______________________________________________________ T H E K R Y P T O N I A N C Y B E R N E T _______________________________________________ http://www.ms.uky.edu/~sykes/kc Issue #54 -- September 1998 ______________________________________________________ CONTENTS -------- Section 1: Superscripts: Notes from the Editor(s) Final Genesis Hour One Million Unleashed Ratings At A Glance Titles Shipped August 1998 The KC Newsroom Kingdom, the Multiverse, Fantastic Four, World's Finest, Supergirl/Batgirl animation, a new Superman hardcover, and a little doting on one of our own Section 2: New Comic Reviews The Triangle Titles Superman #139, by Thomas Deja Superman: The Man of Tomorrow #11, by Derek Jackson Superman: Save the Planet #1, by Shane Travis Section 3: New Comics Reviews The Triangle Titles (cont) Adventures of Superman #562, by Dan Radice Super-Family Titles Superboy #56, by Rene' Gobeyn Supergirl #26, by Thomas Deja Superman Adventures #24, by Cory Strode Section 4: New Comic Reviews Team Titles JLA #23, by Anatole Wilson Young Justice #2, by Rene' Gobeyn "Ghosts" Annuals Superman Annual #10, by Thomas Deja JLA Annual #2, by Anatole Wilson Section 5: New Comic Reviews Miniseries Superman for all Seasons #2, by Douglas Wolk Superman: The Dark Side #1, by Rene' Gobeyn After-Byrne Manuscripts of Steel Denes House turns his attention to 1994's Elseworlds annuals, beginning with Superman Annual #6 Section 6: The Phantom Zone Tales of Earth-One Episode 6 - Revenge is a Dish Best Served Over and Over Bob Hughes looks at the Superman Revenge Squad World of Krypton DC's first miniseries retells the story of the last days of Krypton, by Scott Devarney Section 7: The Phantom Zone Giant Superman Annual #1 Rich Morrissey treats us to a review of DC's first-ever 80-Page Giant, recently reprinted for the newer legion of Superman fans Section 8: The Mailbag STAFF: ------ Jeffery D. Sykes, Publisher and Co-Editor-in-Chief Shane Travis, Co-Editor-in-Chief and Executive Editor of Comic Reviews Neil Ottenstein, Executive Editor of STAS Reviews LEGAL DISCLAIMERS: ----------------- Superman and all related characters, locations, and events are copyright and trademark DC Comics. Use of the aforementioned is not intended to challenge said ownership. We strongly suggest that each reader look to the media sources mentioned within for further information. All original material published in The Kryptonian Cybernet, including but not limited to reviews, articles, and editorials, are copyright 1998 by The Kryptonian Cybernet and the respective authors. Reprinting in any format is expressly forbidden without the permission of The Kryptonian Cybernet and the contributing author. Opinions presented within this issue belong to the authors of the articles which contain them. They should in no way be construed as those of any other particular member of the editorial or contributing staff, unless otherwise indicated. This magazine can be distributed, in whole, freely via e-mail. Should you desire to share this publication with other on-line services, please contact me at sykes@ms.uky.edu for permission. Feel free to advertise subscription information on other on-line services which have internet mail availability. THE KRYPTONIAN CYBERNET is available by e-mail -- to subscribe, send the commands subscribe kc end in the body of an e-mail message to "majordomo@novia.net" (without the quotation marks). The program ignores the subject line of the message. Back issues are available via ftp at oasis.novia.net. These archives can also be reached via the Kryptonian Cybernet Homepage: http://www.ms.uky.edu/~sykes/kc __________________________________________ SUPERSCRIPTS: Notes from the Editor(s) ----------------------------------------- By Jeff Sykes (sykes@ms.uky.edu) FINAL GENESIS HOUR ONE MILLION UNLEASHED Like clockwork, it appears every year at approximately this time -- the DC Universe Crossover Extravaganza! Each year, in late summer or early fall, DC decides to regale us with a tale so large that it must consume a miniseries and all of the DC Universe titles for an entire month. But why? One obvious answer is that it increases sales for a month. If my shop is at all representative, then almost every DCU title involved in the _DC One Million_ crossover has seen an increase in sales this month. I suspect that even bad crossovers like _Genesis_ still realize these sales bumps. Another answer is that the increased exposure can lead some to begin reading books that they used to ignore. Say a Superman fan picked up _Resurrection Man_ #1,000,000 because of the tie-in to _Adventures of Superman_ #1,000,000. Perhaps he finds himself intrigued by Mitch Shelley and decides to pick up the next few issues as a trial. A well-written crossover issue certainly has that potential. So then why do we have these things once a year, always at the same time of year? Why not whenever a great crossover idea comes along, whether that be more often or less often than once a year? And why *force* all of the DCU titles to participate? If the participation is meant to increase sales and expose new readers to the title, then why not give that editorial/creative team the option? With each passing year, the crossover event seems less and less special, less and less important, regardless of the quality of the event. Perhaps it's time for DC to put this particular form to rest for a few years and just concentrate on making each and every ongoing title as good as it can possibly be... Oh, and one last thing, going out to one reader in particular. Here's hoping that editorial one day realizes that Superman is a bit more than just a job, that they would best serve the fans and their own bottom line by hiring talented people who actually care about the Man of Steel... __________________________________________ RATINGS AT A GLANCE: Titles shipped August 1998 ---------------------------------------------------- Prepared by Shane Travis (travis@sedsystems.ca) Not a good month for the Super-titles. Lots of marks way, *way* below the cumulative averages for the titles, and even the annuals and specials didn't seem to be up to snuff. Well... most of them didn't. There is always the beautifully-rendered _Superman For All Seasons_ if you need a bit of a lift, and Peter David continues to impress with _Supergirl_. (Too bad he didn't do the same with _Young Justice_.) At least _Superboy_ managed to get back on track... let's hope that the Triangle Titles can do the same, and pull themselves up from their sub-par showings. Key: ---- Issue -- Issue for which 'Current' Rating and Rank are calculated. The 'Previous' columns refer to the issue immediately prior to this. Rating -- Average Rating, in Shields (maximum rating is 5.0). The number in () indicates how many people submitted ratings. Rank -- The relative ranking of the book among the regularly-published Superman titles. Average -- Average of the ratings for this title over the indicated number of months, based on the book's cumulative average. Each month is weighted equally, regardless of the number of people rating the book that month. If this book is averaged over fewer months than the rest, the number of months is displayed in (). Current Previous Avg (6Mth) Title Issue Rating Rank Rating Rank Rating Rank ----- ----- ------ ------ ------ ------ ------ ------ S. For All Seasons 2 4.3(7) - 4.6(7) - -- - S: The Dark Side 1 4.0(6) - -- - -- - Supergirl 26 3.9(5) 1 4.1(7) 1 3.65 1 Superboy 56 3.6(6) 2 2.5(7) 9 3.52 2 S: Save The Planet! 1 3.1(8) - -- - -- - JLA Annual 2 3.0(7) - -- - -- - JLA 23 3.0(8) 3 3.7(7) 3 3.47 3 Young Justice 2 2.8(7) 4 4.1(6) 2 -- - Action Comics ** -- 5 3.2(10) 5 2.73 7 Adv. of Superman 562 2.6(7) 6 2.8(11) 8 2.97 6 Man of Steel ** -- 7 3.0(7) 7 3.20 4 Man of Tomorrow 11 2.5(8) ## 2.3(11) ## 2.37(3) ## Superman Annual 10 2.4(6) - -- - -- - Superman 139 2.3(10) 8 3.0(9) 6 2.68 8 Superman Adv. 24 1.9(4) 9 3.2(5) 4 3.15 5 **No issues of _Action Comics_ or _Man of Steel_ were published in August due to the _Superman: Save the Planet_ special *and* the publication of _Superman: Man of Tomorrow_. All four core titles will return next month for the _DC One Million _special event. ##_Superman:Man of Tomorrow_ is published so infrequently that despite its status as a Triangle Title, it is treated as a special for the purposes of monthly rankings. The Overall Average is based on the average ratings for issues 9, 10, and 11. "I got those second-issue blues..." YOUNG JUSTICE #2 (2.8 Shields, -1.3 Shields, 4th place) - It would have been difficult for Peter David to top his side-splitting debut on this comic, but it would have been nice if he had tried. Last issue, even the horrible puns elicited mirthful groans, but this issue things just fell flat. David is somewhat hampered in his role as writer on this title, since he can't make the major changes to the characters that have become his (self-lampooned) trademark, but he is known more for his strong characterization than his humour... which is a good thing, as some folks are already calling for a return to more serious stories after just two issues. "Can't we just say he's *evil* and get on with it?" SUPERMAN ADVENTURES #24 (1.9 Shields, -1.3 Shields, last place) - The public's response to this comic has been increasingly negative since Scott McCloud stopped writing it, but this month's rating represents an all-time low. Apparently, people either don't care why the Parasite does what he does, or they don't like (or believe) Mark Millar's explanation. Either way, this rating was enough to drag the six-month average so low that even one of the Triangle titles (_Man of Steel_) finished higher than it. "If I blow up the planet, Dad, *then* will you love me?" SUPERMAN: THE DARK SIDE #1 (4.0 Shields) - Moore and Dwyer present an interesting Elseworlds look at the Last Son of Krypton, also known here as the Third Son of Darkseid. This is the same team that brought us last year's acclaimed _Elseworlds' Finest_ mini- series, and they don't look to disappoint this time out either. Information for 'Ratings at a Glance' and the ratings accompanying the monthly reviews of Superman comics are obtained from KC readers. Anyone interested in contributing may contact Shane Travis and will be added to the monthly mailing-list to receive a Ratings Form. __________________________________________ THE KC NEWSROOM ------------------- THE KINGDOM COMETH For the past two months, fans have been flooded with information, rumor, and speculation about December's "Kingdom Event" -- not only about what the story will encompass, but about the reported long-lasting effects on DC continuity. Michael Doran's Newsarama (http://www.mania.com/newsarama/index.html) has been on top of the story since it broke, and most of the following information comes from his wonderful news source. So what do we know? The event will take place during the final three weeks of December, with the tales spread across 7 different titles. The first week will see the release of _The Kingdom_ #1, written by Mark Waid (_Kingdom Come_) and illustrated by Ariel Olivetti (_JLA: Paradise Lost_). The story picks up immediately after the events of _New Year's Evil: Gog_ #1, which closed with Gog's murder of Superman. Gog decides that killing Superman in that time isn't enough, and so he begins travelling backwards in time, stopping periodically to kill Superman yet again. As the timeline begins to destabilize, the Superman, Batman, and Wonder Woman of the _Kingdom Come_ future set in motion a plan to save all of reality. This leads into five specials the following week, all written by Waid, and three of which focus on characters so far only seen in the pages of _Kingdom Come_: _Kid Flash_ #1 (art by Mark Pajarillo) features the daughter of Wally West; _Nightstar_ #1 (art by Matt Haley) features the daughter of Nightwing and Starfire; and _Son of the Bat_ #1 (art by Brian Apthorp) features Ibn al Xu'ffasch, the son of Bruce Wayne and grandson of Ra's al Ghul. The fourth title, _Offspring_ #1 (art by Frank Quitely), introduces the crime-fighting son of Plastic Man. Each of these four titles takes place about nine months after the _Kingdom Come_ epilogue. Finally, in the only of the five books taking place in the present day DC Universe, _Planet Krypton_ #1 (art by Barry Kitson), Booster Gold opens his new super-hero-themed restaurant. In the third and final week, it all wraps up in _The Kingdom_ #2 (art by Mike Zeck). The Superman, Batman, and Wonder Woman from _Kingdom Come_ arrive in the present day DC Universe, where they team up with their contemporary selves to stop Gog. DC is being *very* tight-lipped about the outcome of this book, but promises that the conclusion of the final battle will be something that nobody will expect! (More detailed information on all seven books can be found in the next issue of Previews!) So what's all the gossip? Almost since the end of _Kingdom Come_, rumors have flown that the events in that miniseries would become *the* future of the present day DCU. Ever since _Crisis on Infinite Earths_, fans have used small details and/or mistakes to speculate that DC plans to bring back the Multiverse. At the San Diego convention this summer a DC panel, including Mark Waid, answered questions about the significance of the "Kingdom Event," including questions about the rumors mentioned above. Waid's standard responses included, "no matter what you think the answer is, the answer will surprise you," and "It's all true!" As regards the concluding issue, _The Kingdom_ #2, Waid suggests that readers look towards _DC One Million_ for an important clue (I'm guessing he's referring to the Linear Men scene in issue #2), as well as to *another* book that DC published earlier this year -- though he wouldn't say which one. He adds, "...once all is revealed, the answer will be startlingly and shockingly clear." Some rumors have Waid and Grant Morrison (_DC One Million_, _JLA_) collaborating to once again revamp the entire DC Universe, but Waid denies this, stating, "The last thing either of us wants to do is to hit the Cosmic Reset Button *once again*. Suffice it, for the moment, to say that everything you know is still true ... *everything*." So how *could* Gog have killed Superman in _New Year's Evil: Gog_ #1, yet Superman still be alive in the 853rd century (even though this has yet to be shown)? Well, Nik Stanoshek's Superboy Website (http://fly.to/superboy) may have *the* scoop. (Incidentally, if you want Superboy info, Nik's site is *the* place to go!) _Superboy_ writer Karl Kesel gets in touch with Nik from time to time, and he's spilled the beans a bit -- it seems that whatever the long-lasting effect the "Kingdom Event" will have on DC continuity, the rules for this re-written DC standard will be explored in the pages of _Superboy_, beginning on the 50th anniversary of the original _Superboy_ #1. Says Kesel, "_Superboy_ #60-63 (or 64) will be a story that explores certain things revealed during the upcoming Kingdom Week -- something so big that the JLA should handle it, but can't. Only Superboy can. It should thrill old and new fans alike. It is without a doubt the biggest, most important story to ever appear in _Superboy_. And if, by some chance, our Superboy was to meet the 'Silver Age' Superboy, they would remember meeting in _Superboy_ #8." While it would appear that *some* sort of Multiverse, or alternate time lines, will be the net result, it is still unclear whether this will be *the* Multiverse -- or even whether any of the pre-Crisis "Earths" will be a part of this new reality. Regardless, it sounds like Mr. Waid has quite a bit in store for us this holiday season! And remember -- "no matter what you think the answer is, the answer will surprise you!" THAT MIGHT REQUIRE SOME TUMS... For years, Dan Jurgens has dreamed of teaming Superman with the first family of Marvel Comics, and now that dream has come true! The Man of Steel will meet the Fantastic Four in a 64-page one-shot due to hit stores in the spring. Jurgens will write and pencil the tale, in which Superman discovers that Krypton didn't just blow up -- it was devoured by Galactus! (Think Elseworlds, folks.) This will, of course, bring Superman and the Fantastic Four together with lots of unexpected twists and turns. KESEL... WORLD'S FINEST... NUFF SAID! Teamings of the Dark Knight and the Man of Steel have been a natural almost since their introductions in the 1930s. Now, Karl Kesel (_Superboy_) is working on the next edition of these team-ups, but with a new twist. In a new 10-issue miniseries, Kesel will let readers in on the fact that Superman and Batman have actually been teaming up as an annual event for each of the past ten years. Each issue will essentially highlight one year of their relationship, with _World's Finest_ #1 being a type of "Year One" story. In this tale, something will happen which will require them to meet again in a year, leading to the second issue's "Year Two" type of story. And so forth. Along the way, Kesel will reveal previously unseen meetings between the two, including the time when Batman checked up on the four Supermen that took the Man of Steel's place after his death, and the time when Superman checked up on the Azrael-Batman while Bruce recovered from his broken back. Also expect both good times and bad, as their initially rocky relationship develops into what it is today. Kesel told Newsarama, "In issue #3, we see what happens when Superman assumes that Batman is much friendlier than he actually is. It's a horrible mistake in character judgment by Superman, but we'll see how they can put that behind them and move on. Like any relationship, sometimes they tolerate each other and are fairly friendly, and sometimes they can't stand each other. All in all, it should be a nice exploration of the two characters and their distinctively different outlooks from crime to family to women." Artist Dave Taylor will illustrate the series, which is expected to debut early in 1999. SUPERMAN'S SON? Newsarama also reports that Howard Chaykin (_Superman: Distant Fires_) has written a 96-page hardcover entitled _Son of Superman_, to be illustrated by the art team of J.H. Williams and Mick Gray (_Chase_). No word on the content of the project, but given the conclusion of _Distant Fires_, might this be a sequel to that Elseworlds tale? WORLD'S FINEST -- THE FIGURES Coinciding with last month's video release of the "World's Finest" animated teaming of Superman and Batman, Kenner has released a Wal-Mart exclusive two-pack featuring action figures of the animated Batman and Superman. The Batman figure is a slightly redecoed version of an earlier figure, while the Superman figure is the previously-released Capture Net Superman. Both figures now have cloth capes, however, where the original Superman figure had a plastic cape. You can find pictures of this two-pack at the Raving Toy Maniac (http://www.toymania.com/sdcc98/dc.shtml). ANIMATION SHORT CUTS The Batgirl/Supergirl team-up episode will count as one of the new Batman episodes, and is entitled "Girls' Night Out." The episode, written by Hilary Bader, features Livewire, Poison Ivy, and Harley Quinn as the villains. The rumored JLA series doesn't seem to have much forward momentum at the moment. Said producer Alan Burnett, "It depends on if the rights are available and if we can come up with it so that it's just not another team show, that it has some personality. That's where it's at right now." But producer Paul Dini has also been quoted as saying, "It's very, very doubtful we'll do a Justice League series. You never know." (I'm personally still pulling for a Legion of Super-Heroes animated series!) LOCAL BOY MAKES GOOD Our own Thomas Deja (monthly contributor of _Superman_ and _Supergirl_ reviews) has recently had a tale of the Hulk published! His story, "A Quiet, Normal Life," appears in _The Ultimate Hulk_, which is edited by Peter David and Stan Lee, and published by Byron Press Publications and Berkley Books. Congratulations Tom! __________________________________________ NEW COMIC REVIEWS ----------------------------------------- Comics Arriving In Stores August 1998 Whew! Thirteen reviews this month, and we haven't even begun looking at the big _DC One Million_ crossover yet! Nonetheless, there are still a few things we've chosen to leave out. First, the Man of Steel's presence was finally felt in _The Nail_ #3, but we didn't think it a good idea to review only the final issue of the miniseries. Look for a review of the complete series in "Manuscripts of Steel" in the coming months. Lesser appearances include cameos by Superman and the rest of the JLA at Wally West's wedding in _The Flash_ #142 and in _Martian Manhunter_ #0, the debut issue of that title. Finally, look for a review of the _Giant Superman Annual_ #1 reprint in this month's Phantom Zone! Ratings Panelists: ----------------- AW: Anatole Wilson DWd: Darrin Wood MS: Mike Smith CoS: Cory Strode EJ: Enola Jones RG: Rene' Gobeyn DC: David Chappell EM: Edward Mathews ST: Shane Travis DJ: Derek Jackson JO: Joey Ochoa SDM: Simon DelMonte DR: Daniel Radice JSy: Jeff Sykes TD: Thomas Deja As always, the first rating given after the average is that of the reviewer. The average rating given for each book may correspond to a larger sample of ratings than what is printed following the average. =============================================== THE TRIANGLE TITLES: ------------------- 37. SUPERMAN #139 Oct 1998 $1.99 US/$2.85 CAN "A Matter of Time" Writer: Dan Jurgens Penciller: Jim Starlin Inker: Joe Rubinstein Letterer: John Costanza Colorist: Glen Whitmore Separator: Digital Chameleon Assistant: Maureen McTigue Editor: Joey Cavalieri Cover: Jim Starlin, Joe Rubinstein, and Patrick Martin RATINGS Average: 2.3/5.0 Shields TD: 4.0 Shields DC: 2.5 Shields - Mediocre ending that leaves things too ominous with Dominus. DJ: 2.4 Shields - A ho-hum ending to a ho-hum story. Very anti-climactic. DWd: 2.0 Shields - Boring story, boring art, and a totally pointless conclusion to this whole Dominus thing. The S-titles have one month to get it right before I drop them. EJ: 2.7 Shields - I found this one crowded and undecipherable. I've been following the storyline since its inception and I am still in the dark. The art has been muddled slightly as well... the characters are barely recognizable in my opinion. JO: 1.7 Shields - This book had it's moments but was a disappointment overall. It was too open ended on the Kismet issue and dragged the Daily Planet thing out for too long. Three whole points of this issue's rating is for Jim Starlin. Kirby may have created the concept of the 'cosmic saga,' but Jim Starlin certainly perfected it, refining and amplifying its scope with his own obsessions with sex, death and religion to create a series of top notch entertainments (never mind that in the last ten years he's been doing nothing but telling the same story with different trappings again and again--but I digress). He's the perfect artist for this wrap up--from the first shot of Waverider propelling himself through the timestream to a flashback establishing Kismet's bond with Superman, the art is a treat... Which is good, because this is a mediocre wrap-up to a mediocre storyline. At the end of this issue, we still have no grasp of who Dominus is, his motivations for wanting to become Big God on Campus, and no real sense of resolution; the last panel shows Dominus kind of walking away muttering that he'll be back. This whole storyline has read like a bunch of guys making it up as they went along, and boy does it show. But I'm getting ahead of myself. The story begins with an absolutely gorgeous sequence of Waverider (looking a damn sight better than Jurgens ever made him look) locating a point in Clark Kent's life which ended in tragedy. Clark, Pete Ross, Lana Lang and a girl named Sharon, all pre-teen, are playing pirates on a jungle gym. Sharon loses her footing and begins to plummet towards what we learn is a fatal impact--except Waverider stops the fall.... Cut to: Dominus about to seal Superman's fate with some Kryptonite. The Linear Men show up and are dismissed almost immediately, but not before Waverider touches Supes and assures him it will all work out in time. Dominus drags the Man of Steel into another dimension and tries to force him to reveal the location of Kismet. What ol' No-Arms finds out is that Kismet is hiding in a egg-shaped object held by ol' Mr. Odetts (whose stubborn insistence in not moving from the Hypersector has been a thorn in Luthor's side these last few issues). Dominus takes Kismet back to his dimension, where Superman uses his heat vision to distract ol' Creepy Face Waverider's machinations. Waverider transports Kismet back through time and merges the being with the soon-to-die Sharon, positioning Clark so he can catch the girl and create the bond between them. For the time being, Kismet is safe from Dominus. Dominus, not realizing Kismet is hiding in the 70's, comes back to his dimension and rails at the Man of Steel, dismisses him, and promises that the universe has not heard the last of Dominus, Master of Really Vague Storylines. To say that this resolution is kinda disappointing is an understatement. It is a VASTLY disappointing resolution to an overlong storyline. Not only that, but the major motivation for Dominus' harassment of Supes was this bond--a bond that was supposed to be explained in this issue. Yes, a bond is 'created' between Clark and the girl Sharon, yet Jurgens' writing seems to imply this bond *replaces* the initial bond. You have to wonder why Dominus, who is established as being able to warp reality all the way down the eras, only scans the present -- especially since he knows the Linear Men are involved. It's all confusion, and it's all unsatisfying. There *is* some fairly decent foreshadowing of things to come; on one page, Dirk Armstrong approaches Perry, furious that their new health care provider no longer covers pre-existing conditions. He threatens to take his column elsewhere, to which Perry replies that he should--the Planet is now losing money at an alarming rate. Jurgens dialogue is as weak as ever, but the blocking is excellent. I wanted more of this and less of Dominus floating about claiming he was going to be God. Thank God Starlin is doing pencils for this issue; his job here is simply breathtaking. The opening two pages are worth the price of admission all by themselves. They have only four panels, but show an understanding of the way Waverider moves that the other Team Super artists *wish* they had. Starlin makes Dominus look truly unworldly....his robes being plucked by unseen winds, his body sometimes being part of his dimension, then part of the galaxy itself. He is drawn visually to be an impressive figure. After week after week of Ron Frenz' tired Kirby knock-offs and Paul Ryan's decent but journeyman work, having a stylist like Starlin is a breath of fresh air. I wish we could get more 'big name' artists to break up the monotony, maybe tailoring the assignment to the artist's strength like in this issue. Imagine a Maxima rumble penciled by Adam Hughes, a pulp-style adventure penciled by Tim Truman or a supernatural mystery penciled by Gene Colon or Tom Mandrake... the mind boggles. I guess what depresses me about this story is that it signifies a return to business as usual for Team Super; more 'event' programming that just drags and drags, with no end in sight. Even if Mike Carlin won't allow the end of the Triangle format, the time has come for a year-long moratorium on big-e Events. Let our boys collaborate on smaller stories and concentrate on the characters instead of the big temporary changes we keep on getting put through. Maybe then we can get big talent to climb aboard, even for an issue or two. *That* might bring more readers in than another goofy villain with no arms advancing a vague agenda in even vaguer stories. Thomas Deja =============================================== 38. SUPERMAN: THE MAN OF TOMORROW #11 Oct 1998 $1.99 US/$2.85 CAN "Anomaly" Writer: L Simonson Layouts: P. Ryan Finisher: D. Janke Letterer: J. Costanza Colorist: G. Whitmore Seps: Digital Chameleon Asst. Ed.: M. McTigue Editor: J. Cavalieri Cover: Paul Ryan, Brett Breeding, and Patrick Martin RATINGS Average: 2.5/5.0 Shields DJ: 1.9 Shields EM: 2.8 Shields - In haiku: Alternate future Hints at a new Multiverse. Is Earth-1 near by? JO: 2.7 Shields - Some nice action in this book but no substance. Who is this future guy and why should I care? MS: 3.0 Shields - Nice bit of continuity with the 1996 annual, but this story felt rushed. One issue isn't enough for a "I must kill you to save the future" plot. ST: 2.0 Shields - Any significance to Kaleb's appearance was lost in the jumbled mish-mash of other elements; surely the resolution of the time anomalies deserved better than this. The scratchy inks and distorted faces of Ryan and Janke didn't help matters. TD: 1.3 Shields - Reason to kill off S:MOT #34: Another in a series of inconsequential single-shot stories that do nothing except -- in this case -- feed Luthor's evil. As if we didn't see the 'surprise twist' of this story coming.... It seems like yesterday when the new quarterly The Man of Tomorrow came out, and we are already up to issue 11. Where does the time go? (Get it? Time?) Anyways... Main Plot: Investigating a strange sound, Superman finds dinosaurs, medieval knights, and spaceships all in downtown Metropolis. He does his best to ensure that no innocent bystanders get hurt before everyone returns to their own time. Just when Superman thinks everything is back to normal, he hears another faint sound similar to the one proceeding the time travelling interlopers... A longhaired man wearing a Superman emblem materializes in an alley in the slums of Metropolis and is attacked by gang members, but easily defeats them with help from Bibbo. He claims to be a time-traveller, and upon seeing Luthor's face on TV, he announces that he is going to kill Lex, and heads off to do so. Crashing into Lex's office, the declares Luthor guilty of 'crimes against the galaxy' and throws him out a window. Superman catches Lex before he bounces, and draws out this strange man's story. He introduces himself as Kaleb (whom readers will remember from 1996's _Man of Steel_ Annual) and tells of a distant future where Lex Luthor has pretty much taken over everything. Superman tries to talk Kaleb out of killing Lex, but Kaleb is so blinded by hatred he attacks Supes. They fight for a while, but suddenly Kaleb disappears! Superman suspects that he has simply snapped back to his own time like the other anomalies, but the truth is far more sinister; Lex stunned Kaleb with an experimental weapon and spirited him away. As the story ends, Lex toasts the fact that he will one day rule the universe. Subplot #1: The financial crisis continues at the Daily Planet, and rumors abound of a takeover. Some of the staff is fired (nobody major). Dirk brags about winning a journalism award, and Lois rips into him for his