best I've read this year. A wonderfully crafted story that I practically could not turn the pages fast enough. This one is my vote for Best Comic story in the CBG Awards. AH: 4.1 Shields - I am heavily biased towards this comic. I really like it, just 'cos it's the only real Superman about! The artwork has never dipped since #1, the story was a good one, presented in a way that all people could appreciate, even the little people! DS: 4.5 Shields - At least one Superman story this month shows characters as I like to see them -- a noble Superman, a resourceful and courageous Lois and a doctor who still has principles that I remember doctors having when I was a child. DWk: 4.3 Shields - As others have noted, this issue has some of the most _heroic_ stuff we've seen Superman doing in a while--a real heartstring-tugger. Great ending, too--unexpected but inevitable. ES: 4.6 Shields - A great finish to a fantastic story. Any readers out there losing faith in the regular titles should DEFINITELY be buying this book. Scott McCloud is doing award-winning stuff, and needs to be recognized. GS: 3.8 Shields - It is always tougher to wrap up a story than to start one, but the SUPERMAN ADVENTURES team did a great job on this. Aside from a few predictable plot elements (i.e. the magical cure to the virus), this was a fun issue, with a thought provoking moral message. JSy: 4.7 Shields - Would somebody *please* send Tim Burton, Nicolas Cage, and Jon Peters this story? "The War Within" *perfectly* captures the essence of Superman, and would make an absolutely *incredible* movie. In the last issue of SUPERMAN ADVENTURES, Superman was dying of a rare disease and Lois Lane had gone on an expedition in an attempt to find the cure. The cliffhanger had Superman passing out in the street after being attacked by a group of bank robbers. The issue opens with Superman on a hospital bed, recovering from being hit by a rocket launcher. The doctor tells him that if he does not get some rest, the Kryptonian virus will kill him twice as fast. "As long as people are in danger, I just can't turn my back," he replies. "Saving lives is my job, it's what gives my life meaning." As Superman flies away, it's revealed that the doctor is being blackmailed to make sure that Superman dies, one way or another. As we see what Luthor and organized crime are up to behind the scenes, we go to Lois Lane, who is in Protoslavia. The scientists have found the element that is hoped will be able to synthesize a cure for the virus. Her journey back is told through her journal entries as she struggles through obstacles to get back to Metropolis in time to save Superman's life. She races against time, and we see that the influence, the image, and the ideals of Superman have transcended languages as people all along her journey do everything they can to help her. Lois makes it back just as it is announced that Superman may not live through the night. Battered and broken, she gets the element to the hospital in time. When the antidote is done, there is a very tense scene where the doctor is being told through his hearing aid what he has to do to make sure that Superman does not survive. Just before Superman passes out, he tells the doctor that he may not be able to hear a pin drop in Brazil anymore, but he can still hear a cheap earphone across a hospital room. Rather than turn him in, however, Superman tells the doctor that he knows he will do the right thing. As the doctor gives Superman the antidote, Luthor's henchwoman informs him that he has made the wrong choice and from now on, he is a marked man. Superman rapidly recovers, and Lois and Superman thank him for his help and tell him that they will do all that they can to help him. As Superman flies off, Lois reminds him that she's not going to take it easy on him just because he's better now. I know this has been said hundreds of times, but this comic really has it all. Burchett's layouts are inventive as always, heightening the drama of each character's dilemma. When the doctor is being told that he is being ordered to let Superman die, he is a small, shadowed figure, surrounded by Luthor's henchwoman's words. When Lois is surrounded by a group who doesn't understand her, we see the soldiers sweating and then Lois's hand drawing Superman's symbol. There are also great sequences of Superman, barely on his feet, stopping a mugging, Superman flying away at the end of the story, and many more. Each page shows a lot of thought that adds to the story. The story is written at both a rapid adventure clip, with Lois racing against time, but also with Superman and the doctor dealing with their own internal conflicts. This is a rave review, and I highly recommend this comic. Cory Strode ______________________________________________ ANNUALS AND SPECIALS: -------------------- ACTION COMICS ANNUAL #9 1997 $3.95 US/$5.50 CAN "The Magnetic Medium" Writer: David Michelinie Artists: Vince Giarrano and Brett Breeding Letterer: Bill Oakley Colorist: Glenn Whitmore Separations: Jamison Assoc. Ed.: Mike McAvennie Editor: Joey Cavalieri Cover: Doug Beekman RATINGS Average: 2.0/5.0 Shields RG: 1.0 Shields (Story) - Read like a too long horror book from the fifties. 1.5 Shields (Art) - Lack of detail really hurt, a bad fifties imitation. DWk: 2.5 Shields - Nice Lois-and-Clark interplay, and I've always liked Giarrano's art, but what a dumb concept! What a cliched ending! And I _do_ wish the various Super-writers could reach a consensus what exactly Superman-Blue's powers and corporeality are. JSy: 2.3 Shields - Definitely not worth four bucks. Reasonably clean art, though lacking in background details. A boringly familiar story with absolutely no surprises. VV: 2.0 Shields - Didn't we just have this two years ago in Underworld Unleashed? Okay, maybe not quite the same. I liked the ending, though, which saved the story for me. A young woman with strong magnetic powers is taken in by a cult leader with dreams of world domination. Superman gets involved when the cult's followers begin stealing portions of what look like a large gem. They have magical powers that are tied in somehow to the Earth's magnetic forces -- doing bad things to Superman's new energy based powers. When the leader's plans begin to affect the woman and her friend, she turns on the leader and helps Superman to defeat him, losing her life in the process. I really hate to pan a book, but after reading and enjoying several of the other Pulp Heroes annuals, this one didn't do a thing for me. It's not a bad story, but it's not a particularly good one either. The pulps were a lot like this too, so maybe it was closer to the mark than I thought. It just didn't do much for me. It could be that it just went on way too long for the amount of story presented. Most other Pulp Heroes annuals I've read have had several shorter stories instead of one long one. The shorter format seems to work better with the pulp style stories. This one seemed to drag. All the elements of a good pulp style horror story were in place, but the pacing just felt wrong. The art in the book didn't help the story along either. While it suited the period of the pulps (it looked very similar to late fifties Ditko work), it didn't work well with the new Superman character at all. The sketchy stylized figures combined with the near total lack of background detail made things looked rushed or unfinished. At times I had trouble telling one character from another. In fact if Lois hadn't been called by name I wouldn't have recognized her at all. IMHO, this one can be safely missed. Rene Gobeyn ================================================ SUPERGIRL ANNUAL #2 1997 $3.95 US/$5.95 CAN Letterer: Albert De Guzman Asst. Ed.: Maureen McTigue Editor: Mike McAvennie Painted Cover: Joe Chiodo RATINGS Average: 3.5/5.0 Shields TD: 2.5 Shields - A mixed bag which tries to hide the fact that this is actually a LEGION story with SUPERGIRL in it. JSy: 4.0 Shields - Strong stories, and the lead will likely be quite fun for long-time Legion fans who have been unhappy with Supergirl's retconning. Castrillo's art is nice, very reminiscent of Byrne's early Superman work. VV: 4.0 Shields - A romance that was never concluded in the Silver Age is kindled anew -- I loved it. You know, if Supergirl wasn't entrenched in Leesburg now, her joining the LSH and going back to the 30th century would make sense. As with THE ADVENTURES OF SUPERMAN ANNUAL, this book is composed of multiple stories exploring the pulp theme of Young Romance. My biggest complaint is that the inspiration seems to be taken more from Romance Comics rather than Pulp stories. Allow me to demonstrate: "Secret Hearts" Writer: Tom Peyer Penciller: Anthony Castrillo Inker: Jordi Ensign Colorist: Gene D'Angelo TD: 2.0 Shields My least favorite of the two stories is built on an intriguing premise. Disasters are occurring in Leesburg, and Supergirl enlists the aid of a woefully smitten Brainiac 5 to help her out. At first he refuses, prompting Supergirl to use her feminine wiles on the poor green sap, prompting misunderstandings a-plenty. Eventually, Brainiac figures out that Supergirl has become a sort of magic lodestone, and all the demonic energy she's absorbed is triggering the disasters. As I said, I find the idea behind the story fascinating. I also thought that Peyer's structure for the story (Part One is told from Supergirl's P.O.V., Part