Mild Mannered Reviews - Justice League Adventures

Justice League Adventures #2

Justice League Adventures #2

Scheduled to arrive in stores: December 12, 2001

Cover date: February 2002

Writer: Paul Storrie
Penciller: Craig Rousseau
Inker: Wayne Faucher

"More Human Than Human"

Reviewed by: George O'Connor (mo442@nyu.edu)



At a pediatric ward, J'onn J'onnz, disguised as Detective John Jones, learns that the children being held there were among the many victims of an attack on a museum by a group of costumed women. Though currently unharmed, the children had been subjected to a mysterious gas that caused them to lose consciousness in the museum. J'onn excuses himself from the hospital upon hearing from the rest of the League that the costumed "snake women" have struck again, at several different locations.

At the Smithsonian in Washington D.C., Wonder Woman and the Flash team up to take on two of the mysterious women, who are armed with magical poles and sorcery spells.

In Gotham, Superman joins up with Batman, who has already arrived and is in the process of dealing with the spellbound citizens who are under the control of the villains. Meanwhile, Superman searches for the sorceresses.

Elsewhere, at another museum, Green Lantern and Hawkgirl take care of crowd control.

Back in Gotham, a spell is cast on Superman, blinding him so that he cannot find the sorceress. Batman, meanwhile, runs into one of the costumed women, dodges her weapon's blast, and snatches the magic pole from her hand.

Green Lantern has just contained the citizens in a globe created by his ring when one of the sorceresses sends a tidal wave to knock Hawkgirl out of the sky and begins to mess around inside Lantern's head.

Some slippery goo at the Smithsonian causes the Flash to lose his footing as he runs towards one of the villains with her magical staff. As the Scarlet Speedster is saved from his slide by Wonder Woman, she in turn is attacked by snakes. The Flash recovers from his slip in time to save her from a cobra's bite.

Batman catches the sorceress who has blinded Superman by surprise and disarms her. With the source of the infinite darkness gone, Superman's sight returns to normal, and he breaks the two magical staffs Batman has collected.

Hawkgirl grabs one of the magical staffs she has stolen from the criminals and hurls it at the woman who is attempting to control Lantern's mind. The staff hits her in the back of the head, causing her to drop her magical stick and allowing Green Lantern to take out the final costumed woman.

The leader of the snake women reveals her plan to use magical spells from the dark goddess Tiamat to restore life to the dinosaur bones in museums. With the power of the reanimated reptiles in their command, the snake women will be able to unleash chaos on the world.

Suddenly, one of the dinosaurs comes to life, pleading for the snake women to allow him and his kind to rest in peace. The bones crash against the floor capturing many of the snake women beneath its rubble. J'onn J'onnz suddenly appears, admitting responsibility for the "alive" dinosaur and rushes to stop the leader of the snake women. She uses her magical staff and spits fire at him, sending the Martian Manhunter back as the rest of the Justice League appears.

The Flash knocks the staff from the villain's hands and Green Lantern contains the woman within an energy bubble with his ring. After the rest of the gang has been tied up, the League proceeds to argue with each other over each other's methods and actions during the adventure. J'onn yells at them to stop bickering and decides that the League should join him to visit the children at the pediatric ward. The trip is therapeutic for both the children and the League and J'onn J'onnz even finds acceptance from a little girl despite his alien appearance.

4Story - 4: This issue featured a fun, entertaining story with some interesting character interaction and some well-plotted action scenes. The division of time between each of the characters was equal and each hero had his or her moment or victory during the course of the issue.

4Art - 4: A nice job by Rousseau, who captured the likeness of the characters very well and integrated them in some cool sequences.

3Cover Art - 3: Eh. I don't know. The "title cover" for this issue is sort of uninspiring. The characters stand around the name of the title and look at it. Big deal.



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