egocentric attitude. Subplot #2: Lucy tries to tell Ron she is pregnant, but keeps getting interrupted. Eventually Ron discovers the truth by accident. What? I paid $1.99 for this? It is definitely time for a rehaul or some new writers, because this story indicated to me that DC is lacking ideas. Hasn't the 'Daily Planet in financial trouble' plot been beaten to death already? And why are we seeing the return of characters from what is essentially an Elseworlds story? Didn't somebody tell Simonson that they're called Elseworlds for a reason? Firstly, the art. It's pretty good, for the most part. Characters are well drawn and the coloring is well done. Ryan does an excellent job of drawing both Superman and Kaleb. My only real complaints are the inking -- especially the shadows on people's faces -- and the awful picture of Lex Luthor on the last panel. Secondly, the sub-plots. The Lucy-Ron interests readers yet is small enough that it doesn't distract us from the main plot. It is tasteful and so far shows us a realistic side to being young, unmarried and pregnant. (Hey! Waitaminute! People aren't supposed to be having sex in a Superman comic book!) My hat is off to DC for addressing the issue. The second subplot, the Daily Planet troubles, stinks. Been there, done that. Can we please come up with something new? Of course, maybe DC has something cool planned and I'll end up eating my words. Now to the main event. The story itself isn't bad, I guess, but the whole idea just seemed like someone was reading back issues and decided to throw in a character they liked. As for characterization, though... Lex Luthor is not arrogant enough to assume that just because somebody says he's still alive in the future means he really will be. He's a brilliant man and well aware of multiple futures. Superman has fought hundreds of fights against the most feared villains of all time, is one of the most experienced members of the JLA, and knows every trick in the book. Despite this, he doesn't use x-ray vision to check around him to make sure an enemy *who has just told him he can warp space and time* hasn't teleported to a nearby location. Kaleb's appearance, attacks, and quick disappearance made him seem like an average Villain of the Week. They've taken someone that (theoretically) should have powers on par with Superman and knocked him out in one quick issue rather then having a good fight or doing some character-work and having Superman convince Kaleb that this isn't the answer. If you're just going to have a Villain of the Week, at least bring on the Parasite or the Cyborg. And hey! If Earth has been destroyed (a la 'Legends of a Dead Earth') then how do we make it to DC One Million, with Superman alive and well in the 853rd century? Derek Jackson =============================================== 39. SUPERMAN: SAVE THE PLANET! Oct 1998 $3.95 US/$5.75 CAN $2.95 US/$4.25 CAN "Save the Planet!" Writer: Louise Simonson Penciller: Scot Eaton Inkers: Denis Rodier and Jimmy Palmiotti Letterer: Albert T. DeGuzman Colorist: Glenn Whitmore Separations: Digital Chameleon Asst. Ed.: Maureen McTigue Mild-Mannered Reporter: Joey Cavalieri Direct Cover: Kevin Nowlan and Patrick Martin Newsstand Cover: Scot Eaton, Denis Rodier, and Patrick Martin RATINGS Average: 3.1/5.0 Shields ST: 3.4 Shields DJ: 2.8 Shields - Decent story, albeit a little rushed. Haven't we seen this plot already? DWd: 3.0 Shields - Oh gee, Asteroids! What an original concept! The only thing I liked was seeing the Planet staff react to their job-loss. The after-affects will be better (I hope). JO: 4.0 Shields - This was a book about the characters and that's always the way to win me over. Best of the triangles this month. MS: 2.7 Shields - Sooo... was the Superman vs. the meteors "plot" just there to fill space, or have the writers completely forgotten how to incorporate Supes into his own comic? TD: 2.3 Shields - An interesting storyline stretched out to special length. Why couldn't this have been a regular issue of the book? Time was... when a great metropolitan newspaper meant a good deal more to the people of this city. Four editions a day -- with "extras" -- kept the town informed with a constant flow of news from sources around the globe and around the block. Kept the sports scores fresh too. The photos seemed somehow larger than life. They could bring the terror of a war into the living room, capture the pain of poor souls trapped at sea, deliver the drama of daring rescues from blazing buildings in midtown. Gossip columnists stayed up all night to get the lowdown on your favorite stars for you to read in the morning. Advice? It came from those 'Miss Lonelyhearts' types who knew when to tell you to, "Wake up and smell the coffee." A good laugh? The funny-pages were 'must-see' situation comedies before the cathode ray was invented. All of that is easier to get somewhere else now... _Superman: Save the Planet_, newsstand edition Synopsis: After a protracted period of financial woes, cutbacks, ship-jumping, rumors, worrying and general stress, things couldn't get any worse at the Daily Planet. The paper has been sold -- lock, stock, and barrels of printer's ink. By page 20, the speculations are laid to rest, and it is revealed that the new owner of this venerable institution is none other than the cold-hearted Lex Luthor. This news couldn't come at a worse time for Lois, who has *finally* managed to gather proof that Lex is behind the attempted destruction of Jeremiah Odetts and his Hypersector-blocking property. Too bad Perry can't print the story... The news is no less traumatic for Ron Troupe, especially after just having learned that he is about to become a father. While making some discreet inquiries about his health coverage, he learns that there's a new Human Resources team in place. Out with the old, in with the new; a new broom sweeps clean; etc. etc. Knowing who the new boss is has not diminished the staff's worries; if anything, the knowledge puts them in even greater fear for their jobs. Turns out they have every right to be. In an effort to block the automation of the layout and pagination process, the Printer's Union has decided to go on strike. That turns out to be just the excuse that Lex needs to shut the whole place down. Seems that this might have been his plan from the very beginning; a conversation with Perry White reveals that Lex is still fuming from when the Planet ran front-page pictures of his new-born daughter Lena. Hold a grudge much, Lex? By the time the dust settles, the only people who haven't been fired are Dirk Armstrong, Simone DeNiege, Lois, and Jimmy. They're left wondering where exactly they're going to work, though, since the Planet has apparently published its last edition. The whole staff gathers together at Dooley's bar to raise a glass to, "The voice of Metropolis! The best newspaper ever published! The Daily Planet!" as they watch the lights go out on the Planet globe for the last time... Oh yeah. Superman has to 'save the planet' from a muckling great meteor shower. Pfaugh. Opinions: There were a lot of things which were done really, really well in this issue. Unfortunately, the meteor subplot wasn't on that list. First of all, it was trite. We've seen it all before, most recently in a made-for-tv movie and two summer 'blockbusters'. Secondly, it was logically inconsistent. If this was such a global threat, where were the rest of the world's heroes? Why didn't Superman call in the JLA, the Global Guardians, Alpha Centurion, *anyone* who had the capability to help? Or don't they all consider 'planetary devastation' as much of a reason to pal around as a trio of half-mile high behemoths? Thirdly, it was scientifically insulting. If you're going to write about something, at least take the time to learn the *rudiments* of the subject. Meteors the size of those depicted are rare occurrences, happening once every 80 000 years or so; an event of this magnitude is literally an impossibility. Earth is *not* a cosmic rock-magnet. Even overlooking this for the sake of the story, basic physics comes into play. There is a mile-wide hole in Arizona called the Barringer Meteorite Crater that was formed from an impact with a house-sized rock. The one that slipped by Kal on page 24 would have done a *lot* more than just destroy a subway. Finally, it was superfluous. Its sole purpose for existence was to turn the title into an inane play on words. Granted, it didn't take up a lot of space (thankfully) but the few pages it did take would have been better spent on the *real* reason for the special; the closing of the Daily Planet and how it affected Superman's alter-ego and supporting cast. Despite my kvetching, I would still recommend this comic and gave it an above-average grade. Why? Simply put, because of the people -- the very real people to whom we were re-introduced in this issue. Contained in this book were some of the most powerful and humanizing snippets I've seen in recent months. Simonson painted pictures with her words, and Eaton told stories with his images, both of them marvellously conveying the full spectrum of human emotions felt by the Planet staff during this incredibly stressful time. We see Perry White's impotent frustration as he tells Lois that he cannot print her story. We witness the anger in Ron Troupe as he tells the glad-handers where to stuff it, and the fear that causes him to blurt his secret to Jimmy. The cocksure invulnerability of Carrie Axelrod is shattered as her every ambition is crushed by an unforgiving Luthor. We also see the crushing guilt borne by Allie, long-time staffer with a heart of gold, inflicted bit by agonizing bit as she must call the others to be fired. The way she herself is let go as the final layoff serves as one more brutal reminder of how people are used and discarded. Finally, we see the staff band together for perhaps the final time, seeking comfort, solace, and reassurance in one another's presence as they watch the lights go out on the Daily Planet. That's how things stand, and *will* stand for at least two months while we put everything on hold to run off and play with _DC One Million_ and the Bottle City of Kandor. What will happen beyond then? Well, DC tried to 'modernize' Clark's job back in the 1970s, transforming him from a reporter into a TV anchor man, with mixed results. The Planet was still there, though, so there was always the possibility that he could return to his old job. Not so this time, though; The Powers That Be have done a pretty thorough job of burning this bridge, and barring geothermic ley-line-induced massive power-expulsions, I don't see any way back. Final Comments: Can someone please explain to me why on God's Green Earth I would pay *more* money so I could get *less* story? For reasons of economy, I decided to buy the less-expensive version of this special. Before doing so, however, I compared the cover-enhanced, costlier direct-sales version with the newsstand editions to ensure I wasn't missing out on something in the cheaper copy. Imagine my surprise to learn it was the people who were buying the more expensive version who were losing out! The very first page of the newsstand copy holds a silhouette of the Planet building and a brief explanation of the history of the newspaper business that explains quite well why Real World newspapers (as well as the Daily Planet) are in financial straits -- the same text that appears at the beginning of this review. In the direct-sales version, though, this page is used to hold the Superman image that went under the enhanced plastic cover. What I want to know is... why? How can DC *possibly* justify removing this rather important set-up from the comic that costs more? Especially when all we get in exchange is nothing more important than a cover gimmick? I can't answer that question, but I wish I could. All I know is that it made *my* shopping decision a whole lot easier. Maybe if a few people wrote to DC and asked, we might get an answer.... -- 30 -- Shane Travis __________________________________________ THE TRIANGLE TITLES (cont): -------------------------- 40. THE ADVENTURES OF SUPERMAN #562 Oct 1998 $1.99 US/$2.85 CAN "End of an Era" Plot: Karl Kesel Dialogue: Jerry Ordway Pencils: Tom Grummett Finishes: Denis Rodier Letterer: Albert DeGuzman Colorist: Glenn Whitmore Separations: Digital Chameleon Ass't. Ed.: Maureen McTigue Editor: Joey Cavalieri Cover: Tom Grummett, Denis Rodier, and Patrick Martin RATINGS Average: 2.6/5.0 Shields DR: 1.5 Shields (Writing) - The entire tale was sub-par, and neither Kesel nor Ordway, could salvage it. 2.0 Shields (Art) - Grummett gives us excellent layouts, wonderful figures, great panel flow, and nice facial expressions. Rodier ruins it all. DJ: 2.9 Shields - Another decent story, but it seemed like filler. Catching Donovan was too easy. JSy: 2.5 Shields - Luthor shines (in a bad way) for a third consecutive week, and Kesel sets up some future headaches for Superboy and Cadmus, but Torcher and Gunn still leave me cold. I'd rather Grummett concentrate on _Superboy_ than continue these lackluster performances. MS: 2.9 Shields - Gee, maybe if Superman got a chance to interact with his supporting cast he might find out that HE DOESN'T HAVE A JOB! Why are we doing this story if Superman can't even be in it?! SDM: 3.2 Shields - A very strong follow-up to _Save the Planet_. Ordway is settling in nicely as a scripter, and it's nice to have an issue focus on characterization more than action. If only the Lexcom story wasn't postponed; I hate a two-month pause in the plot. TD: 2.0 Shields - Did we really need all this running around with Intergang this issue? Another tale that seems to be treading water until the next event kicks in. In my many years (read: one) of reviewing Superman and related books, I've always thought myself to be a fair and impartial judge. I have now come to the decision that I should re-evaluate the way I critique. Why in the world would I do that, o' faithful reader? Well, I've realized that I am far too lenient on Superman, and if anyone can take my harshest criticisms (though I'm not promising I'll make any) it's the Man of Steel. What better issue to apply my new way of thinking upon but this one? Let's see how Superman fares up against the new, improved, deadlier, Dan! (Psst. Don't bet on the guy in blue.) Following the blase closing of the Daily Planet in last week's _Save the Planet_, the Last Son of Krypton isn't given a moment to rest. In his alter ego as Clark Kent he has to face the final moments of his job when the ultimate mantelpiece, the Daily Planet globe, is taken down from atop the building. Then, changing from sorrow to destruction via a cry for help, Superman is on the job trying to solve the mystery behind "The Amazing Exploding Daily Planet Newspaper Machines!" In the meantime, Mike "Machine" Gunn escapes from a cell within the holding center of the Metropolis SCU with the assistance of his girlfriend Torcher. We find that Torcher is behind the incendiary devices causing the newspaper machines to explode, and is using them to create a distraction whilst she and Gunn make their getaway. Like all good villains, however, they're captured just before they make refuge within Dabney Donovan's Lab. As an added bonus, the SCU manages to arrest Donovan, but his containment is merely temporary. So what's wrong with this issue? Well, for starters, I skipped over a lot of plot synopsis because the story jumps around too much. Superman appears on a whole 8 pages, while 14 pages