Two from Brainiac's) was intriguing. I still felt that the story was lacking. It seemed awfully stretched out over its 34 pages, and could've easily lost a good five to ten of those without damaging the story in the least. Peyer also seems to emphasize the burlesque aspect of the book over the spooky aspect--even more than Peter David. Peyer pushes the supernatural aspect into the background in favor of some silly gags about burning the carpets and Brainy's jumpsuit. The worst part of all this is that this isn't even a Supergirl story; it's a Legion of Super-Heroes story trying to tell us otherwise. There are sections in the Supergirl P.O.V. chapter featuring the Legion that Supergirl has no knowledge of. If this was happening in a LEGION annual, I wouldn't mind, but if I'm reading a SUPERGIRL annual, I want to read a Supergirl story. The artwork is okay, although it's a bit too sketchy for my taste. I kept on getting the impression that Castrillo studied everything Paul Smith ever did without *understanding* the principles behind Smith's art. I was a fan of Peyer's L.E.G.I.O.N. I know he could've done better. "Object of Desire" Writer: Chuck Dixon Artist: Greg Land Inker: Prentis Rollins Colorist: Tom Ziuko TD: 3.0 Shields A *much* better story. "Object" takes the old Betty syndrome (i.e. perfectly beautiful girl chases guy who's obsessed with another beautiful girl who has something extra) and throws Supergirl into the mix. It's a very standard set-up: Lance, a pizza delivery boy, is obsessed with Supergirl so much that he doesn't notice his co-worker, Kristy. When he risks his life going to see Supergirl stop a grain silo explosion from going out of control, Kristy saves him. Only then does Lance realize who's the girl for him. Usually I'd be tearing my hair out over this standard story. What makes it (besides another treat of an art job by Greg Land and Prentis Rollins--these guys need an on-going series, stat) is Chuck Dixon. Dixon knows how to write teenagers, and proves it again here. Kristy pines away in *such* an overblown fashion that you may end up being made uncomfortable from recognition. The borderline melodrama takes "Object of Desire" out of the deadly earnest category (read: Boring), and makes it into a sweet, kinda silly piece of work. As a whole, SUPERGIRL ANNUAL #2 is just an average piece of work. It would have benefited from a shortened first story and maybe the inclusion of a third (maybe featuring Cutter?). As it is, it just delivers what it promises, but nothing more. Hey, at least it's not this year's MAN OF STEEL ANNUAL. Thomas Deja ================================================ SUPERBOY PLUS #2 with Slither Oct 1997 $2.95 US/$4.25 CAN "The Serpent and the Rainbow" Words: Len Kaminski Pencils: Anthony Williams Inks: Andy Lanning Letters: Pat Prentice Colors: Noelle Giddings Attitude Control: Kali & Torslund Painted Cover by: Dan Brereton RATINGS RG: 3.5 Shields (Story) - Good job on both Superboy and Scare Tactics. 2.5 Shields (Art) - Needed major work on the backgrounds. Slither, on the run, has come to Metropolis seeking the Cadmus Project at the urging of his friend Arthur. It seems they owe him a favor, and he hopes they can do something to cure Slither. Meanwhile Slither seems to be becoming more lizard-like all the time. Superboy is assigned to keep an eye on him while the Cadmus scientists are testing him. It isn't a match made in heaven, but it all works out, more-or-less. The only thing missing is an explanation as to why Superboy is in Metropolis, instead of Hawaii. If you don't (didn't ?) read the SCARE TACTICS title, much of what happens in this book isn't going to make a lot of sense. The Scare Tactics crew are a bunch of kids who escaped from the R-Complex, yet another underground genetics lab. The kids had been experimented on giving them the outward shapes and some of the powers of monsters. Scream Queen is mostly a vampire, Grossout looks like a swamp monster, Fang looks to be a real Werewolf, and Slither looks mostly like a lizard boy. They were freed by Arnold Burnsteel, a DCU version of the X-files style investigator. They were hiding in plain sight as an underground rock band called Scare Tactics when they were found by the R-Complex who want them back. The team split up several months ago and have been working their way across the country to a rendezvous. While at it, each of them meets up with other DCU characters, hence the 'plus' titles. As a cross-over concept it isn't bad; we've all seen much worse. The stories all stand alone -- so far. Each story ties in well with the main characters' background and have been interesting, even if they are not classics in the making. The Scare Tactics characters are hardly heart-warming, and a bit of a strain to understand, but they have a more complex and interesting background than many comic characters. They are a good read, and I hope the title does well when it is re-launched after the summer 'plus' titles are finished. Mixing them up with some of the DCU stars will at least get them a wider audience. When the title returns, give it a read; it should be worth it, and it reads more like an independent than many independents do. The art in this book is pretty good, but had a rushed feeling to it. All the characters are well done, but the backgrounds were sketchy if not completely missing. Overall, I enjoyed reading this one. While the story didn't really bring us a lot more detail on Superboy, at least it didn't turn into one long fight scene. It's been fun for me to see how the Scare Tactics crew work into the greater DCU. It's been entertaining, and what more can we really ask for in a comic? Rene Gobeyn ______________________________________________ LIMITED SERIES: -------------- ELSEWORLDS' FINEST #1 (of 2) $4.95 USA/$6.95 CAN Writer: John Francis Moore Penciller: Kieron Dwyer Inker: Hilary Barta Colorist: Gloria Vazquez Separator: Heroic Age Letterer: Bill Oakley Cover: Dwyer and Barta RATINGS Average: 4.0/5.0 Shields DWk: 2.3 Shields DS: 4.5 Shields - I can't wait to see how the story turns out. This is really a fun take on the characters. JG: 3.8 Shields - Nice atmosphere and plot, but Bruce's personality is too divergent of "our" universe... ST: 4.6 Shields - A well-told story with some nice twists. Refreshing Elseworlds portrayals of Jimmy, Bruce, and Luthor, and nice to see all the cameos. Visually appealing, and thoroughly enjoyable. TD: 3.8 Shields - Look, I'm a sucker for pulp adventures, and this one really filled the bill--I especially liked the Bruce Wayne: Sleaze portrayal and the 20's style Ra's. ELSEWORLD'S FINEST, as the title suggests, is an Elseworlds story featuring the old WORLD'S FINEST team of Superman and Batman--in this case, putting them in a RAIDERS OF THE LOST ARK-type situation set in 1928. The plot is a little convoluted, but here are the basics: young newsboy Jimmy Olsen sees archaeology professor Thaddeus Lang being kidnapped, and tells (unusually strong, fast) reporter Clark Kent about it. Lang's daughter Lana, Clark's old flame from Kansas, shows up and says her father was kidnapped over the Argos Codex--the key to finding a lost city of the gods. Clark is attacked by an assassin who spontaneously combusts; he, Lana, and (stowaway) Jimmy fly to Paris to investigate. They meet up with rumpled, rakish adventurer Bruce Wayne, who's been mixing it up with cat-burglar Selina Kyle, evidently in more ways than one. Bruce, Lana, Clark, and Jimmy fly to Egypt, where they find Prof. Lang pressed into service translating ancient scrolls for master assassin Ra's Al Ghul. Ra's, as it turns out, intends to find something called the Godstone in Argos, so that he can destroy civilization (in order to save it); he also intends to marry Clark to his daughter Talia. Our heroes escape, except for Bruce, who's stabbed with a poisoned knife, staggers into a cave full of bats, and discovers the pointy-eared costume of the sorcerer Kha. Meanwhile, Clark and the Langs' ship is attacked by pirate Alexi Luthor. Visually, ELSEWORLD'S FINEST is flawed but often kind of neat. Dwyer's layouts and figures are flat and un-compelling, though the linework sometimes suggests illustration work of the '20s--a nice touch, as is Gloria Vasquez's RAIDERS-inspired color scheme. But Dwyer's faces are so sketchy and variable that the features often seem to change from panel to panel. The first page of the story is actually the most fun to look at: a "Captain Marvel" newspaper strip in a hybrid of Alex Raymond's style and C.C. Beck's, and a fragment of another strip showing DC's old kiddie-comic characters Sugar & Spike as the Katzenjammer Kids. The big problem with ELSEWORLD'S FINEST is that it's trying to be both an adventure story and a riff on familiar characters, which crams it so full that it doesn't quite succeed as either. It's full of in-jokes for longtime comics fans--the Newsboy Legion, Green Lantern, Hawkman, and Bibbo all show up in one form or another. There are allusions to Superman's resurrection, Zatara, and Dr. Sivana (the _other_ comics scientist named Thaddeus B.) -- but they all seem to be shoehorned in, and getting the equivalent of an elbow to the ribs every couple of pages just interferes with following the crowded plot. It doesn't help that nearly every page is full of narration from Lana that tells us things we're already seeing on-panel. Moore can't decide whether he's investigating how the characters are changed by their setting, or vice versa. Clark is, well, Clark--strong, decent, heroic--but this Bruce Wayne isn't Batman in a different context; he's a murderous jerk with a pal named Alfred, a utility belt, and the luck to be on the right team. Luthor seems to be another creature entirely with the same name, and Ra's Al Ghul is not a whit different from his familiar incarnation. Besides, two criminal masterminds seem to be a little much for a 96-page story--it's already uncertain if the remaining part will have enough room to wrap up the many threads introduced here satisfactorily. Douglas Wolk ______________________________________________ LIMITED SERIES (cont): --------------------- THE KENTS #3 (of 12) Oct 1997 $2.50 US/$3.50 CAN "Bleeding Kansas, Part 3" Writer: John Ostrander Penciller: Tim Truman Inks: Michael Bair Letters: Bill Oakley Colors: Carla Feeny Separations: Digital Chameleon Editor and Trail Boss: Peter Tomasi Cover: Timothy Truman RATINGS Average: 4.2/5.0 Shields RG: 4.5 Shields (Story) - Well-researched civil war history, tightly plotted with good use of historical characters. 