are devoted to things not pertaining to him. The closing of the Daily Planet was handled poorly; it's as if it meant nothing to Clark Kent, when the entire concept of his character is bonded to being 'a reporter for a great metropolitan newspaper'. The Torcher and Gunn subplot serves only to move Dabney Donovan from the Superman books to Superboy. Also, the ongoing subplot of Lucy Lane's pregnancy has absolutely *nothing* to do with Superman, so I really don't see the purpose of it's inclusion. (At least, I *hope* it has nothing to do with Superman....) Simply put, the book is no longer about Superman. The book is about the people that Superman knows. Their lives have become far more important than Kal-El's, and that's a major mistake. Whoever is responsible for this direction should be slapped around with a dead trout. If I wanted a soap opera I'd watch daytime television or pay more attention to my family. I -- and I have to believe I'm not the only Superman-fan like this -- want to see the Man of Steel. Then there's the dialogue. "Gosh, Chief--"? Jimmy's not 5, Mr. Ordway. "I hope you screws are listenin'..." Mike may be from another era, but even then people then didn't speak in such cliches. The only good dialogue from Ordway was the two-page scene where Lucy and Ron discuss the pregnancy. Too bad I don't care about it. Now, over to art. If you've read any of my previous columns you might have noticed how I've been gradually warming up to this amazing Grummett/Rodier combination. No more. Crazy glue Denis Rodier's hands to his head and break all his ink brushes. His inks are far too heavy and scrawled to work with Tom Grummett's tight pencils. Everything looks like it was inked with a thickly nubbed marker. Pull Doug Hazlewood out of limbo, please, and reteam him with Tom Grummett. I can then smile again. What a glowing review, huh? Well, I'm sorry, but I'm sick of the current state of the books. Even when they say they're about Superman, they're really about someone else. Dominus' tale? About Kismet. Superman Blue/Red? About Lois Lane coping with not having a husband. The writers are missing the boat on many a concept, and I'm worried that they don't know how to swim. Dan Radice __________________________________________ SUPER-FAMILY TITLES: ------------------- SUPERBOY #56 Oct 1998 $1.99 US/$2.86 CAN "Here There be Monsters" Writer: Karl Kesel Penciller: Tom Grummett Inker: Karl Kesel Colorist: Buzz Setzer Letterer: Comicraft Asst. Ed.: Frank Berrios Editor: Mike McAvennie Inspiration: Jack Kirby Cover: Tom Grummett, Karl Kesel, and Patrick Martin RATINGS Average: 3.6/5.0 Shields RG: 4.5 Shields (Story) 4.0 Shields (Art) DC: 3.0 Shields - Fun like S-boy should be, though the changes at Cadmus may be good or bad. DWd: 3.5 Shields - Nice to see the art return to the correct standard. Interesting turn having the S-Boy an agent of Cadmus. JO: 3.7 Shields - They really must want to take this title back to it's roots. Too bad the kid has to suffer so much for them to do it. JSy: 3.7 Shields - *What* a busy issue! When Karl and Tom clean house, boy do they clean house. This book has once again managed to capture my attention; I'm more intrigued by what's developing here than in any other title I read. Kudos all around! SDM: 3.8 Shields - Karl does a great job in putting the final touches on his re-invention of Superboy's world. The new characters are quite intriguing, and I'm thrilled that Guardian is staying in the cast. Rapidly becoming one of my favorite comics. What do you get when you take the Kirby Cadmus, D.N.Aliens, the Newsboy Legion, and The Guardian, mixed with the Kesel and Grummett Superboy, and shake them up? Well you get the new direction of this title, and I think the fun is only just beginning. If the Wild Men had made an appearance the book would have been perfect. The story continues from last issue as Superboy, Guardian, and Dubbilex return to Cadmus with Grokk the Living Gargoyle. The homecoming is marred by the fact the US Government agency that funds Cadmus has decided that things need to change. One of the things that changes is that Mickey 'The Mechanic' Cannon (he seems familiar, I'm going to have to do some research), has been named as the new head of Project Cadmus. Mickey has brought with him a new Military Commander, Colonel Adam Winterbourne, who had been one of Sacker's slaves in the Wild Lands. (He may be trouble; while he says he requested the assignment at Cadmus, he doesn't seem happy to be there.) Cannon also demotes all of the old Newsboys from their directorships and takes full control of the project. He offers the head of research to Dr. Thompkins, but isn't too surprised when he elects to leave Cadmus with all the other Newsboys -- fully-grown directors and young clones alike -- rather than work under the new restrictions. The remainder of the book revolves around the departure of the old staff and the arrival and settling in of the new. Life is going to be interesting. I can't wait to get to know Serling Roquette, the new head (?) of research. It appears my fears were groundless. DC is not turning this book into one of the many mindless Superhero fight books. The entire book is a blend of plot and character development. Some of the old dangling plot threads are wrapped up, while plenty of new ones are started. It appears that Kesel is serious about taking this book in a totally different direction. To do it, he needed to make Cadmus more dynamic; if most of the stories are going to revolve around there, there has to be more going on. A regular diet of 'make a new monster, monster escapes, Superboy catches monster and brings him back' would get old in a hurry. Furthermore, Superboy needs a solid supporting cast. Dubbilex and Guardian are great, but we also need a cast that will generate interesting plot lines. I think that the cast is nearly complete. While I was very sorry to see the Newsboy Legion (both old and young) depart, they will have more opportunities to generate stories (e.g. find trouble) in Metropolis than they would stuck in the hidden labs. I'm looking forward to watching Guardian play mentor to Superboy. Dubbilex is a great character, but he doesn't have much real world experience (although he seems to be learning fast). Guardian can give Superboy some real values, roots, and direction to help him mature and become the hero he wants to be. Art-wise, what can I say? With Tom Grummett back as penciller, this book is back to being my favorite title again. Nobody draws a better Superboy, and his adaptation of Kirby's style is nearly perfect. It brings back many good memories (and a few not-so-good) of reading the old Kirby _Jimmy Olsen_, _New Gods_, _Forever People_, _Kamandi_, etc. Overall, this is a most auspicious start. I trust the Karl and Tom have a lot of new, and interesting stories to tell us, and personally, I can't wait. Rene Gobeyn =============================================== SUPERGIRL #26 Oct 1998 $1.99 US/$2.85 CAN "The Flying Game" Writer: Peter David Pencils: Leonard Kirk Inks: Robin Riggs Letters: Pat Prentice Colors: Gene D'Angelo Seps: Digital Chameleon Asst. Ed.: Frank Berrios Editor: Mike McAvennie Cover: Leonard Kirk, Robin Riggs, and Patrick Martin RATINGS Average: 3.9/5.0 Shields TD: 3.0 Shields EM: 4.0 Shields - Why is this consistently the best of the Superman family titles? PAD manages to keep things serious and light at the same time. The Kents are adorable. Every issue is someone's first and PAD manages to give enough information for anyone to enjoy the story. JO: 4.5 Shields - Forget about Wally, PETER DAVID IS GOD!! I love what he's doing to this storyline. GIVE ME MORE! JSy: 4.0 Shields - Another great issue by PAD, while Leonard Kirk and Robin Riggs just keep getting better and better. Not so sure about this return of the protomatter, though; it just seems a bit too _Hellraiser_ to me so far. ST: 4.2 Shields - PAD's explanation of Comet's origin tied those loose ends up nicely, and yet left tons of room for things to keep developing. The humor was subtle and far more 'real' than usual, which was a nice change. It takes guts and confidence in doing two straight issues without combat, without super-villains, and without slam-bang action, yet here it is; the third issue with very little in the way of a fight scene for SUPERGIRL, and it's still pretty compelling reading. Judging from this issue, though, this stretch of bliss is about to end. Ladies and gentlemen, the horror is slouching toward Leesburg. In Andy Jones' motel room, Andy explains to Supergirl the origins of Comet. She tells of a young girl named Andy Martinez who had problems dealing with her lesbianism and behaved in a reckless fashion, ending in a foolish attempt to climb Mount Everest by herself. The attempt was a disaster, and the original Comet -- named Andy Jones -- sacrificed his life to try and save her. The two souls ended up merging into a singular being, which brings us to where she is now; she took his surname as a way of remembrance. Thus it seems, cleverly enough, that Comet's first origin, placed before us a while back, is probably still true. Sound familiar? Exactly. Linda decides that Comet is one of the other two Earth Angels -- the one representing love. She offers to help Andy figure out what being an Earth Angel entails, but spurns the woman's advances. As Andy agrees to be 'just friends', Linda gets a call from Sylvia, inviting her to dinner. It seems Wally's talk with Sylvia last issue has caused her to have a change of heart, resulting in a reconciliation with Fred, a resolution to go back to AA, and a series of gray streaks in her hair. Tearfully, Linda claims that good things are happening from now on. Unfortunately for her, the other major plot thread depicts the creation and growth of a new lifeform that results when a derelict accidentally drinks a pinkish fluid. This lifeform seems to have metamorphic capabilities, devours victims leaving only charred skeletons and smells really, really bad. I suspect this is the 'Carnivore' to which Wally made reference last issue, and he/it appears to be a very, very nasty individual. There also seems to be resonances between it and the 'original' Supergirl in appearance and powers. He/She/It should end up being a scary new addition to the rogue's gallery -- something Supergirl really lacks. I'm unsure how I feel about Fred and Sylvia's reconciliation. Considering how dysfunctional the family has been portrayed, the resolution seems a bit too pat. That might be the point, though; there are some hints (especially in the last panel of page nine) that this is not the first time they've broken-up and made-up. I wish that John and Martha Kent hadn't just been dragged into the scene to serve as a punchline. David has demonstrating a fine handling of the elder Kents up until now; having them treated as a joke seems hollow. As for the art, I'm afraid Kirk got a bit lazy and uses facial types that are far too similar at times. Look at Andy Jones and the victim in the sequence on page 15 and 16; they are almost indistinguishable from each other. Furthermore, his layouts are sometimes confusing; a double-page spread without borders on pages 11-12 sometimes is hard to follow. Having said that, Kirk still has some striking images; page 16 is well blocked and is horrifying in the extreme. I'm hoping this is just a stumble on Kirk's part, but the intimations that things are about to get action-based may blunt his progress. There was very little David could have done to top off the plot twist of last issue. "The Flying Game" keeps things on an even keel, and starts putting into place some really frightening things to come. Tom Deja =============================================== SUPERMAN ADVENTURES #24 Oct 1998 $1.99 US/$2.85 CAN "Power Corrupts, Super Power Corrupts Absolutely" Writer: Mark Millar Penciller: Aluir Amancio Inker: Terry Austin Colorist: Marie Severin Letterer: Lois Buhalis Assistant: Frank Berrios Editor: Mike McAvennie Cover: Rick Burchett, Terry Austin, and Marie Severin RATINGS Average: 1.9/5.0 Shields CoS: 2.5 Shields - An average issue with bright spots and flaws that cancel each other out. JSy: 1.0 Shields - What is with the need to rationalize criminal behavior these days? Can't we accept the possibility that some people are just evil, power-hungry villains? The *only* thing I liked about this one was how the Parasite initially grabbed Superman's powers. SDM: 2.0 Shields - This was the first time I tried this book, and it failed to impress. I feel like it was being written for a younger audience to the exclusion of older readers. None of the _Adventures_ books ever seem as good as the animated shows on which they're based. ST: 2.0 Shields - Nothing about Parasite has ever indicated he needs an 'ulterior motive' for what he does, but if it had to be a crush, wouldn't a high-school be more believable than grade-school? There were some really good bits here (Superman's attitude, "I stole your experience too!") but good bits aren't enough to make a good story. Millar's take on things seems simplistic, rather than simple. The story starts with Superman flying to the rescue of a skydiver whose chute has failed to open. As Superman goes about this routine (for him) rescue, the skydiver reveals himself to be the Parasite. Draining all of Superman's power, Parasite uses that power to humiliate Superman, drive away the onlookers who try and protect him, and fly off. While Parasite uses his new-found powers to amass great wealth, Clark Kent holds up in his apartment, husbanding his strength and feigning the flu. As he calls in sick, Lois tells him he should see her New Age Crystal Healer, whom Perry White is seeing. In an amazing (and story crushing) coincidence, Perry White is visiting the crystal healer at the very same time that The Parasite shows up to take her away; it seems that the two somehow know each other. We learn that Parasite once had a romantic interest in the Healer -- Rainsong -- and had been amassing the wealth to impress her so that they could live happily ever after. Before Rainsong can respond to his offer to run away into the sunset, A partially-recovered Superman and the SCU converge on Parasite's horribly un-secret hideout. Maggie Sawyer agrees to have the SCU wait outside as back-up in case Superman can't handle the Parasite in his weakened condition. Superman bursts in but is easily defeated. As the Parasite is getting ready to finish the fight, Rainsong intervenes. She has him absorb her emotions to learn how she feels; he is stunned to find that she considers him a loser. It turns out that she hasn't seen him since the Third Grade, and didn't much like him then either. In an effort to help, the SCU, fires a missile into the hideout, causing massive damage, and only a super-powered Parasite prevents a wall from crushing Superman and Rainsong. He orders Superman to save 'his girl', as the powers are fading, and the two of them escape just as the building comes down around them. Parasite is presumed dead, but no body is found. Yet again, a Mark Millar story has left me with mixed feelings. I know that all writers are given one coincidence to get a story rolling, but there were so many in this story that it seemed like poor construction to me. Lois *just happening* to be using a crystal-healer, who *just happens* to be Parasite's old classmate; Perry White being there *just as* Parasite shows up; everyone finding Parasite's HQ at *just* the right moment -- this string of happenstance caused me more than a little trouble. It's a shame, too, since I liked the idea of Parasite being a character who doesn't know how to interact with people, having to resort to living in his past. It gives him a psychological effect to his power of draining other people's energies; an emotional as well a psychological vampire, as it were. The Parasite design itself doesn't work well for me in this format. When Jim Shooter created the character, it was so the Superman od that era could have a foe with whom he could go toe-to-toe. As with most of Shooter's villains, he was a one-note character, but that can work well in a story-driven plot. The Parasite in the animated series doesn't resemble an "average Joe" (which is one of the aspects of the character I like) and his costume looks as if it was designed by someone going for the Jack Kirby Symmetrical look and not quite understanding it. Rick Burchett starts off the issue with a great cover that almost leaps off the newsstand, effortlessly pulling the reader into the issue. The problem is that it demonstrates how well he was able to use the animated art style in the static medium of comics -- a task with which current artist Aluir Amancio is still struggling. Maybe if Amancio was given stronger material, I wouldn't notice his problems adapting from one medium to another, but this issue is no help in that department. There are several places where Amancio goes for a powerful image but fails because he ignores the basics. The splash-page is one of these. We are shown Superman's viewpoint as he flies to the rescue (immediately drawing the reader into the story), but Superman's hands are splayed oddly which dilutes the effect. It happens again on Page 13. The image is a strong one (Superman coming in over the spotlights with flags billowing behind him) and the basic design is strong, but Superman's arms are perpendicular to his body and look unnatural. The way the torso is drawn is so out of proportion, it draws attention to the distortion, rather than the story impact the panel should have. Amancio does have the ability to use his art in service to the story, though; the sequence of Parasite using Superman's powers (page 7) is a great example of showing us just how dangerous the situation is. Lately, this book has been frustrating. There are good and worthwhile stories inside the flaws, and the art is getting better, but I can only recommend the title to completists. I continue in my hope that Millar tightens his plots, and Amancio keeps improving. Cory Strode __________________________________________ TEAM TITLES: ----------- JLA #23 Oct 1998 $1.99 US/$2.85 CAN "Conquerors" Writer: Grant Morrison Penciller: Howard Porter Inker: John Dell Letterer: Kenny Lopez Colorist: Pat Garrahy Separations: Heroic Age Asst. Ed.: L.A. Williams Editor: Dan Raspler Cover: Porter and Dell RATINGS Average: 3.0/5.0 Shields AW: 2.5 Shields DJ: 2.9 Shields - Very confusing and rushed. Morrison seems to have some trouble ending good stories. EM: 3.5 Shields - Daniel Hall is enough of a reason to buy this book. Evil space starfish are enough of a reason to buy this book. The story depends on one dreamer's belief in the Last Son of Krypton, and this 2-parter doesn't disappoint. MS: 2.4 Shields - Very forced, and not much teamwork at all. Everyone cooks up their own plan to beat Starro, and lo and behold, everyone's plan works. And where's Steel, darn it? TD: 3.7 Shields - Arguably the most bizarre 'crossover' since the JLA guest shot in _Swamp Thing_. A good ending, though... not too shabby at all. I'm torn, this issue, between congratulating Grant Morrison on writing a story where the heroes out-think their foe instead of just out-blasting it, or scolding him for throwing away the many promises made in the first part of this story and giving great characters mere throwaway parts. In the previous issue, Superman, Green Lantern and Wonder Woman were trapped in the Sandman's realm, "The Dreaming," as they sought to save Mike Haney, a little boy whose dreams and faith in Superman are the only obstacles to "IT's" total domination of the Earth. Powerless, they were about to be overwhelmed by the thousands of enslaved IT-slaves. Back on Earth, Batman, Aquaman, Zauriel, Flash, and J'onn J'onzz were facing the physical Conqueror and IT's armies of massive starfish-like creatures. Up to this point, I was impressed. Starro the Conqueror seemed like a truly unstoppable menace. The Dreaming, as always, had unlimited potential, especially since Green Lantern came armed with his "wishing ring." Daniel, the Sandman, could also have been a character of unlimited potential, since it has been DC's policy (up until now) to forbid use of the character without creator Neil Gaiman's participation. In this issue, all this potential fizzled into a combination of broken promises and irrational characterization. It's not that Morrison didn't do some things well and put Aquaman to good use in an almost unprecedented fashion for the JLA, but that I always feel cheated when a story shifts gears in the middle and becomes what seems to me to be a completely different story. So what happened this issue? While the Dream Team (sorry!) battles on in the Dreaming, Aquaman (supported physically by Zauriel and tactically by J'onn J'onzz) confronts the immense Conqueror, who has planted itself on the floor of an Hudson Bay. (For the first time in a long time, a League writer has remembered that Aquaman, as well as J'onn, has telepathic powers.) Aquaman is overwhelmed by the strength of IT's consciousness, but the confrontation is interrupted by Orion of the Drool Gods, who irrationally attacks IT with full Astro-force. Orion and Aquaman are rewarded by being blasted away. Orion is rendered unconscious while Aquaman escapes unscathed. Batman formulates a plan in which J'onn, through Aquaman, launches his own telepathic assault that subtly plants the idea in IT's mind that the Earth is hostile, poisonous, and therefore unconquerable. IT's resistance is lowered when little Mike Haney sees the famous Red "S" and remembers Superman, restoring the Man of Steel's powers just in time. Revealed and dispirited, IT quickly shrivels and becomes one of Sandman's trophies trapped in a goldfish bowl. As a final, nice, last touch, "little" Mike Haney turns out not to be a little boy; he's a vagrant and a dreamer, rewarded with many gold coins from Daniel's coffers. Perhaps this could be considered an enjoyable story on its own, but when I look back on JLA #22 I ask, "what happened? Where did the imagination go?" The Dreaming setting was, frankly, boring. I understand that in the first half, they were going for the small-town, "Invasion of the Body Snatchers" look, but when IT reveals itself, *something* visually interesting could have happened. Then there's the issue of Green Lantern's "wishing ring," which Daniel tells him is possibly the most powerful weapon in the Dreaming. Why, then, was he unable to use anything but physical force when battling the crowd? And when it comes time for Green Lantern to counter- attack, he proclaims, "I figured this is just a dream... that means I can make anything happen." Knowing this, he creates... a bunch of little spaceships? That's it? Morrison, Porter, and Dell have been much more imaginative with Green Lantern's powers in the past. Finally, Daniel's role in this second part was disappointing. He could easily have been replaced by the Phantom Stranger or any other of DC's mystery characters. In fact, 20 years ago they *would* have used the Stranger for this. I'd go on about how Orion's intrusion was annoying, but what's the use? I assume Morrison is leading up to something in future issues, but I regret that current stories are being sacrificed for it, just as "Rock of Ages" went two issues longer than it had to so we could get an advance look at "Justice Legion A." I consider comics as short stories, not novels or continued soap operas. Therefore, when I see the literary technique of foreshadowing, such as Daniel's remarks to Green Lantern, I expect something to happen within that storyline. Instead, Morrison aims several issues ahead, leaving each story incomplete within itself and leaving me to hope that my poor, withering memory will remember the little details when he finally deigns to tell the story they hinted at. Visually, as I have said, this issue fell flat. Porter and Dell had ample opportunities to take off with the art and to provide stunning visual effects in imaginative realms, but instead they concentrated on showing how large IT was, which I must admit they did effectively. So to the JLA team this issue I say; "Thanks for giving Aquaman a role that makes sense, and good work on making the struggle a battle of intelligences instead of mere strength or luck, but try to let yourself go more, have fun, and remember to tell the present story before you tell the stories of the future." As a final note (and just to show I still have a lot of faith in Morrison as a writer), I suggest you check out "DC One Million." This could be Morrison's finest JLA writing so far; the characterizations in issue #1 were wonderful. Anatole Wilson =============================================== YOUNG JUSTICE #2 Oct 1998 $2.50 US/$3.50 CAN "Sheik, Rattle and Roll" Writer: Peter David Pencils: Todd Nauck Inks: Larry Stucker Colors: Jason Wright Seps: Digital Chameleon Letters: Ken Lopez Weeping: Eddie Berganza Cover: Todd Nauck, Larry Stucker, and Patrick Martin RATINGS Average: 2.8/5.0 Shields RG: 1.0 Shields (Story) 3.5 Shields (Art) DC: 2.5 Shields - Fun and entertaining for now, but it'll get real old real fast. EM: 3.2 Shields - It's funny, but I hope that this doesn't become a one-trick pony. Plenty of PAD in-jokes, so buy if you like them, avoid if you don't. I happen to like them. JO: 4.0 Shields - Nice to see a writer who knows how to have fun with his characters. This title is silly and I love it that way! JSy: 2.8 Shields - Not bad, but quite a let down from the first issue. The jokes weren't all that good, especially the lame Ben Stein references. I'm ready for the serious turn.... ST: 2.6 Shields - Not nearly as many smiles as last issue; _this_ is the PAD humour I've grown to know and feel apathy for. Still, he knows how to write character interaction, so I'm not bailing yet. TD: 2.5 Shields - David is STILL sacrificing stories for gags, but there are enough goofy gags that work (the 'calling the Super-cycle' gag in particular) to make the book readable. Last issue saw our heroes rocketing into space aboard a futuristic "super-cycle". While we never really find out how, Robin somehow manages to interface with the cycle and convince it (yes it is intelligent) not to take them out of the atmosphere. I can live with this, but now the cycle is taking Superboy, Impulse and Robin on a round the world tour as it searches for something. What, you might ask? Apparently, the story. In the middle of the desert is an oasis of ice and snow with the castle of Sheik Ali Ben Styn. Why hasn't this been mentioned before? According to the tribes who live there it's been there for just short of 2000 years. In the stone above the palace is a four- armed giant. This can't be a good thing for our heroes After a short time of finding out more of the cycles abilities, causing problems in China, and rescuing a passenger liner in the North Atlantic, our heroes find themselves in the desert where the trusty Super-Cycle frees the giant from the stone (was anyone surprised?). It appears that 2000 years ago, the Gods of New Genesis imprisoned Rip Roar (the giant) all because (you guessed it) he had stolen and hidden one of their super-cycles. Rip had the pure motives of destroying all life on Earth, and now that the cycle has freed him, he intends to continue where he left off. There is only one small problem; the cycle wants to stay with Robin. Oh well, he wasn't going far anyway, not after he is covered in lava and imprisoned in stone again. There is a first time for everything, and this is the first time Peter David has written a story that I absolutely hate! Peter has always been one of my top five comic writers, but this is a long way from his usual quality. He doesn't seem to be putting any effort at all into this one at all. The story managed to take the three most interesting young heroes in the DC Universe and put them together in a way as to make them all appear at their worst.Impulse was simply annoying, Robin was distracted, Superboy was infantile, and don't get me started on Rip Roar as a bad guy. If Peter's name wasn't on the credits I wouldn't have believed he could write something this lame. Though there were a few nice touches (nuns with a car-load of high explosives in China?) there weren't enough of them to save the story. The only real saving point for the book was the art. While the figures were a bit too stylistic for my taste, the perspectives and detailing were excellent. Parts of the book almost looked like Jack Kirby had worked on it. I'll be looking for Nauck and Stucker's work in the future. Two issues isn't enough to make a decision on the overall quality of a title, but unless the writing improves dramatically, I'll have to drop this one soon. Not even my ten year-old nephew liked this one, and Impulse and Robin are his favorite characters. Next issue has *got* to be better. Rene Gobeyn __________________________________________ "GHOSTS" ANNUALS: ---------------- SUPERMAN ANNUAL #10 Oct 1998 $2.95 US/$4.25 CAN "The Death Sentence" Writer: Dan Jurgens Layouts: Paul Ryan Finishes: Chris Ivy Letters: John Costanza Colors: Glenn Whitmore Seps: Digital Chameleon Asst. Ed.: Maureen McTigue Warden: Joey Cavalieri Cover: Bernie Wrightson RATINGS Average: 2.4/5.0 Shields TD: 1.5 Shields EM: 3.0 Shields - This wasn't bad, but it could have been much better. The lack of a reason for these guys just popping up bothered me (even though it was explained in the JLA Annual). At least we know where Kal-El stands on the death penalty now. JO: 3.7 Shields - It's nice to see Superman reminded of his failures once in a while. Despite being the last son of Krypton, he's only human. JSy: 3.1 Shields - A little too political for my tastes, though it's sometimes interesting to see how close to taking a side the creators will get. Ryan and Ivy work really well together on the interior art, but I didn't care for the Wrightson cover. MS: 1.6 Shields - Pretty weak storytelling and pretty stiff art. How does lightning disperse a ghost? Just one of numerous plot-holes in this debacle of an annual. ST: 1.5 Shields - Too many gaping holes to count. How can he have proof he's innocent when he's really guilty? Why do it for the cash but then never tell his wife where it is? Why does Clark not use his lie-detector super-hearing? Painful inconsistencies and sub-par artwork. Ugh. Oh, dear. You know that review just a short while back, where I claim most of the rating was due to the art by Jim Starlin? Well, the bulk of this story's rating (or lack thereof) is due to the absolutely horrid art of Paul Ryan and Chris Ivy. This stiff, sketchy art job is a true monstrosity, especially in light of the nature of the story. That's not to say the story is any great shakes. I've let my feelings about 'relevant stories' known, especially those written by former artists. Relevancy stories are the last refuge of the unimaginative -- an easy way to jerk tears and fool readers into thinking this is 'great writing.' It is possible to do relevant stories correctly, but it requires a