4.5 Shields (Art) - Well detailed, excellent perspectives, rich backgrounds. DS: 4.0 Shields - I don't like westerns, but I picked up this series based on Ostrander (and Jeff's good word last month). I'm very glad I did. JG: 4.0 Shields - Jeb's betrayal was a complete shocker, but fit with the character. JSy: 4.5 Shields - Once again, Mr. Ostrander delivers some powerful drama. This time, the framing sequences don't intrude on the story, which makes for a more fluid read. Shaping up to be a truly great epic. TD: 4.2 Shields - Still going strong; can't wait to see the big wrap up of this third. While Nate Kent is back east trying to drum up support for the Kansas free staters, the violence of the Missouri slave holders comes across the river to Lawrence, Kansas. After the people of Lawrence surrendered, the Missouri men rioted, sacking and burning the town. Jeb takes this opportunity to burn the family business out of plain cussedness. After watching his girl-friend's family killed by John Brown and his sons, Jeb begins to hang around with William Clark Quantril (of Quantril's raiders during the Civil War). This may well be the best limited series on the American Civil War ever produced. If you have any interest in this period of history, go buy this series now. Rene Gobeyn ================================================ THE SUPERMAN/MADMAN HULLABALOO! #3 (of 3) Aug 1997 $2.95 US/$4.15 CAN Dark Horse Comics/DC Comics "Super Madness" or "They call me Mr. Mxyzptlk!" Story & Art: Mike Allred Color & Separations: Laura Allred Lettering: Sean Konot Cover: Mike Allred RATINGS Average: 4.1/5.0 Shields DR: 4.7 Shields (Story) - An unexpected ending which had me laughing. Kudos to Allred for not using a conventional ending to such a threat. 4.4 Shields (Art) - Allred is a fine artist with excellent facial expressions and movements. He has a clean, fluid, animation-type style which works for Superman EJ: 4.0 Shields (Story) 2.5 Shields (Art) - Despite the almost amateurish art, this was a laugh riot! Stories with Mr. Mxyzptlk are typically either stupid or hilarious. This was hilarious! Whoever dreamed up using Twister as a major plot device deserves a medal! ES: 4.3 Shields - Dripping with the spirit of comics. Allred knows what these characters' strong points are, and uses it to their advantages. And of course, any plot that involves a life-or-death game of Twister makes it a winner in my eyes. ST: 4.6 Shields - This whole tale read like a well-done Silver Age story: larger-than-life characters in an odd situation, and a problem that can't be solved just by throwing punches. Hats off to Allred for reminding us how much fun comics used to be -- and can still be. TD: 3.5 Shields - The best of the three, with some wonderful Mxy lunacy. And now, in case some of you ONLY bought this part of the mini series... Superman and Madman, whilst in outer space, find themselves "smooshed" and dimension-swapped. It's revealed that Superman's powers are dispersed among eight people, he and Madman included. Madman, with the aid of Professor Hamilton and Lois Lane, and Superman, with the help of Dr. Flem and his band of friends, are returned to their normal states, and begin finding the lost portions of Superman's powers. The trail leads to Snap City, home of Madman, and temporary residence of a certain magical imp . . . . After crossing the dimensional barrier to Snap City, with Lois Lane and Professor Hamilton in tow, Superman and Madman make their way down to Dr. Flem's lab to continue their search for Supes' powers. Eventually collecting a portion of the powers from a zombie, the duo come face to face with the villain behind it all--Mr. Mxyzptlk! Having such a penchant for games, Mxy challenges Madman to a contest -- any sport, any game, where he promise to use only his mind, and a newly created muscle-bound body. The game of choice? TWISTER! What follows is one of the funniest climaxes I have ever read in any comic book and to spoil it here would not do it justice. Suffice to say, Madman wins and Mxy goes home, and everything is returned to normal, much to the heroes' satisfaction. A wonderful ending to a great little mini-series. Mike Allred really has a knack for fun story telling. The plot is wrapped up quite neatly within this issue, though once again, Allred does have some pacing problems. He spends too much time on some scenes and not enough on others. Alas, this book could have been even better had Allred made the story flow a little more smoothly. One of Allred's strong points is dialogue, most notably, comedic dialogue. Some of the funniest lines that I have ever read are found in this mini-series. In this issue, when asked why he brought his dead brother back to life as a zombie, the Voodoo dude responds, "It's what I do, it's what I know." I couldn't help but laugh out loud, which scared the people on the bus where I was reading it. Allred has no problems with characterization, and pulls off the basic characters perfectly, delving a tiny bit into their personalities. Another writer who does this magnificently is James Robinson on Starman. You learn fun stuff like Batman's favourite Woody Allen film (Crimes and Misdemeanours) ... but I digress. Allred has brief shining moments that remind me of Robinson's ability to give the character a fullness usually not found in most comics. If he were given more time I'm sure he would deliver some wonderful insights on the Man Of Steel. The art and colouring are once again great. The style suits the series very well and the colouring complements the mood in certain scenes. Nice shadows and textures make the backgrounds stand out well, as opposed to the usual batch of orange backgrounds we're used to in the Super-titles. Now, a couple of nit-picks. The double page splash in the center of every issue of this mini series irked me--not because I don't like them, but just because of the way they looked. Normally, comic book art is done large and shrunk down to fit the predetermined comic book size. Art usually looks crisper when it is minimized as such. Unfortunately, the splash pages don't look as though they were shrunk down at all, and thus they don't look as clean as the art in the rest of the book. Another problem: In the first book we're told that 8 people have a portion of Superman's powers. I only count 7: the robber, the little girl, Hermes, the zombie, Mr. Mxyzptlk, Madman, and Superman. It can be explained by saying that Mxy kept two parts of the power for himself, but I figure that Allred ran out of room to show the last person. Like I said: Pacing problems. If a mini-series can get by with only two mistakes (pretty minor ones, in my opinion), then you have to realize that it's quite good. It wasn't perfect, but it was an enjoyable read. Allred has a good handle on both Superman and his own family of characters, and it was a pleasure to see him work his magic on our favourite residents of Metropolis. Dan Radice ================================================ GENESIS Writer: John Byrne Penciller: Ron Wagner Inker: Josef Rubinstein Colorist: Patricia Mulvihill and Noelle Giddings Letterer: Clem Robins Asst. Ed.: Jason Hernandez-Rosenblatt Editor: Paul Kupperberg Covers: Alan Davis and Mark Farmer RATINGS Average: 1.2/5.0 Shields RG: 2.5 Shields - Average, and that good only because of the spectacular art. If I were able to rate the entire cross-over instead of just the limited series the rating would have been higher, just because of the quality of some of the tie-in stories. AH: 0.5 Shields - Absolute garbage. JB tried to take on too much and ended up making a fool out of himself. So many continuity errors it's unreal, Darkseid looks comical. Wished I'd never bought it... DS: 1.0 Shields - I'd have rated it lower if I weren't hiding by stupidity for buying the last three issues after the first one was such a disappointment. And I usually like Byrne. This was the worst "summer epic to rock the DC Universe to it's very core" (tm) that I've ever read. DWd: 2.0 Shields - This looked like an excuse for Mr. Byrne to say to the DC reader, "BUY MY Fourth World Comics!" The New Gods have never worked for me in all the years I have been reading comics. DWk: 0.6 Shields - Easily the worst of the tie-in miniseries