writer who has both a talent for dialogue and a subtle hand with characterization so that the views expressed don't become heavy-handed. So you can imagine that when Jurgens and relevancy comes together, trouble happens. But first, the story: Clark is asked by a Death Row inmate to look into his case. The case itself looks clear-cut, with a video tape showing the convict walking into a 24 hour convenience store, shooting a clerk and stealing money. Clark feels that something isn't right, though, and he starts digging into the case history despite everyone -- and I mean *everyone* -- telling Clark this guy is guilty. The thing is, Each JLA member has had ghosts from their respective pasts show up in this year's annual, and wouldn't you know it, this is the time that Clark's ghosts show up to bug him. Clark's guests are the three Phantom Zone criminals from John Byrne's last story arc. They harass Clark, accusing him of being a murderer, doing _Poltergeist_ impersonations and then whaling on his ass outside of the convict's apartment. All this serves to hinder Clark until he gets rid of the three in a real, real offhanded way, never truly confronting his feelings about this visitation except in the most superficial manner. Now I'm not going to tell you what the resolution of the convict storyline is, except to say that it's not quite what you expected from this paint-by-freaking-numbers plot. Still, it's not nearly as satisfying as it could have been. The biggest problem with this story is that all the 'relevant parts' fall flat. Jurgens' flair for dialogue is impaired at best, and the characters he trots out to help make his views are wincingly bad. Even regular characters like Lois, whom you think Jurgens should know, gets shorn of everything but a single dimension in an effort to get her to spout Jurgens' rhetoric. The most embarrassing characters, however, are the parents of the murdered boy, who spout lines like "What kind of bleeding- heart monster are you?" in utter seriousness. These two are so absolutely without character that their redemption in the end falls flatter than a Clinton alibi. Jurgens' dialogue for the ghosts is even more bothersome, as the Kryptonian criminals start flinging around modern-day slang in the appropriate situations... only it's not really appropriate at all if these are supposed to be aliens with no grasp of Earth culture. And I'm sorry, but the Ghosts angle is so tacked on it isn't funny. The three Kryptonians do all the cliched ghost things -- showing up on TV screens, disappearing into thin air, and all the other stuff ghosts do in bad movies -- yet, unlike the other stories in this thematic tie-in where the heroes face their fears, Supes comes up with a goofy rationalization for a muscle-based solution. The true nail in the coffin is the stiff, inexpressive artwork of Ryan and Ivy. This is extremely lifeless work, with action scenes without any dynamism or flow. I liked some of Ryan's earlier work, so I suspect most of this is Ivy's fault, yet I can't blame an inker for a wax-mask Clark who looks more like one of those robots used in pre-Crisis stories than a human being. Some of the facial expressions in crucial scenes are particularly embarrassing; one silent panel of Clark, supposedly feeling ashamed by the convict's rhetoric, looks more like Clark is contemplating what he's having for dinner. "The Death Sentence" is bad, bad stuff, ladies and gentlemen. I pray that Jurgens stays away from relevance in the near future, because this sort of story is just too painful for me to look at. Tom Deja =============================================== JLA ANNUAL #2 Oct 1998 $2.95 US/$4.25 CAN "Life Itself" Story: Ty Templeton Pencils: Mark Pajarillo Inks: Walden Wong Letters: Kurt Hathaway Colors: John Kalisz Separations: Digital Chameleon Assoc. Ed.: Tony Bedard Editor: Dan Raspler Cover: Bernie Wrightson RATINGS Average: 3.0/5.0 Shields AW: 1.0 Shields DJ: 4.2 Shields - Great story; ties in all the annuals nicely. EM: 3.5 Shields - This was a fun annual, even if there were some research mistakes. (Despero that killed Steel, not Starro.) Seeing Tora was worth the price of admission. JSy: 3.5 Shields - Mark Pajarillo joins my list of artists who should never draw Superman; the Man of Steel does *not* have a receding hair line! Ty Templeton's story is quite engaging, and I was thrilled to see Ice once again. MS: 3.0 Shields - Cool story, but why is Batman in the ocean and Aquaman in a cave? I mean, how can you mess that up? Fish/Water: Bats/Cave. ST: 3.1 Shields - A moving and interesting story, marred by inaccuracies and inconsistencies. Why the odd pairings and locations? It was nice to see Felix Faust again; both main villains were used well. TD: 2.9 Shields - An okay story, maybe a bit too full of blood and thunder. It's surprising that Ty Templeton gives the old 'New JLA' of the 80's more personality dead than anyone did alive... This JLA Annual provides the main storyline that explains the "ghosts" the DC heroes encountered in their own annuals. While I haven't read any of the other annuals -- this attempt at mining the past to attract a few reminiscing viewers just didn't catch my interest -- if they were as bland as this one, I know I didn't miss anything. Here's the story: To escape the spectre of his own death and subsequent damnation, old-time JLA foe Felix Faust resurrects an ancient wizard, Hermes Trismegistus, so the wizard can reveal the location of an ancient emerald tablet that will give Faust eternal life. Problem is, Trismegistus was tired of life and committed suicide, so he doesn't take kindly to being brought back. To prevent this happening ever again, he decides to destroy the universe (he's never heard of "Do Not Disturb" signs?). A terrified Faust pleads with the JLA to locate the three parts of the tablet before Trismegistus can use them to bring an end to everything. While retrieving the pieces, the JLA members encounter the ghosts of Vibe, Ice, and Commander Steel. I suppose there are those who miss Ice (Guy Gardner is, of course, one of them), but Vibe and Steel were killed during low-points in the old Justice League series and are easily forgotten. In fact, the death of Vibe was actually the high point of his career; it signaled the end of the Justice League of Amateurs, and the end of the series until it was revived with a completely new membership, better art, and a sense of humor. Hank Heywood, who had his own brief comic series _Steel the Indestructible Man_ and a spot with the All-Star Squadron fighting Nazis in Roy Thomas' version of World War II, never made much of a mark either. He was killed as the occasional ritual sacrifice that happens to B-level heroes from time to time so we can know that the villain at hand is serious. (Zauriel should take note and be very, very careful.) I must admit that I was sad when Ice died, because her character added a naive sweetness to the JLA, because she was somebody who actually found something nice in Guy Gardner's personality, and because the Global Guardians have held a soft place in my heart since their first appearance in _Superfriends_ ushered in Zan and Jayna, the Wonder Twins. Be that as it may, the JLA retrieves the pieces and assembles the tablet, but it turns out that Trismegistus is hiding inside Faust's body, and now that the tablet is together, blasts the JLA and is ready to destroy everything. Ice, the spokesperson for the ghosts (presumably because she died most recently and is most likely to be remembered by the readers), interferes, as does Vibe. For some bizarre reason, Trismegistus calls back all the heroic spirits who had been released, and they promptly turn on him. Ice enters the tablet, destroying it, and Trismegistus is trapped forever in Faust's mind. The spirits are all returned to the land of the dead (or wherever), and Faust, poetically, is now as afraid of living as he is of dying. I might have enjoyed this story more if more time had been spent with the ghosts and less time on fetching the tablets and the mundane storyline. I can only hope that more was done in the other annuals than was done here, or a lot of money was wasted this summer. Visually, this issue was also disappointing, from the dull Wrightson cover (who I know can do much better) to the stilted inside art. Pajarillo has some nice individual panels, but apparently the amount of dialogue prevented him from taking advantage of the graphic opportunities offered by the revivification of some readers' favorite heroes of the past. Particularly frustrating was the few, small panels devoted to other ghosts when a couple of full-page spreads would have been very exciting. I did, however, enjoy Pajarillo's rendition of Superman; it had a sort of crude yet strong, Golden Age feel to it. The "Ghosts" series, I think, was meant to allow readers to reminisce about long-gone and much-missed heroes of the past, and perhaps to give the assorted writers a chance to explore their characters' pasts. Unfortunately, neither goal was fulfilled here. No ghost was allowed enough room to engage in a full conversation with the living, avoiding the creative possibilities, and I can't imagine that many readers would have bought this issue to see the ghosts of heroes killed in the various JLA series. Let's face it: a hero is usually marked for death when the writers and editors judge that the hero has enough support that some people will be saddened when the character is gone, but overall the hero won't be missed. At that point, he or she is killed by a villain who needs a career boost. It was nice to see that Blue Devil, Amazing Man, and Crimson Fox have not been completely forgotten after they were offered up as fodder to boost the Mist's career. I rarely buy Annuals anymore. They used to be special events, stories that needed the extra pages, or collections of shorter stories that allowed new writers and artists a chance to tell a special story. Now they tend to be centered around a single concept, and rise or fall on the strength of that concept. Most often they fall, and this annual is no exception. Anatole Wilson __________________________________________ MINISERIES: ---------- SUPERMAN FOR ALL SEASONS #2 Oct 1998 $4.95 US/$6.95 CAN "Book Two: Summer" Words: Jeph Loeb Pictures: Tim Sale Color: Bjarne Hansen Letters: Richard Starkings Cover: Tim Sale and Bjarne Hansen RATINGS Average: 4.3/5.0 Shields DWk: 4.6 Shields EJ: 3.5 Shields - Weak art, but a good story. I loved the woman at the end who turned him into her god, complete with shrine. JO: 4.5 Shields - This is an excellent series on all fronts. If you aren't reading this one, you're missing out on a lot. JSy: 4.8 Shields - Wow. I just can't express how good this book is. Anyone who loves Superman should absolutely adore this series. I really, really, *really* want this collected in hardcover! SDM: 4.2 Shields - Brilliant art and an excellent script with excellent character play make this a must-buy, again. Only the rather simple plot keeps this from being a perfect comic book. If only every Superman book were as full of color, life, and soul. ST: 4.5 Shields - Sale uses more one- and two-page panels in this issue than last, and to poorer effect, but the overall effect is still beautiful. A comic worthy of the bookshelf format; I do not mind paying $7 for this. TD: 4.0 Shields - Absolutely brilliant continuation, with a Clark who *feels* inexperienced and cocky and capable of making mistakes. Sale has created a look and a feel that is distinct and wondrous. The second installment of the best Superman story in ages traces, as its title suggests, the first summer Superman was active in Metropolis. It is narrated by Lois Lane, fascinated by this caped marvel, questioning her reportorial instincts, and ultimately affirming them. It starts with Superman zooming out into the summer air to stop a missile with his bare hands (in a classic Joe Shuster pose) and retrieving the submarine that fired it, then returning the sub to the man who manufactured the missile: a young, redheaded and very irritable Lex Luthor. There's a terrorist on board the ship, who threatens Lois Lane; Superman dispatches the threat, and Lois takes care of the threatener. Afterwards, Lois wonders about Superman's secret life -- where he goes when he's not saving the world. These musings take place over a scene showing his alter doing nothing more spectacular than going back to his bachelor apartment with his groceries. Clark returns to Smallville to visit his parents, and confides to his mother that the little town he grew up in doesn't quite feel like home any more. On the last day of summer, a fire breaks out at a chemical lab in Metropolis. LexCorp's battle-suited "Guardians of the City" attempt to fight it, but Superman finds and rescues a woman they'd missed, extinguishing the fire as Lois looks on, reporting. The woman Superman saved calls him 'her angel'. Luthor pays her a visit to enlist her help with something and discovers that she has set up her apartment as a shrine to Superman. Loeb and Sale are at the top of their game here, telling the story less through the conventional action sequences than through little details. In the opening scene, every pose is foreshortened for maximum mightiness, and everything Superman does is big; his fingers making dents in the front of the missile is a powerful image, and holding the sub one-handed even more so. Even in the scene with the Guardians of the City, Loeb and Sale do their work through body language. On page 41, we see a Guardian giving Superman the back-off-we're-working sign, and then Superman going about his business having flicked the Guardian away. Neither is quite a confrontational action pose, but you can just tell that neither of them have any time for each other. Likewise, Luthor comes off as a creep here in subtle ways, muttering "A walk-up, in this day and age," interrupting his doe-eyed secretary with a curt "Yes, yes, give it to me." This is not the dialogue of a super- villain; it's the dialogue of a person who's decided that if you have enough money there's no need to be nice, or pleasant, or 'good'. His cry of "I am talking to you!" as Superman brushes him off and flies away is perfectly in character and very, very funny. The suggestion that he makes $150 a second (and therefore shouldn't waste his time picking up a $100 bill off the ground) is very similar to something that appeared in the Usenet newsgroup rec.humor.funny a while ago about Bill Gates, but the point is a good one. Even the terrorist who holds a gun on Lois is sharply written: he's not just a random bad guy, he's convinced that Superman is tipping the balance of power too far in the "imperialist" direction -- which may be a legitimate argument if you're not on the side of The American Way. The only problem I have with the writing this issue is that the Guardians don't add much to the plot besides an excuse to show more people in costumes. This series is about people's perceptions of Superman early on, so it doesn't actually need very many action sequences. This issue is really Sale's show, and it's full of visual delights. His Metropolis is beautifully futuristic-looking (dig those midair pedestrian-walks, which look like something out of _Judge Dredd_ or _Legion of Super-Heroes_ yet don't seem excessively out of place) and he's got everyone's body language down. Contrast the midair cockiness of Superman as he flies Lois back to the Planet to Clark, just a few pages later, juggling his grocery bag and looking like a total nebbish. And it's a beautiful detail that Clark, at dinner with his parents, is bending his legs to fit them under the table and to give his dog a place to rest her head. Sale has gotten some flack on the Cybernet for how "stylized" and "out of proportion" his characters are, but for me, that's a lot of the charm of _Superman For All Seasons_. The point of this issue is that for Lois -- whose job is being the eyes of the public, and turning what the city sees into words -- Superman is so much bigger than life that he has changed everything. He is an icon in the minds of the people of Metropolis (in Miss Vaughn's case, even literally an icon), so he looks like an icon on-panel compared to everyone else. When he's Clark, he's an icon trying to look like a normal person; compare his very simply-rendered features to the wrinkled, detailed faces of his parents. Once again, Bjarne Hansen gets in some marvelous coloring effects, capturing the full sweep of the summer throughout the book, working toward autumnal colors near the end. He's probably also responsible for the execution of a brilliant device on page 22 as Superman, getting the gun away from the terrorist in a fraction of a second, turns into a rough red-blue-yellow blur of paint, zooming forward and back at a sharp angle (though Sale gets credit for having it blow Luthor's hat off his head). One other note: The scene in the Smallville general store -- which is now ridiculously small-town, low-scale, and a little embarrassing to the more citified Clark -- seems to be a tribute to Lester Girls' home town Dullsville in Will Jacobs and Gerard Jones' brilliant, almost-forgotten series _The Trouble With Girls_; Pete's line "Welcome back to Dullsville, Clark" underscores that. Sale's big, bespectacled Clark even looks a little like Tim Hamilton's eternal innocent Girls. If you want a laugh, search this series out in your comic store's quarter bins. Douglas Wolk =============================================== SUPERMAN: THE DARK SIDE #1 Oct 1998 $4.95 US/$6.95 CAN Words & Story: John Francis Moore Pictures: Kieron Dwyer Inks: Hilary Barta Letters: Steve Dutro Colors: Trish Mulvihill Separator: Jamison Cover: Kieron Dwyer, Hilary Barta, and Trish Mulvihill Logo: Todd Klein RATINGS Average: 4.0/5.0 Shields RG: 4.0 Shields (Story) - A different view of Superman, nicely done. 5.0 Shields (Art) - Nicely detailed, excellent perspectives. You could buy this book just for the art and not be disappointed. DJ: 4.7 Shields - While much of the art is muddled, the design of Kal's armor is worth the price of the book alone. The story is very well done and I look forward to the next book. JO: 4.5 Shields - A scary concept that was well-written and well-drawn. Can't wait for the next one. JSy: 4.3 Shields - Another excellent Elseworlds tale from the creators of _Elseworlds' Finest_. Seems awfully unbelievable that Kal-El could turn against Darkseid's programming as quickly as he seemed to in this issue, though. ST: 3.2 Shields - Why does Kal lose his powers when arriving on earth? If this Kal becomes a hero without *good* reason, I'll be quite disappointed; Nurture is working against him, and unlike Scott Free, he doesn't have Nature to explain any inherent goodness. TD: 3.0 Shields - It has its promising moments, although I wonder if it could be condensed a bit; it seems sprawling. I've been getting tired of what I call Elseworld Plot Device #2 -- have Superman found by someone else. (#1 involves Batman.) I thought that the plot had been milked for all it was worth already. I'm happy to see that I was wrong. Yes, the basic plot is there -- Superman lands on Apokolips instead of Earth and is raised by Darkseid -- but like most stories, it is the details that make things interesting. To be honest, I had expected Kal-el to be thrown to Granny Goodness, raised with Scott Free, and... well, it doesn't make any difference what I expected, that isn't the way things are. Kal is raised in secret by Darkseid himself. Instead of becoming Scott's friend, he makes his debut into Apokolips society by killing Kalibak. In fact, Kal is responsible for causing Scott to flee Apokolips. This gives Darkseid an excuse to destroy New Genesis, which he does by having Kal deliver an Omega Force weapon to the heart of that planet, opening the way for Darkseid to conquer the universe. In doing so, however, Kal is sent to Earth by Highfather. This is about all the story we get in this book. Not a bad start, but there is so much more here. The story opens with the destruction of Krypton, not very original. What set this retelling apart from the others that I have seen was the art. Wonderful detailed art that for the first time made me think of Krypton as an alien world. Jor-el and Lara looked like something out of _Tron_. I can't remember seeing Dwyer's work before, but I'll defiantly be watching for it in the future. As the ship nears Earth, it is pulled through a boom tube to Apokolips. Again this wouldn't have done much for me except for the breathtaking art. Armagetto looks alien, mean and hopeless, and Darkseid and Metron don't look like dressed up humans. Humanoid, yes; human, no. What a wonderful difference art makes. I've been re-reading some of Kirby's original Fourth World work in "Jimmy Olsen" and "The New People". It's hard to put the differences into words, but Kirby's Darkseid didn't look menacing. Dwyer's does. The story spends most of it's time on Apokolips, mostly following Scott Free, until Kal comes back into the picture as a grown man. It's interesting to note that Scott has a real personality; Kal doesn't at this time. He truly seems to be an extension of Darkseid's will. When he meets Highfather and is taken to the Source Wall for a prophecy then sent to Earth to find his destiny he is more lost and confused than anything. This is not a side of Superman we often get to see; I'm looking forward to it. One minor complaint about the way the Elseworld Plot Device #2 always works; why is Lois always the first girl Kal meets? There *have* been other women in his life. Just once I'd like to see the potential love interest be Lana or even Lori. Not much more I can say at this time, but I'm looking forward to the next book to see how Kal does now that he's on Earth. If it's as well done as this book is we're in for a treat. I hope that this wonderful start isn't destroyed by a cliche' book two. Rene Gobeyn __________________________________________ AFTER-BYRNE: Reviews of the post-Crisis Man of Steel ------------------------------------------------------------ MANUSCRIPTS OF STEEL ------------------------------ Reviews of After-Byrne Superman Special Stories by Denes House (househld@borg.com) -------------------------------------------------------------------- SUPERMAN ANNUAL #6 "The Feral Man of Steel" Written by Darren Vincenzo Art by Frank Fosco and Stan Woch Colored by Darren Vincenzo Cover by Mike Mignola 1994 Squarebound Format, $2.95 US/$4.00 CAN Rating: 3.7/5.0 Shields -------------------------------------------------------- "In Elseworlds, heroes are taken from their usual settings and put into strange times and places - some that have existed, or might have existed, and others that can't, couldn't or shouldn't exist..." Elseworlds is all about shedding new light on a familiar character by telling stories set in an unfamiliar world. It is a way of asking "what if..." outside the bounds of a character's regular continuity. Before the watershed _Crisis on Infinite Earths_, these types of tales were ironically called "imaginary stories." For those who love creative storytelling as much as I, the Elseworlds concept has been a rich source of entertainment and fascination. There have been Elseworlds duds, but they have been far fewer and less concentrated than in other formats. Annuals are all about telling larger stories than could be told in a character's regular title, stories of greater import, stories of deeper significance. At least, that's how the theory goes. In practice, DC's Annuals have often been segments of larger, overarching stories - "events" - that have seriously lacked in depth and artistic merit. What happens when these two concepts collide? "Elseworlds Annuals." A concept to put chills of both horror and delight down the spines of comics-loving people everywhere. Would the Elseworlds overwhelm the Annual, or would the Annual drag down the Elseworlds? In the case of the book in our sights this month - a little of both. "The Feral Man of Steel" transplants the orphan of Krypton into the middle of a "Jungle Book"-like scenario: What if Superman were raised by wolves in India, rather than by Jonathan and Martha Kent? The idea is indeed a strange one, and simply typing that out brought a chuckle to my lips, but the execution is far stronger than the concept may suggest. The story opens with the titanic struggle between K'l'l of the wolves and Khan the tiger, as told by "Sir Richard" to a breathless interviewer. Amazingly, K'l'l is able not only to hold his own against the mammoth tiger, but even to prevail in the struggle! The story flashes back to the birth of this fabulous person, as a "shining egg," an "air boat" falls to earth in the midst of the jungle. Found by M'r'r the she-wolf, the egg contained a "man-cub," whom she adopted, over the protests of the hungry and angry Khan. The wolves name the child K'l'l, or "white skin" in their language. With the guidance of his wolf parents and Jahd Bahlja, the panther, K'l'l grew and learned the ways of the jungle. But Khan always watched, angry at having been thwarted, and attacked the young boy, scarring him for life. Saved by the intervention of Jahd Bahlja, K'l'l grew in strength and invulnerability to injury. He also grew intellectually, introducing the concept of narrative into the wolf language. As he grew to manhood, K'l'l learned an important lesson -- "beware...of the jungle's deadliest hunter...MAN." Concealed by the foliage, K'l'l and Bahlja observed the camp of "Sir Richard" and Sir John Ellis' jungle expedition. Some of their hunting party practiced their aim by shooting at nearby animals, including a wolf cub. Suddenly, the cub's mother, M'r'r, attacked the man who killed her cub, killing him. In retaliation, one of Sir Richard's men shot the she-wolf. Her death-howls reached the distant ears of her mightiest cub, K'l'l himself! The now-grown man of the Jungle tore into the party, stopped not by the bullets that bounced off his skin but by the plea of Sir Richard himself. Collecting the dead bodies of the slain wolves, K'l'l flew into the jungle...and into the realm of public fascination. While K'l'l mourned the death of his mother, Jahd Bahlja brought him news -- Kahn was challenging for leadership of the wolf-pack! Angered, K'l'l confronted the massive tiger for the last time -- which is where this tale began. After a titanic battle, K'l'l emerged victorious. He decided to wear Kahn's skin as a token of his victory, and to set off on a quest to avenge his mother's death. At that time, Jahd chose to tell K'l'l of his origins -- and showed him the "egg" from which he was born. Within, K'l'l finds a pentagonal "hieroglyph" that he adds to his garb as "a symbol of the man-pack that bore me and sent me here." Meanwhile, in Bombay, Sir Richard and Sir John go about mounting a return expedition to find the "Jungle Man." But theirs is only one of many, and they eventually meet up with one led by adventurer Lois Lane, and another led by the wealthy Lex Luthor. The three expeditions join forces -- Lois searching for the adventure of it, Sir Richard for the knowledge, and Luthor for sinister purposes known only to himself! Their search is very shortly successful, as they encounter an attack led by the Wolf King! Romance with Lois, a plot to take over the world's largest empire, and a dramatic fight to the finish make up the second half of the book -- and I'm sure that you can guess the participants in each of those plotlines. Again in this column I express my ignorance as to the prior work these artists have done. Darren Vincenzo turns in a solid tale, with some well-imagined answers to the "what if..." question he poses. His characters are consistent, his pacing strong, and his conclusion suitably intriguing. Where he lacks somewhat is in the originality of some of his details. Reading the story, my reaction was often not, "this is an interesting new take on this element of the Superman mythos," but rather "I think I saw this take used in _Superman: Kal_." Probably the strongest example of this lack of originality is in Vincenzo's use of Kryptonite. I suppose it's inevitable that Elseworlds tales make use of Kryptonite -- it is a significant component of the Superman mythos, and it is Superman's greatest weakness. Each Elseworlds tale creates its own universe of possibilities, and thus many writers use Kryptonite as a significant plot point. But a little Kryptonite goes a long way, and constantly seeing it trotted out as a threat in Superman Elseworlds tales is somewhat tiring. But perhaps that's just a nit I'm picking, because for the most part this is an interesting story, and an enjoyable read. I struggled a bit in accepting that while bullets could not pierce his skin and he was strong enough to wrestle elephants, K'l'l was scratched badly in his final battle with Khan and actually had any sort of challenge in the fight at all. Still, I tend to suspend disbelief fairly willingly when it comes to entertainment. The art is a mixed bag, as well. Fosco and Woch's simple, linear style is at the same time refreshing and tiring. When compared to the frenetic scrabblings of most of today's hottest artists, it is refreshingly simple and straightforward. When endured for 54 pages, however, it gets a bit dull. I was ecstatic to see that Darren Vincenzo actually colored this story in addition to writing it. It makes the package a bit more complete, and shows how important this book was to Vincenzo. His coloring is about average, however, and neither helps nor hinders the book. One treat about these Elseworlds Annuals are the stunning covers by Mike Mignola. I shudder to think of how outstanding this book could have been if Mike had handled the interior artwork as well, for he captures perfectly the "feel" and appeal of the story within with just one image on the outside. Mignola is one of the finest artists working today, and it is a delight to see the bold, striking covers he crafted for this series. Capsule review: A decent outing, with some interesting story bits and simplistic artwork. Intriguing premise that would have enjoyed better ratings if the art had been stronger and the story details a bit tighter. Story: An odd premise worked out with intelligence and care. Some more juice in the creativity department and this would have had top marks. 3.8 Shields out of 5. Art: Simple and often effective, but the dull linework and blocky characters get repetitive and dull after a while. A full point extra for the Mignola cover pulls this rating way up. 3.5 Shields out of 5. Overall: Worth a read, and if you like Mignola's covers, worth picking up. Doesn't quite reach the potential Elseworlds stories can hit, but doesn't seriously disappoint, either. 