to date. An incoherent mess with barely a believable moment, a premise that was both pretentious and boring, some very ugly art, and some very clumsy continuity-stitching. ES: 0.4 Shields - Perhaps the WORST cross-over since MILLENNIUM. Nothing important takes place in four issues that wasn't told in PREVIEWS: 'Godwave whips through DCU, changes in powers pending'. John Byrne, why have you failed me? I want my $10 back! JG: 2.5 Shields - Mired in continuity and character mistakes. JSy: 0.5 Shields - I'm a fan both of John Byrne and of the Fourth World characters, but this miniseries was so poorly written, and the event so poorly edited and coordinated, that I simply can't believe that DC actually let it get out. Here's hoping the next event happens because it's a great story, not because it's the end of summer. KM: 2.0 Shields - Byrne's story was unfocused and Wagner's art was much better when he was on Daredevil. A disappointing series. ST: 0.5 Shields TD: 1.0 Shields - Dumb, stupid, incomplete and sketchy, this never delivered on its promises and just took up shelf space. Week #1 Genesis #1: "Resonance" Tie-in issues: Green Lantern #91: "Torture" Power of Shazam #31: "The Gods must be Crazy" Starman #35: "Mr. Pip, and Mr. Black" Steel #43: "Vertigo" Superman: The Man of Steel #72: "Altered States" Synopsis: Apokolips has been abandoned and heroes are falling from the sky. Others are having their powers affected in strange ways. There seems to be no rhyme or reason to who is being affected or how. Even the non-powered people are experiencing changes. If that isn't bad enough, how about an alien armada surrounding Earth? Week #2 Genesis #2: "Edge of Destruction" Tie-in issues: Azrael #34: "Azrael Genesis: Run Angle Run" Batman #547: "Dark Genesis" Impulse #30: "Everything Sucks" Jack Kirby's Fourth World #8: "Godhood's End" Sovereign Seven #27: "Mother's Day" Supergirl #14: "Secrets and Lies" Superman #128: "Genesis Anew" Synopsis: The New Gods get a big surprise when one of the Old Ones (the First of the Elder Gods) appears. While this is going on, the Heroes of Earth are trying to deal with their now erratic powers and the strange loss of faith that seems to have effected all of mankind. As if that weren't enough, an alien armada has surrounded Earth. The heroes take the battle to space only to find that the armada is there only because the space-faring races have also been effected and have traced the cause to Earth. Just to keep things interesting, Darkseid's Troops attack Earth, and some of the aliens join in. Week #3 Genesis #3: "Event Horizon" Tin-in issues: Adventures of Superman #551: "Genesis For Humanity" Aquaman #37: "One Demon Life" Lobo #44: Resurrection Man #6: "Double Take" Young Heroes in Love #5: "Out of the Frying Pan..." Synopsis: The Heroes have split into teams and journeyed to the Promethean Wall (which surrounds the Source), where they find a gigantic platform built by Darkseid. Darkseid finally tells the whole story of what is happening and then leaves the heroes to battle his forces while he makes a bid for ultimate power. Meanwhile, Metron has guided another group of heroes, and they have penetrated the wall in an effort to reach the center of the Source to do what they can to avert the coming cataclysm. Week #4 Genesis #4: "Last God Standing" Tie-in issues: Legion of Super-Heroes #97: "Dwarfing the Infinite" Robin #46: "Dark at Dawn" Spectre #58: "The Source of all Things" Superboy & the Ravers #14: "Genesis Suicide Squad" Teen Titans #13: "Titans: Then and Now Part 2 of 4" Wonder Woman #126: "Where have all the Heroes Gone" Xero #6: "The Villain" Synopsis: Darkseid is beaten to the center of the Source by Ares (see JACK KIRBY'S FOURTH WORLD #8) where he tries to assume the full power of the Godwave. The Promethean Wall is shattered and the source is dying. The First Ones make it all better. Rene's Ratings: #1: 1.5 Shields (Story) - Didn't go anywhere, more confusing than necessary. #2: 2.0 Shields (Story) - Starting to come together; more story in this one. #3: 2.0 Shields (Story) - A more original story. Good split between earth and the Source, but it doesn't seem to be going anywhere #4: 1.0 Shields (Story) - The big finale, but it left me cold. All: 4.5 Shields (Art) - Nicely detailed, excellent perspectives. The art made the series. Series Review: Oh well -- they can't all be winners. Maybe KINGDOM COME has spoiled me, but the ending to GENESIS had all the satisfaction of 'and then the little boy fell out of bed and woke up'. That's not to say that there weren't some good scenes and stories built around the Genesis cross-over; there were. Unfortunately they were the tie-in books, and not in the limited series that was supposed to link everything together. At long last we have a story that encompasses what may be the true origins of the DC Universe. In short, the origin of the DC universe goes back to the days of the Old Ones -- the precursors of the gods of New Genesis and Apokolips. At the end of the age of the Third World, there was a cataclysm that created the Fourth World; the time of New Genesis and Apokolips. The energy that was released during this cataclysm traveled as a wave through the universe seeding the planets as it passed with the energy that created the pantheons and gods of the universe. When it reached the outer edge of the universe it was reflected back. Traveling through the universe again, this time it left a smaller portion of it's energy on the planets it encountered, giving rise to the demi-gods -- or as we call them, Super-heroes. Still contracting, this wave is collapsing in upon itself at the point of its creation; the center of the Source. When that happens, the Source is expected to die, (or explode -- no one seems quite sure). The released energy will do several things: 1: destroy the known universe 2: create a new universe, or Fifth World 3: possibly empower a single individual to unimagined power levels. What does all this mean to the DC universe? Well, it seems that as this wave collapses the energy that is associated with it is changing too. This has varying effects on our heroes (and coincidentally the villains). In some cases, their powers are becoming unpredictable and cutting out at the most inopportune times. In others, these powers are mutating into other powers entirely, and then not consistently. As bad as this is, there is something worse; a general malaise and loss of faith is affecting every entity in the DC universe. People are losing their faith in God, belief in their heroes, and belief in themselves. In many cases this effect is worse than any of the others. While there were several good to excellent stories written for the cross- over, the Genesis limited series left me more than a bit cold. This was the most disappointing summer cross-over that DC has done since War of the Gods. I looked at the premise, and saw the potential. I look at the story and find, well, not very much. Perhaps I just expected too much from John Byrne. This is the first time he has ever disappointed me. I guess it had to happen some time. On the other hand, the art in the four books was awesome -- some of the best I've seen since KINGDOM COME -- with finely detailed backgrounds, excellent perspectives and marvelous layouts. The only small down check for the art was that some of the figures were slightly mis-proportioned. The art was the only really redeeming feature of the series. While the mini-series itself was disappointing at best, many of the tie-in books were excellent. Not just for what they added to the cross-over, but for how the effects of the event were used. All of the Batman titles involved in Genesis had excellent stories written around how all the unpowered heroes rely on their uncompromising faith in themselves and what they are trying to accomplish. Even in failure the stories were able to show how the lack of faith will affect the heroes and those around them. If you want to see an excellent use of the premise of the cross-over being used constructively as a part of the story (even when the character hasn't a clue as to what is happening), look at RESURRECTION MAN #6. His loss of power literally saved him from a fate worse than death. At least two other memorable stories are part of Genesis and will have lasting repercussions. Both stories have roughly the same plot, but are handled in completely different ways. In SUPERGIRL #14, Linda finally tells her family that she is Supergirl. It doesn't go well. In POWER OF SHAZAM #31, both Billy and Mary tell the Bromfields the truth (mostly because they can't change back). While it isn't an easy thing to admit, or accept, the seeds for a positive change in the kids' daily lives is in the making. An interesting dichotomy. Other stories that made some good use of the premise were SOVEREIGN SEVEN #27 (we get a surprising view of Maitresse, Cascade's mother), AQUAMAN #37 (the redemption of a para-demon), AZRAEL #34 (Az battles a para-demon while helping a boy find his father), BATMAN #547 (a mixed story about finding something to believe in, and people doing their jobs), ROBIN #46 (not even the bad guys deserve to die alone) and WONDER WOMAN #126 (Princess Diana is dying while her friends try to keep things together. Life may be getting interesting for Donna again, we'll have to wait and see.) IMPULSE #30 (a quirky view of school as a less dramatic view of the loss of faith) was great (as usual) for just the right note of levity to put things into perspective. While I was disappointed in the series itself the cross-over inspired some good to great stories. It could have been much worse; part of the premise (yet to be expanded on) could have inspired DC to generate another batch of second rate heroes and villains, a-la the alien spinal fluid suckers of a few years ago. Rene Gobeyn ______________________________________________ MANUSCRIPTS OF STEEL ------------------------------ Reviews of After-Byrne Superman Special Stories by Denes House (househld@borg.com) ---------------------------------------------------------------------------- ACTION COMICS ANNUAL #2 "Memories of Krypton's Past" Written by Jerry Ordway, George Perez and Roger Stern Art by Ordway/John Statema, Mike Mignola/Perez, and Curt Swan/Brett Breeding Colored by Glenn Whitmore Cover by Perez/Ordway 1989 Standard Format, $1.75 US/$2.25 CAN Rating: 3.75/5.0 Shields --------------------------------------------------------- Great Lines: "My name, tyrant, is SUPERMAN -- and I DON'T KILL!" Vitality. That's what this book has, a quality of life, a zest for the character of Superman that so few comics I read these days can match. Superman, you may remember, had executed three Kryptonian criminals whom he had encountered in a "pocket universe" created by the Time Trapper. Their crime had been heinous -- genocidal elimination of all life on planet Earth -- but taking that decision into his hands crippled Superman emotionally. He flipped out, assuming a third identity -- that of Gangbuster, in which he seriously injured many criminals with reckless behavior. Brought to awareness of his dementia, Superman judged himself unsafe to live among human beings, and left Earth to wander through space, equipped only with one of Emil Hamilton's force-field belts and an oxygen mask. This Annual takes place at the end of Superman's "Exile in Space." His energies and oxygen had about run out. Picked up, drifting in space, by a passing freighter, Superman is brought to Warworld, where his continued feist brought him to the attention of Mongul, yellow-skinned behemoth ruler of the weapon-encrusted planet. Mongul chooses Superman to be a gladiator in "the games." As the wardens of Mongul's cells examine Superman, they discover he is the last of his race -- a Kryptonian. This disturbs one cellkeeper, who dashes off in a shuttle craft to inform an ancient cleric of his discovery. The cleric, shocked by the revelation, angrily and guiltily retorts that no Kryptonians could possibly be alive. Meanwhile, Superman, equipped by a ministering servant, battles creature after creature in battles to the death. Even though he wins each bout, Superman refuses to kill his foes, much to the anger of Mongul, and the bewilderment of the spectators. In between bouts, Superman relates parts of his history to his serving-girl, and all the while the cleric unfolds his tragic tale. This is a truly epic tale, whose scope reaches back millennia into Krypton's past and throughout Superman's history. By the time Superman faces off against Mongul's champion, Draaga, and the cleric joins Superman's thoughts to convince himself that this stranger could not possibly be a Kryptonian, the excitement reaches a fever pitch that makes this story an enjoyable read. A quality that this Annual has in abundance is VITALITY. This book shows Superman at his principled, straight-arrow best, coping with the ramifications of the moral choice that he made, but still not shirking from making difficult moral decisions. This Superman refuses to compromise his integrity, and the writers have a good handle on his character. All that, plus the beginning of more story threads than you can imagine brings a zest and an excitement that is palpable. In the limited significance of comic books, this story feels like it MATTERS. Perhaps the biggest deficiency, story-wise, is one of its strengths. This Annual is the continuation of a story in ADVENTURES OF SUPERMAN #454, and its major conflict is continued in SUPERMAN #32 and ADVENTURES OF SUPERMAN #455, and feeds into the story arcs that follow. This makes the story feel like one segment in a serial, rather than a self-contained story. In fact, without the titles I mentioned (except perhaps ADVENTURES #454) it does NOT make a full story. That's annoying, though it does make the Annual more important from a story perspective than the one-shot wonders of today's "event" annuals. The art is splendid, with some of the best artists ever to handle Superman all working on this one book. Jerry Ordway's pencils are a moody delight, and Curt Swan looks good inked by Brett Breeding. My favorite team, though, is Mike Mignola inked by George Perez -- some incredible work is found in this one book. The six artists work hard to keep character and prop design consistent between them, and Superman looks GOOD. Glenn Whitmore's colors are solid, though I realized I've been spoiled by the nicer paper in today's Superman comics -- I am convinced his colors would be ten times better on it. The cover is striking, with Space Gladiator Superman (sounds like a great name for an action figure!) swinging a battle-staff menacingly. Capsule review: All in all, it's a solid, exciting book with great action, and artwork that pops. The only drawback is that you're only getting part of the story. Story: Fast-paced and packed with far-ranging developments, but it doesn't tell the whole tale. 3.5 Shields out of 5. Art: Solid work from all concerned, with segments from Ordway and Mignola that really shine. 4.0 Shields out of 5. Overall: Entertaining and visually exciting, a readable and vital story. 3.75 Shields out of 5. POSTSCRIPT: Thank you for your patience, as I have not turned in an article for about two months. I've been busy getting married! You can scope out my wedding pics at http://www.GeoCities.com/Area51/Vault/WeddingWorld.html ! I'll be around consistently for a while now. Thanks, and keep on reading KC! ______________________________________________ THE PHANTOM ZONE: Reviews of the pre-Crisis Man of Steel ------------------------------------------------------------------ SUPER FRIENDS --------------------------------- by Joe Crowe (j.crowe4@genie.com) DC COMICS PRESENTS ANNUAL No. 4 Superman and Superwoman "Welcome to LuthorCon 3!" Cover Date: 1985 Story: Elliot S! Maggin Pencils: Eduardo Barreto Inks: Jerry Ordway 3.0 Shields Who? Lois Lane and Supergirl, among others, have appeared in various forms of Superwoman over the years. I'm sure somebody out there in Kryptonian fandom can supply specific instances. However, this Superwoman is neither Lois nor Kara. She is an original character, with only three total appearances in the DC Universe to her name. Yet, as Superwoman flies into action on page 2 of this Annual, she is called "the greatest heroine of Earth's history." I think Wonder Woman would have something to say about that. Superwoman here is a creation of one of my favorite Super-authors, Elliot S! Maggin. I love the exclamation point on the middle initial. Maggin wrote the novelization of SUPERMAN: THE MOVIE, and a second supernovel MIRACLE MONDAY, a great book featuring Superman vs. Satan. Maggin's Superwoman is 29th century historian Kristin Wells. She went back in time in the 1983 DC PRESENTS annual to determine the identity of Superwoman, a 20th century hero shrouded in mystery. She ended up becoming Superwoman herself. Then she returned to the future, where she teaches history classes detailing Superwoman's exploits, none of which she has done yet, at least, at the beginning of this story. She returns to the 20th century, but accidentally without her memory. Apparently Metropolis echoes real life's cultural obsession with bad guys. Every year they stage a LuthorCon, celebrating everything Lex. Superwoman ends up there, unaware of her identity. Superman had an occasional supporting character, actor Greg Reed, who puts in an appearance here. He is an actor who looks uncannily like Superman, shades of Superman actor Christopher Reeve. If Greg Reed reappeared today, would he look like Nicolas Cage? Anyhow, the real Superman fills in for the injured actor at the con. (When Reed is injured in a car wreck, he screams "Eeeee!" What a nancy boy.) Superman takes part in a staged fight with a Luthor actor. I think we all see this one coming down Main Street faster than a speeding bullet, don't we? The real Luthor is plotting. The kryptonite in the sketch is real. Superman is about to do some slab sleeping. Superwoman regains her memory and saves the proverbial day. I have to mention Eduardo Barreto. This wasn't his best work (see NEW TEEN TITANS), but the sight of Superman lifting a whale (!) out of Metropolis Harbor is pretty nifty. Ed's Superwoman is rather attractive, with red hair and freckles. Jimmy Olsen's descendant, maybe? Very noticeable here are inks from the early career of Jerry Ordway, who has done quite a bit for Superman and other mighty mortals since then. I just noticed that I'm not much of a comic art critic. I liked this quite a bit, though. This story was entertaining enough. Super-apocrypha here brought back a lot of memories for me. Luthor had been "upgraded" into a green battlesuit (just in time for the Super Powers action figures), and all the Kryptonite on Earth had turned to iron. Luthor's