3.7 Shields out of 5. Next Month: Invaders from Krypton? __________________________________________ THE PHANTOM ZONE: Reviews of the pre-Crisis Man of Steel ------------------------------------------------------------------ TALES OF EARTH-ONE -------------------------------------- by Bob Hughes (rhughes3@ix.netcom.com) (or see my web page, "Who's Whose in The DC Universe" at pw2.netcom.com/~rhughes3/whoswho.htm) Episode #6 Revenge is a Dish Best Served Over and Over As the Sixties rolled on and Mort Weisinger's "Superman Legend" began rolling into high gear, he honed a story-telling technique that depended on accumulating as much moss as possible. Each new character or concept that was added to the Superman had to be at least mentioned somehow, somewhere in each new adventure. Perhaps the easiest way to do this and still have room for a plot was to make the actual villains as faceless as possible. And there was hardly any group as faceless as the Superman Revenge Squad. Born in January 1962's _Superboy_ #94, "The Superboy Revenge Squad" had apparently already run afoul of the Boy of Steel in some untold tale. They inhabit the planet Wexr II, a world composed entirely of space pirates whose ambitions for conquest were previously frustrated by the Smallville Marvel. As depicted by Al Plastino, the Wexrites are fat, bald and blue-skinned with pointy ears. Their shirts have triangular symbols with two parallel lines super-imposed. None of their names are mentioned, which is probably okay since they never leave their space ship during the entire story. This is because the Squad are not the main characters in this tale. That role belongs to Superboy's Pal, Pete Ross, an earlier Robert Bernstein creation who was sort of a "reverse Jimmy Olsen". Where Olsen's antics almost always got Superman into trouble, Pete's prime function was to get Superboy out of it. As is recounted in a flashback that would be repeated endlessly throughout the era, Pete had accidentally discovered Clark's secret identity while on a camping trip and vowed never to tell Clark that he knew, but instead use that secret knowledge in any way possible to help his friend. Thus when their camaraderie is interrupted by a flashing light in Clark's living room, Pete knows it's time to make an excuse to leave, so that Superboy can receive an urgent message from the war department. Somehow in this pre-radar era, the war department's scientists have detected an alien space ship approaching Earth and wisely turned the matter over to Superboy to handle alone. After all, what are they going to do about it? They haven't even got jet planes yet! Superboy investigates the ship with his x-ray vision, telescopic vision and super-hearing (either that or he's lip reading, since even super-hearing shouldn't work in outer space) and discovers the invaders from Wexr II. He recognizes them and recalls the past battle in which he destroyed all their ammunition dumps and arsenals with his x-ray vision, which was 1000 times as strong on Wexr as it is on Earth. He discovers that the Wexrites have been searching for him ever since to claim revenge but they don't know from which world he comes. They are using a machine that detects super brainwaves so that they can find him wherever he's hiding. After they find his home world they plan to destroy it in revenge. What a dilemma! Superboy can't leave Earth and distract them because, by sheer coincidence, a deadly band of Kryptonite is currently encircling the planet. Yet if he stays, the Revenge Squad will surely detect his super thoughts. So Superboy turns off all his robots and super-hypnotizes himself into forgetting for 24 hours that he has super-powers! Ergo, no super thoughts for the Wexrites to detect! The plan works perfectly -- except for one thing. Clark doesn't know that Pete knows he's Superboy, and Pete doesn't know why Clark can't seem to remember. Luckily, Pete is prepared. He has a Superboy costume and mask stashed in his school bag in case he ever needs to use them to help Clark protect his duel identity from that nosy Lana Lang. So when he and Clark witness frogmen (frogmen!?!) breaking out of the local prison, Pete ducks down an alley and switches to Superboy. Unknown to Pete, Clark catches him at it! Now Clark thinks he knows Superboy's secret identity, but won't tell Pete. And Pete has a Superboy costume but no powers. The only way he can catch the criminals is by tricking Clark into using powers he doesn't remember he has and without telling Clark he knows he's Superboy. The things one has to do for one's friends! Pete skillfully tricks Clark into protecting him from the hail of the jail breakers' bullets by having Clark walk in front of him, telling Clark that he's melting the bullets with his heat vision so that Clark isn't in any danger. Later, he has Clark squeeze coal into diamonds by hiding it inside snowballs. When the 24 hours are up, Clark's memory comes back, and Pete, relieved, can go back to being a normal high school student, albeit one with a big secret to carry. The Revenge Squad failed on that mission. However, they returned 2 months (and 20 years) later to confront Superman in _Action_ #286's "Jury of Super-Enemies". Robert Bernstein and Curt Swan threw in Luthor, Brainiac, the Legion of Super-Villains and somebody named Electro for good measure. At least those are the people who sit on Superman's jury on Swan's spectacular cover. Manacled with Kryptonite, Superman stands in a glass booth thinking, "My X-ray vision reveals they've found me guilty and they're about to sentence me to the most horrible doom in the universe!" The story opens on Wexr II where we meet the leader of the Revenge Squad, Rava. At a meeting of the high council, three new Red Kryptonite meteors are delivered and tested on a captured Krypto. Two of the three meteors prove to be useless, but the third induces titanic nightmares in the poor dog. Cleverly waiting for a time when Supergirl has decided to take the bottle city of Kandor on a tour of the universe(?!), Rava and his henchmen unleash their dastardly plan by sneaking red K powder into Clark Kent's ketchup. (In 20 years they've gone from not knowing what planet Superboy lives on, to knowing Superman's secret identity, so they've made *some* progress.) Soon, while Superman and Jimmy sleep at the Fortress of Solitude, the dreams begin. Superman finds himself five generations in the future, where descendants of Pete Ross and Lana Lang attack him with an atomic ray that can turn rubber into Green Kryptonite as revenge for the way he mistreated their ancestors. Superman's twisting and turning wakens Jimmy, who is able to rouse Superman with some Super sound equipment they had previously been tinkering with. Next Superman falls asleep during a meeting of the Jimmy Olsen Fan Club (no argument there) and dreams he's in the far future where Luthor, Brainiac and the Legion of Super-Villains capture him and put him on trial for foiling all their schemes. The most horrible doom in the universe mentioned on the cover? The dastardly villains sentence Superman to battle Supergirl to the death. But Superman wakes up again, just in time for the "continued next issue" box. (A great back-up story in this issue has Supergirl meet Lex Luthor for the very first time!) Part 2 is entitled "Perry White's Manhunt for Superman". The cover features Perry, cigar clamped firmly in his mouth, sporting a sheriff's badge and being led by Krypto as part of a posse hunting down a powerless Superman. This time Superman falls asleep while flying over Metropolis! He dreams he is captured by the Super-Hypnotist who hypnotizes him into breaking down the State Pen and letting all the prisoners go. Then he robs Fort Knox. Lastly, the Super-Hypnotist takes away all of Superman's powers and abandons him to take the consequences of his misdeeds, being hunted down by his former friends from the Daily Planet. Having driven Superman to distraction with nightmare after nightmare, the Revenge Squad finally launches their real attack, secure in the knowledge that Superman will be convinced it's just another dream. As alien robots land on Earth and begin blasting the ground with deadly acid, Superman stands placidly by, determined not to be panicked by yet another nightmare -- only this time it's real. Fortunately, at the last minute Superman realizes that this dream is not following the pattern of the previous ones, and he leaps into action. Foiled, Rava and the Revenge Squad fly back into space, and Superman never finds out who his attackers were. Somehow, eight months later, Bernstein and Swan seemed to forget what the Revenge Squaders were supposed to look like, because in _Action_ #295 the blue Wexrites are nowhere to be seen. All of the new Revenge Squaders are Caucasian, wearing orange Curt Swan-style futuristic suits with yellow skull caps and wide belts. Their emblems vaguely resemble tuning forks. The leaders get to wear blue capes with varying insignia. Vagu and Dixo, two members of the Squad, have come up with a telepathic signal gun which, because it is attuned to Superman's brain waves, can take over his mind, and when they turn it on "Superman Goes Wild!" Once they turn it off, he forgets what happened. Superman trashes the UN and then escalates by destroying Perry White's office and even Atlantis (Lori's, not Aquaman's -- at least we don't see Aquaman). Each bout of destruction is followed by a period of contrition in which Superman tries to explain his behavior to his increasingly skeptical friends. This time the Revenge Squad members can't help but gloat and let Superman in on what they're doing to him, just before they force him to smash his robots, the Eiffel Tower, the Sphinx and other major landmarks. Then they turn the machine off and Superman surrenders to Earth authorities and Perry White carts him away in chains. Only the strong friendships and trust that Superman has built up over the years save him this time. In August 1963, Ed Hamilton took over the Revenge Squad story line and introduced two more personality-less plot movers in _Superman_ #163's "Wonder Man, The New Hero of Metropolis". Curt Swan once again handles the art. Attal of Vrunn reveals that he, not Rava, was the originator of the Superboy Revenge Squad. This guy didn't wear any of the previous Revenge Squad uniforms, but then again, he was in disguise. The latest plan is to transplant a Superman robot brain into an android body. He tells the resulting Wonder Man that he is now a human and has no need to obey any master. Attal gives the former robot a Green Kryptonite meteor to use against Superman should he try to interfere in his new life. That new life turns out to be Superman's old one, as Wonder Man moves to Metropolis, eclipses Superman's feats, declares his love for Lois and then tries to take over the Fortress of Solitude! But in the end the former robot and his master band together to stop the Revengers once and for all. Together, Superman and Wonder Man hurl the Revenge Squad's ship deep into space, where it spirals out of control. The Superboy Revenge Squad returned in _Superboy_ #118 (Jan 1965) in "The War Between Krypto and Superboy" by Otto Binder and George Papp. These Revengers have different uniforms yet again, with the yellow skull caps replaced by yellow crested helmets (a la Adam Strange) and big oval chest symbols showing two small "S's" with a large "R" in the center. Rava is seen in this story to be a blond-headed Caucasian! Perhaps the original blue-skinned Wexrites were wearing disguises(?). Rava is again falling back on his standard plan, a Red Kryptonite attack. This specimen will cause hatred between Superboy and Krypto. Their battle ends with Superboy imprisoning Krypto in a cage made of pure Green Kryptonite! Of course the squad was back again a couple of months later, and continued to lay into Superman and Superboy with one hare-brained scheme after another throughout the Sixties. Once Julius Schwartz took over the Superman titles, they seemed to disappear, but eventually Cary Bates brought them back for one last knock-down as Superman invaded their home planet. This adventure took place in _Superman_ #365-68 in 1981 and so is well outside of my Silver Age territory. The Revenge Squad, I don't think, ever made anybody's list of top ten Superman villains, precisely because of their lack of any real identity. They wore different outfits almost every time they appeared. They had different leaders. Or, more accurately, the same leader-types showed up with different names. There never seemed to be anything personal in their battles with Superman. Their creator, Robert Bernstein, used them solely as a method of launching new Red Kryptonite meteors at Superman or Superboy. His successors continued to focus on the gimmick rather than giving the Squad any form of memorable characterization. Yet, given their limitations, the Revenge Squad often featured in interesting and memorable stories. They gave Superman something to do without shifting the focus away from the hero and his friends. And since friendship was what the Sixties Superman was all about, they worked out quite well. __________________________________________ WORLD OF KRYPTON ------------------------------------------------ July, August, September 1979 Reviewed by Scott Devarney (devarney@ll.mit.edu) Credits: Issue #1: "The Jor-El Story" Writer: Paul Kupperberg Artists: Howard Chaykin & Murphy Anderson Colorist: Adrienne Roy Letterer: Ben Oda Editor: E. Nelson Bridwell Issue #2: "This Planet Is Doomed" Writer: Paul Kupperberg Artists: Howard Chaykin & Murphy Anderson Colorist: Jerry Serpe Letterer: Shelley Leferman Editor: E. Nelson Bridwell Issue #3: "The Last Days of Krypton" Writer: Paul Kupperberg Artists: Howard Chaykin & Frank Chiaramonte Colorist: Jerry Serpe Letterer: Ben Oda Editor: E. Nelson Bridwell Overall Rating: 4.5 Shields When Jenette Kahn became publisher of DC in the mid-to-late 70's, she introduced a number of different formats: the short-lived "DC Explosion" which increased the page count of the regular books and used those extra pages for a variety of features; "Dollar Comics", double-sized books which cost $1, as opposed to the 40 cents for regular books; and the mini-series, a title which would tell a specific story within a set number of issues. The very first mini-series that DC published was _World of Krypton_, which told the history of Superman's father, Jor-El, from his childhood to Krypton's last day. Each issue begins with Superman, in his Fortress of Solitude, viewing his father's diary; the rest of each issue is told as a series of diary entries narrated by Jor-El. Superman informs the readers that he found the diary on the moon and speculates that it was pulled into the space warp formed by the experimental rocket which brought him to Earth. The first issue describes Jor-El's school years, his first job at the Kryptonopolis space center, his first encounter with and instant infatuation of cadet Lara Lor-Van, his discovery of anti-gravity, the disastrous first test of his anti-gravity rocket drive and subsequent rescue of Lara. It also tells of Jor-El's and Lara's attempt to get permission to wed from Matricomp, a computer which makes pronouncements on who may or may not marry, and the discovery of flaws in Matricomp's programming which nearly destroyed their union. The issue ends with the wedding of Jor-El and Lara. The second issue covers the time that Superman was trapped in Krypton's past and posed as Jor-El's assistant. It focuses on Jor-El's discovery of Krypton's doom, his initial efforts to organize a rescue of the planet, and Brainiac's abduction of Kandor which ruined that early rescue work. It also describes Jor-El's discovery of the Phantom Zone which enabled him to win election to the Science Council, Kal-El's bi