planet Lexor, where everybody thought he was a hero, was blown up. Conveniently enough, it all changed to Kryptonite. Maggin embraced the old continuity. Of course, he had a large part in creating it. Superwoman's status as "the greatest heroine in Earth's history" is her hook, but it's not shoved down our throats. (Anybody remember Valor?) Maggin had no intention, I assume, of introducing her into monthly DC Comics at that point, and having her run around saving everybody. He just created a believable character for a couple of nice stories. Superwoman's hook, which seemed off-putting at first, is debunked in the first act. Kristin herself tells her boyfriend, "History picks it own heroes." Superwoman earned her spot in the canon, in my opinion. Alan Moore thought the same thing, since Superwoman's third, and last, appearance was in his incredible "Last Superman Story" in the last pre-Byrne issues of SUPERMAN and ACTION COMICS. There she is alongside other heroes, in the crowd scene at the Fortress of Solitude, trying to get inside the impenetrable force field which kept them out of Superman's last stand vs. his worst enemies. I want to go re-read that story right now. If you have a request or just want to give me a holler about Superman team-ups, you can find me at j.crowe4@genie.geis.com. ______________________________________________ THE LAST DAYS OF SUPERMAN! ---------------------------------------------- by Martin A. Perez (magnus@bbs.network.com.uy) "Well, I'd like to welcome all readers, as I hope they will welcome me, to my monthly review of our hero's Pre-Crisis exploits, called...well, it's got no name until now, so please send me some ideas. Before you read my first review, I'd like to say hello to all people who read the KC in South America and Spain, greetings from Uruguay! THE LAST DAYS OF SUPERMAN! Part I: "Superman's Death Sentence!" Story by... It doesn't say who wrote it...HELP!!! Art by Curt Swan and George Klein Cover by Neal Adams Our story opens with a dramatic cover, featuring some Kandorians (y'know, those tiny Kryptonians from the pre-Crisis bottle city) carrying Superman to the Fortress of Solitude, mourning over their inability to cure Kal, not even with their "great Kryptonian science," of the Virus X, and that the universe will mourn his loss (thus emphasizing Superman's universal hero status, constantly reminded to the reader in those times)! The first scene is in space, showing an American space-capsule in a collision course with a green, glowing object, with some strange inscriptions on it. On Earth, Clark Kent and Jimmy Olsen listen to a report that says that the space-capsule is going to crash with a "probably meteoric object," so Clark takes advantage of the fact that Jimmy is using his signal watch to call Superman, and goes to change clothes. Cut to Superman in space, realizing the object is green kryptonite, and then hurling a dead rocket booster, to knock the thing down to an uninhabited area near Metropolis. When he lands, Jimmy is there to examine the strange object. Superman tells him to get away, that it is made of kryptonite, and Jimmy replies that kryptonite does nothing to him. He notices the inscriptions on the object, that appears to be a box. Superman reads it for him, telling him that is Kryptonese writing. The box carries a virus lethal to Kryptonians, called Virus X. He remembers a scientist talking to his father, when he was a baby on Krypton (this is one of those inconsistencies of the time, when the writers couldn't get straight if Kal was sent to Earth as a baby, or as a little kid), telling him that they couldn't find a cure for the virus, which couldn't be killed with either fire, cold, or vacuum (ever heard about chemicals?). Then he realizes that the wind is carrying lethal germs (let's get things straight, what is it, germs, or a virus?), so he buries the rock under a huge boulder. When he's ready to leave, he suddenly feels sick, so Jimmy gets him into the helicopter in which he came, telling Superman that he will take him to a doctor in Metropolis (since when was Jimmy a pilot?). In the hospital, with Superman in another room, the doctor is talking to Jimmy, Perry, Lois, and Lana. He tells them that the virus is beyond his capabilities, and Superman has only thirty days left to live. Superman, even in his weakened condition hears this, and decides he must go away from his loved ones, and do some big things before he dies (like he's never done any!). A very touching moment in this scene is when Lois and Lana say that although they have been rivals all these years, they must comfort each other. Superman arrives at the Fortress and looks at his trophies, reminding him of all the good deeds he has performed in the past. He writes a list of some things he must do before dying, like digging a channel in the Sahara desert to keep the crops irrigated, and eliminating the threat of a faraway planet that wants to conquer Earth. He thinks that it's better that Supergirl doesn't learn of his illness, or she would want to help him, thus contracting the virus too. Kal flies to Metropolis, where he tells Perry not to publish the news. This done, he goes to the desert, and with a giant shovel (!?!) starts carving an aqueduct, but as Jimmy comes to his aid, he falls to the ground in his weakness. He then calls two of his robots to help him. He orders them to erect an isolation chamber for him (complete with a microphone), and then goes inside it, with Jimmy keeping him company. Superman orders the robots to continue the aqueduct, but they say they cannot stay outside the Fortress any longer, for there are some strange solar flare activities that would damage their mechanisms. Supergirl arrives at the desert, and Superman tells her that she mustn't go in the chamber, or she would get sick. Kal shows her the list of things to do, and Supergirl say that she will go get help, because they're titanic feats. She sends Krypto to Atlantis to contact Lori Lemaris, while she goes to the future, to seek the aid of the Legion Of Super-Heroes, who of course are glad to help her (say, why are the Legionnaires so surprised when they learn of Superman's illness?). The first part concludes here, leaving the reader with hunger for more on "The Last Days Of Superman!" It is a good, consistent story, if we judge it by pre-Crisis standards. Of course, nowadays it looks silly that he would wait to battle that planet that plans on conquering Earth, or that it occurred to him only when he was dying to irrigate the desert, but we must consider that we're reading a story published in the 60's, when silliness wasn't an impediment for a good story. I just wish I knew who the writer was. There is nothing relevant to say about the art, being Curt Swan, it's great. The inker, George Klein gives life to Swan's pencils, rendering the expressions in the characters' faces credible (at least, by the 60s standards). ______________________________________________ THE ONE, TRUE, ORIGINAL SUPERMAN! --------------------------------------- by Bob Hughes (rhughes3@ix.netcom.com) The First Appearance of The Prankster! "The Case of the Crimeless Clues" ACTION COMICS #51, August 1942 By August 1942, the Superman phenomenon had been sweeping the country for over 4 years. Superman was everywhere, having debuted in the newspaper in January 1939, on radio in February 1940, and in the theaters in September 1941. Super merchandise, including the Krypto ray gun which projected film strips on your wall, had been introduced and even hawked in the stories themselves. Between the newspaper strip and the various comics Superman now appeared in, Joe Shuster was faced with producing 60 pages a month of Superman artwork, plus Slam Bradley and Robotman! Never the world's fastest artist, Joe employed many assistants, the most important of which were Wayne Boring, Leo Novak, and John Sikela. After a few early stories in SUPERMAN #5-8, Boring concentrated on the newspaper strip and the covers. Novak and Sikela concentrated on the comic book stories, often in an assembly line fashion in which Shuster would rough out the artwork, one of the two would pencil it in, another artist would add backgrounds, a fourth would add "slicking", and then still another would ink everything except Superman's and Lois' heads. Shuster did all those himself. Jerry Siegel, meanwhile, would bat out scripts on his portable manual typewriter, not only for the above features, but also for the Star-Spangled Kid and the Spectre! Busy men were they. Nevertheless, Siegel managed to write every single Superman story up to the time he was drafted (early in 1943), and a significant number thereafter. The emphasis in these early tales was on action, action, action as Siegel and Shuster continually came up with new feats for Superman to perform. His powers grew dramatically in the early years, as he added X-ray vision and super-hearing, grew ever stronger and more invulnerable and learned to do such amazing things as stop his heart from beating. Interestingly, he still couldn't officially fly, though it was often hard to tell the difference. Most of Superman's enemies up to this point had been gangsters and unscrupulous businessmen, with an occasional mad scientist or crooked politician thrown in. Recurring characters were almost non-existent. There was Clark and there was Lois. Very occasionally there was Jimmy. Recurring villains? Hah! When Superman caught them they stayed caught. So far the only characters who had given the Man of Tomorrow any substantial trouble were the Ultra Humanite and Luthor. In August of 1942 Jerry Siegel decided to add another spanner into the works. Wayne Boring's cover drawing shows mighty Superman bursting through a brick wall only to be confronted by a short fat man with an impossibly skinny neck and an incredibly dopey looking face shooting a water pistol at him! The cover blurb says "Can Superman be fooled? In this issue we present the strange story of The Prankster and the Foolproof Plot. Can Superman be fooled?" Notice it repeats itself. A new era is dawning here. While Ultra and Luthor spent their time trying to kill Superman, the Prankster is only a clown, out to make him a laughing stock. As powerful as the Man of Steel is, can even he stand up to the force of public ridicule? As we open the issue to the splash page (primarily by John Sikela) we find the real title of the story is "The Case of the Crimeless Clues". The strange tableau shows a bank lobby. The Prankster, dressed in an amazingly ugly green check suit with a bow tie and an orange hat, is bowing after apparently performing on the clarinet. As the audience of appreciative bank customers burst into applause, the Prankster's henchmen open fire on them with machine guns! The story itself (which begins on an inset panel in the lower right of the splash) starts with Clark and Lois witnessing a robbery in a bowling alley. Clark attempts to stop the robbery with a "clumsily" thrown bowling ball, for which the hoods throw him through a window. (Even in the 1940s, were there ever bowling alleys located on upper floors? Who would rent the space below them?) After a quick change, Superman barrels down on the hoods' getaway car, but finds to his astonishment that the car is empty! (Or as Siegel puts it: "Well!! They've disappeared into thin air! But how--???" Multiple punctuation is a Siegel trademark.) Meanwhile Lois finds Clark lying in the alley (where he fell out the window). "You're safe! Thank heavens you suffered no broken bones!" "It's a miracle-- I escaped without a scratch!" Lois accepts this lame excuse and then berates Clark for letting the crooks push him out the window, calls him a coward, and wishes he were Superman. Clark of course replies that nobody human should be compared to Superman. Meanwhile at the Prankster's headquarters, he gets into an argument with one of his henchmen and proposes to settle it through a duel. He offers a box containing matched dueling pistols to the underling, but when the hood reaches into it a clamp locks onto his hand. The Prankster then grabs the other pistol and shoots the defenseless hoodlum, point-blank! Then he turns to his other gang members and tells them it's time for the big job. The Prankster and his hoods, dressed as musicians, march into the Central City bank, whip out machine guns and line the patrons against a wall. They drag out the bank president and begin to play practical jokes on him. Frustrated and humiliated, the President begs the Prankster to "rob us and get this horseplay over with!" The Prankster demures and tells him that he's not there to rob the bank but to bring a gift. He leaves a mysterious black bag with the President, then turns to his henchmen and says "Shoot him down like a dog!" The henchmen then bombard the bank president with corks, water pistols, and fireworks as they drive away. Detective Sgt. Casey (a regular in the comic at that time) shows up and determines there's a bomb in the black bag. He calls the bomb squad, but Clark and Lois arrive first. Lois is impatient to find out what's in the bag and rushes to open it despite the police trying to stop her. Clark uses his X-Ray vision to check the bag out and thinks "("-Why interfere?-")" (That's the way comic characters thought in those days. ("- -")) . As Lois opens the bag, there's a deafening explosion and a shower of money is blown all over the bank! Thus begins a "crime spree" in which the Prankster and his men leave money at banks and play practical jokes on the bank owners at the same time. The police can't even arrest him because he hasn't stolen anything! The bank presidents won't press nuisance charges because the Prankster lets them personally keep the money. By page 10, the Prankster has become a minor Metropolis celebrity, welcomed into banks with open arms by greedy bank presidents willing to endure some public humiliation in order to get a bag of the Prankster's cash. Finally, at the Metropolis National Bank, the Prankster gives the bank president $60,000 in cash and promises more if he'll just open the bank vault. You guessed it; once in the vault the Prankster whips out a real machine gun and proceeds to loot the entire vault of millions in jewels, currency and bonds. Lois arrives just in time to become a hostage. In order not to lose sight of the Prankster, Superman uses his super face-changing power (?) to disguise himself as one of the Prankster's henchmen! Back at the Prankster's hide out, he attempts to get rid of Lois AND his entire gang with poison gas just so he won't have to share the loot. Superman quickly comes to the rescue (of course), but trying to capture the slippery Prankster is not that easy. First, he has to race through a wall of fire, then a giant fan of whirling blades. The Prankster's last trap seems to backfire, however, as he buries himself in an avalanche of his own making. Believing the Prankster dead, Superman and Lois leave the scene. But the wily Prankster is holed up in a secret underground hideaway, where he finally opens his bag of loot only to find that Superman had used his super speed to substitute scraps of paper for the stolen money. The Prankster laughs at his own comeuppance and vows next time to do better! The Prankster would return 6 issues later, beginning a recurring pattern of playing on the credulity and greed of average people and playing off the fact that Superman is hamstrung by the rules and foibles of a society he chooses to be a member of and the Prankster does not. Siegel's Depression Era liberalism, a trait which is evident in many of his early stories, allows him to make the greedy bank officials equally culpable in the Prankster's crime wave. Even Perry White laughs off the Prankster's dangerous stunts as long as he's giving away money. The Prankster appears to be a buffoon, unworthy of Superman's notice, yet he murders people without hesitation, even those on his own side. This story also serves as a good illustration of the Superman/Lois/Clark triangle as envisioned by creator Jerry Siegel. Lois is a daring, if hare-brained, reporter. Cunning, resourceful, a trifle unscrupulous, she captures Clark's admiration. Superman finds her exasperating because she's always in trouble, but he enjoys rescuing her. Lois likes Clark, but treats him like dirt because he's not Superman. She alternately cries in terror when he's in trouble and then berates him because he's not invulnerable. She'll go out on a date with him, but then spend the whole time talking about Superman. Clark spends a lot of his time running Superman down as a show off and an ego-maniac. The reader often wonders if he means it. I've long wondered where this relationship would have gone if Siegel's careful plot developments had not been interrupted by his war service. Rumor has it that a script still exists that Siegel wrote before the war in which he married Clark and Lois off. But we all know that will never happen. The Prankster had a long career, outlasting several artists and writers. His final appearance was in SUPERMAN #88 in March of 1954 (a team-up with Luthor and the Toyman) just months before the introduction of the Comics Code Authority. Stripped of his ability to murder people, the Prankster just didn't seem to fit in to the safe suburban Superman mythos of the fifties. He wasn't a scientist, so he couldn't whip up science fiction contraptions to menace Metropolis with. He wasn't a particularly deep thinker, so he couldn't hoodwink Superman with some incredible plot to make him do his bidding (the most prevalent 50's plots), so the editors just dropped him in the trash, along with the rest of the Golden Age supporting cast, such as the Toyman, Wilbur Wolfingham, Hocus and Pocus, and Susie Thompkins. But those are other stories for another time. In his time though, the Prankster was a major menace. He may not have threatened to blow up the world as often as Luthor did, but he probably managed to actually kill more people than all of Superman's Silver Age enemies combined. And he certainly embarrassed more bank presidents. ______________________________________________ THE THREE FACES OF BRAINIAC --------------------------- by Yosef Shoemaker [Notes: All years refer to cover dates. A significant amount of information about the pre-1983 Brainiac was gleaned from Michael L. Fleisher's SUPERMAN ENCYCLOPEDIA, with a generous helping of quotes and insights. All information about the post-1983 version comes from ACTION #544-546 (1983) unless otherwise noted.] INTRODUCTION One of the pre-Byrne Superman's most implacable foes was Brainiac, a computer in human form who inflicted suffering on countless numbers of people across the universe and attempted repeatedly to destroy Superman with his advanced scientific weaponry. VERSION #1 Brainiac first appeared in ACTION #242 [1956]. Brainiac comes to Earth in a starship and proceeds to shrink the world's most important cities and store them in bottles. Superman finds that he is unable to penetrate the starship's protective "ultra-force barrier," so he allows himself to be shrunk along with Metropolis and brought aboard the ship. He flies out of the bottle, and in fleeing from Koko, Brainiac's pet, he flies into another bottle. This bottle contains the city of Kandor, the capitol city of Krypton itself, shrunken before the explosion that destroyed Krypton. Superman meets Professor Kimda, an old acquaintance of his father Jor-El. After Brainiac puts himself and his pet into suspended animation for the trip back to their home planet, Superman enlarges the cities using information given to him by Professor Kimda. The cities are enlarged using "hyper-forces." After all of the Earth cities are enlarged and replaced, Superman [who still hasn't been enlarged, because he was busy enlarging everything else] detects that only enough "hyper-forces" remain to enlarge one more entity: either himself or Kandor. Superman is prepared to remain shrunken so that Kandor can be restored to normal, but Professor Kimda flies a tiny Kandorian ship into the enlarger button and enlarges Superman so that the Earth is not deprived of its great hero. Superman takes the bottle-city to his Fortress of Solitude for safe-keeping. [Kandor would not be enlarged until the 40th anniversary issue of SUPERMAN, #338 (1979).] In his first appearance, there is no mention of Brainiac being a computer in human form. [He also lacks the "bolts" that he would later sport on his head.] Brainiac himself provides information about his identity and purpose: "I will take a dozen cities-in-the-bottle back to repopulate my home world, where a plague wiped out my people. Then I will restore all the cities to their original size and have a new empire to rule, as before!" Clearly, Brainiac was an emperor on his planet, and seeks to return to that role. Indeed, Superman states at the end of this story, "Let Brainiac's ship fly on! When he awakens, he will have no stolen cities! Let him live on his desolate world...alone...a cruel king without a kingdom!" There are two more battles with Superman--in ACTION #275 [1961] and ACTION #280 [1961]--before Brainiac's back-story is re-vamped, and with a surprising revelation. [Its worth noting that he had already begun sporting the bolts on his head.] VERSION #2 In SUPERMAN #167 [1964], Lex Luthor discovers that a distant planet of green-skinned people had been taken over years ago by its own advanced computers. These computers decided that they must "extend [their] wise rule to all worlds governed by foolish humans," so they built "a computer spy to reconnoiter those worlds," prior to invasion and take-over. Realizing that their spy "would be destroyed unless he [was inconspicuous by] looking human," they made their computer-spy in human form. They named him "Brainiac." His mission was to shrink cities from other worlds and return them to his home world, each one serving as a "sample of the world in question." Brainiac's makers also gave him a young native of the planet to serve as a "son," in order to "enhance [his] human disguise." This native was named Brainiac 2. [Brainiac 2 was Vril Dox, who led the successful overthrow of the computer tyrants mentioned in this issue. The planet was named Colu (or Yod).] This was the first time that Brainiac was portrayed as being a computer in human form. [In ACTION #500 (1979), Superman describes Brainiac as a computer in humanoid form that is so sophisticated, it is capable of independent thought. He is referred to as an android more than once (see ACTION #489 [1978] and THE SUPERMAN SPECTACULAR [1977]).] It was also the first time that the Legion of Super-Heroes' Brainiac 5 was portrayed as not being a biological descendant of Brainiac. In this issue, Luthor transforms Brainiac into a more powerful ally by raising Brainiac's "mind" from being a 10th level effector to a 12th. Humans. we are told, are 6th level effectors. [What's an effector?] We are also provided here with an explanation of the bolts on his head: they are electric terminals of his sensory nerves, connected to each other after his manufacture in order to look like red-colored ornaments. Why was the character so radically altered? The letters page in that issue states, "The fictional character, 'Brainiac,' was created for us by Otto Binder...Shortly after the first 'Brainiac' story appeared [in 1956], we learned that a REAL 'Brainiac' existed...in the form of an ingenious 'Brainiac Computer Kit' invented in 1955...In deference to his 'Brainiac,' which pre-dates ours, with this issue of SUPERMAN we are changing the characterization of our 'Brainiac' so that the master-villain will henceforth possess a 'computer personality.'" Information about how to purchase the computer followed. Was this a copyright settlement? An elaborate paid advertisement? Or something else? Brainiac being a computer in human form paved the way for him to have certain abilities and weaknesses that a flesh-and-blood human would not have, e.g., not getting dizzy [ACTION #339 (1966)], being ten times as strong as a human [THE SUPERMAN SPECTACULAR], and being re-programmable for benevolence [alluded to in ACTION #528 (1982); it took place some time after ACTION #491 (1979); by no later than ACTION #544, the programming was no longer effective]. Version #2 of Brainiac seldom killed [ACTION #546]. There are differing accounts as to whether or not this version of Brainiac had emotions. [See SUPERMAN #167 and ACTION # 545.] VERSION #3 In ACTION #544, the 45th Anniversary of ACTION #1, Brainiac was completely revamped. Early in the story, entitled "Rebirth!", Brainiac is shown buried and trapped at the core of a computerized artificial planet that he himself had created. [This planet had first appeared in ACTION #528.] In an attempt to escape, Brainiac inadvertently turns himself from matter into energy. He is expelled into space by the planet and ends up on a planet of electronic-based life. He is brought to an ancient living computer, learning all he can from it and then separating himself into different parts. His components travel across the universe to gather all of the knowledge contained in the universe. He subsequently re-integrates, and during a trip into a black-hole and through time, he has a vision of a Master Programmer who seeks to destroy him, and the Master Programmer's Angel of Death: Superman. [Brainiac describes the Master Programmer as "He Who Created Us All," and refers to Superman as "his agent who has been sent to battle me."] Brainiac returns to the present, to the computerized planet, and evolves for months into a new form, resembling a sinister, silver C-3PO. He states, "I have been reborn and re-formed and given a destiny anew. My foes are but two--the Angel of Death who calls himself Superman, and his Master, my Master, who seeks my second ending. But I shall outwit them both...I am no longer machine, no longer a cold and lifeless computer. I am more. I have been imbued with life, organic and yet more. I have become greater than life, greater than machine. I am Brainiac. And that is more than enough for any." This new Brainiac claims to have no emotions, yet Superman inspires an experience of fear and dread in him, and he experiences relief when he thinks that Superman has been killed. Superman describes him as cold and merciless, without morality and compassion, a living computer made of living metal, more willing to murder than he was before his transformation. Brainiac further describes himself as something never seen before, something not machine...yet not alive. [Does not alive mean more than organic and greater than life?] This new Brainiac travels in a starship that resembles a tentacled version of his head. [His previous starship was a red saucer.] The ship has warp capabilities and can access hyper-space to travel anywhere in the universe instantly. Brainiac tells the captured Superman, "It is not a separate thing I operate. Indeed, my ship and I become one. I interface with its command console and my thoughts control its every movement." [He also says that before his metamorphosis, he had a mere 12th level mind, and tells Superman, "I was a child compared to what I am now."] The pre-Crisis Mongul views Version #3 of Brainiac [SUPERMAN ANNUAL #11 (1985)] as one of the great powers of the cosmos. MOTIVATIONS Brainiac explains that he's sought to exercise supreme rule and domination over different races by shrinking their cities [THE SUPERMAN SPECTACULAR], and that he's engaged in enslavement and other forms of cruelty [ACTION #528]. When he is re-vamped in 1983, he states that he seeks to rule this universe and all others. Superman remarks, "He only wants to control." He seeks to destroy Superman because he believes Superman has been sent by the Master Programmer to destroy him. He sees Superman's death as a pre-requisite in his victory against the Master Programmer and his dominion over the multi-verse. CONCLUSION Brainiac's malevolence was matched only by his intelligence, and for this reason was he one of pre-Byrne Superman's greatest foes. ______________________________________________ ************************************************************* End of Section 9/Issue #42